
DC Universe Online is a Free-to-Play, massive multiplayer online action game set in the popular DC Universe. Become one of a new breed of Heroes or Villains and wield incredible powers as you go to war with legendary characters such as Batman, Superman, Lex Luthor and The Joker.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
DC Universe Online is a Free-to-Play, massive multiplayer online action game set in the popular DC Universe. Become one of a new breed of Heroes or Villains and wield incredible powers as you go to war with legendary characters such as Batman, Superman, Lex Luthor and The Joker. All stories are free for all players!

Fast-paced action combat where you control every blow your character strikes.
Choose your side – Hero or Villain – and customize your character on its path to becoming a legend in the DC Universe.
Fight alongside and against your favorite DC characters including Batman, The Joker, Superman, Wonder Woman, Harley Quinn and many more.
Embark on story-driven adventures penned by famous DC Comics writers including Geoff Johns and Marv Wolfman.
Explore the DC Universe; walk the darkened streets of Gotham City, investigate the mysteries of the futuristic cityscape of Metropolis, and travel to legendary locations such as Arkham Asylum and the Watchtower.
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Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DC Universe Online™ - Power Bundle (2016) $34.99....Updated for [b]2016[/b] [h3] This should be 9.99 by now.[/h3]
Been playing it for years and now the new management made significant upgrade to the game.
DC Universe Online is an interesting MMO to come back to after fifteen years. The fact that it is still running and receiving regular content is genuinely impressive, especially in an industry where online games are increasingly being shut down and disappearing altogether. The basic concept is still excellent. Creating your own superhero or villain and playing alongside characters from the DC Universe remains something that works incredibly well. There is a huge amount of content, plenty to explore, and the game can still be a lot of fun. However, fifteen years of development has also created some problems. The Community The community is probably one of the biggest issues. DCUO has a reputation for trolling, arguments and toxic behaviour, particularly in public chat. There are reporting systems and moderation rules, so it would be unfair to say the developers do nothing, but the problem clearly has not disappeared. There is also a strange paradox to it all: people complain about the trolls, the trolls respond to the complaints, and suddenly everyone is arguing about everyone else. Sometimes you do not even have to participate to be surrounded by it. Personally, my solution is simple: Turn off public chat and IMs. Ignore everyone unless you specifically know them. That is what I do in other MMOs. I would rather enjoy the game than spend my evening watching somebody else's argument unfold. Even if some players are unfriendly towards new players, you do not have to engage with them. Monetisation and Progression The other major issue is monetisation. For a fifteen-year-old game, there is a lot of it. Paid DLC, Membership, Marketplace purchases, upgrades and various shortcuts can make the game feel increasingly expensive and complicated. Character progression has also accumulated a huge number of systems, including Skill Points, Artifacts, Allies, Augments and other mechanics. Some of these are genuinely interesting, but there comes a point where you have to ask whether the game really needs another layer of progression. There is also a noticeable element of FOMO surrounding regular events and limited-time rewards. Like Star Trek Online, DCUO regularly gives players another event, reward track or temporary item to keep up with. Keeping an MMO active is one thing, but constantly having something limited-time can make the game feel like something you need to keep up with rather than something you simply play when you want to. When progression can also be accelerated through the Marketplace, the whole system becomes even more questionable. The developers deserve credit for keeping DC Universe Online alive for fifteen years, but I would rather see more effort put into improving and simplifying the existing game than continually adding another system, currency or progression mechanic. At some point, an MMO needs to ask whether adding more layers is actually improving the experience or simply making the game increasingly difficult for new and returning players to understand. What I Don't Like PvP Without Proper Warning One of my biggest criticisms is that the game can push players into PvP missions from around level 15 without making it sufficiently clear that they are entering PvP content. That can be a nasty surprise for a new player. You can suddenly find yourself fighting another player who may be a long-term, maximum-level veteran with vastly more experience, equipment and knowledge of the game. The problem is not PvP itself. PvP should absolutely exist for people who enjoy it. The problem is that the game should clearly tell players when a mission involves PvP before throwing them into it. A simple warning such as: “This is a PvP mission. You will be fighting other players.” would make a huge difference. New players should be able to make an informed decision rather than accidentally discovering they have entered competitive content against experienced veterans. Creating a League Is Locked Behind Premium Another decision I dislike is the restriction on creating your own League. You cannot simply create a guild-like community from the beginning. Instead, you need Premium status, costing around £8.99 per month. For an MMO that is fifteen years old, locking the ability to create your own League behind a payment requirement feels unnecessarily restrictive. Guilds and social groups are an important part of keeping an MMO alive. Putting the ability to create one behind a payment barrier seems counterproductive. Only Two Character Slots The game also only gives you two character slots unless you purchase more. For a superhero MMO, that feels particularly restrictive. The entire appeal of DC Universe Online is creating your own heroes and villains. Different powers, weapons, personalities and character concepts are a major part of the experience. Limiting players to two characters therefore feels like an artificial restriction designed to push Marketplace purchases. Character slots also feel expensive compared with many other MMOs, where experimenting with multiple characters and classes is simply part of the game. Creating characters should be one of DCUO's greatest strengths, not another monetisation opportunity. Powers, Weapons and Cosmetics Behind Paywalls The monetisation also extends beyond convenience features such as character slots and League creation. Some powers, weapons and cosmetic clothing options are also locked behind paid content or Marketplace purchases. None of these things individually destroy the game, but together they create a familiar problem: a game that is free to download gradually starts feeling as though restrictions have been deliberately placed in front of you, with a payment option conveniently waiting behind each one. Want more characters? Buy character slots. Want to create your own League? Buy Premium. Want to accelerate progression? Visit the Marketplace. Want additional content or benefits? Consider Membership. I have no problem with an MMO making money. Servers, developers and continued content all cost money. But there is a difference between monetising additional content and making basic parts of the MMO experience feel artificially restricted. Verdict Great concept. Huge amount of content. Still fun to play. DC Universe Online deserves genuine credit for surviving and continuing to receive content after fifteen years. But the community can be unpleasant, public chat can become toxic even when you are not participating, progression has become increasingly complicated, and the monetisation and FOMO elements can feel excessive for such an old game. The PvP issue is a design problem. The restrictions around Leagues, character slots, powers and cosmetics are monetisation problems. Turn off public chat, ignore the trolls and only interact with people you actually enjoy playing with. Do that, and there is still a very good superhero MMO underneath all the accumulated systems and Marketplace restrictions. DC Universe Online has survived fifteen years. Now it needs to make sure it is building a game worth surviving for another fifteen.
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Languages: English
Hours played at review time, across 210 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][u]800+ HOURS IN THE DC UNIVERSE[/u][/b] I've put around [b]800 hours into DC Universe Online[/b], so this isn't a review based on playing for a weekend or running through a handful of missions. I've spent a lot of time in this world, watched the game evolve, and there's a reason I continue coming back to it. What has always kept me playing isn't simply that DCUO is an MMO. [b]It's the fact that it lets me step into the DC Universe and experience it through a character I've created and developed over time.[/b] [u]BECOMING SUPERMAN[/u] A lot of my gameplay revolves around [b]Superman[/b]. I've taken my character through battles and storylines involving characters like [b]Doomsday, Static Shock, Ebon, Superman Prime Infinite[/b], and the [b]Children of Krypton[/b] storyline with Shadows Over Argo and Aftershock. I've even turned a lot of my gameplay into my own continuing Superman series on my [b]UNKCELgaming[/b] channel. That's one of the things I think DCUO still does extremely well. You aren't limited to simply watching Superman, Batman, Wonder Woman, Flash and the rest of the DC Universe. [b]You get to become part of it.[/b] You create your own character, develop your powers and style, and then fight alongside—or against—characters you've known from comics, television and movies. [b][u]MAKING DCUO LOOK LIKE A COMIC BOOK[/u][/b] Customization is probably one of the biggest reasons I've been able to make DCUO my own. That goes beyond my character, too. On PC, I personally use [b]ReShade along with a mod from Nexus Mods[/b] that gives the entire game a much more [b]comic-book-shaded appearance[/b]. To be clear, [u]this isn't how vanilla DCUO looks out of the box.[/u] It's something I've chosen to add myself, but for me it completely changes the presentation. DCUO is based on comic books, so I actually like leaning into that identity instead of trying to make an older game look photorealistic. The heavier comic shading gives the environments, characters and battles a stylized appearance that I think fits the DC Universe extremely well. [b]If you've seen my gameplay and wondered why my DCUO looks different—that's why.[/b] [u]YES, THE GAME SHOWS ITS AGE[/u] There's no getting around it. DC Universe Online originally released in [b]2011[/b]. There are areas where you can tell you're playing a game built on technology from another generation. There are newer games with better graphics, larger environments, newer animation systems and more modern technology. [b]But graphics aren't everything.[/b] For me, modifying the presentation demonstrates something interesting about DCUO: [b]Underneath those aging visuals is still a world that I enjoy enough to customize rather than abandon.[/b] [b][u]WHY I'M STILL PLAYING[/u][/b] What has kept DCUO alive for me is something much harder to replace: [b]The experience of actually living out your own adventures inside the DC Universe.[/b] One day I'm fighting [b]Doomsday[/b]. Another I'm dealing with [b]Ebon's Dark Energy alongside Static Shock[/b]. Then I'm involved in a Kryptonian storyline like [b]Shadows Over Argo[/b] or facing something involving [b]Superman Prime Infinite[/b]. DC has such a massive universe of heroes, villains, worlds and alternate versions of characters that there is always another story that can be told. [u]IS IT PERFECT?[/u] No. After [b]800 hours[/b], I've definitely seen its strengths as well as its weaknesses. I wouldn't tell a new player that they're walking into a brand-new, modern MMO. [b]They're not.[/b] But what I would tell them is this: [b][u]If you're a DC fan and you've ever wanted to create a superhero or villain and actually exist inside that universe, there's still nothing quite like DC Universe Online.[/u][/b] I've spent roughly [b]800 hours[/b] playing it. I've customized its look to make it feel even more like the comic-book universe I want it to be. [b]I'm still playing it.[/b] [b]I'm still recording it.[/b] [b]And I'm still finding reasons to put the Superman suit back on.[/b] For a game that originally released in 2011, I think that says more than any number I could put at the end of this review. [b][u]Recommended.[/u][/b] — [b]UNKCELgaming[/b]
This has gone to far away from the original game that I got back when it was on physical media. Its just slop MMO. Sure its "free" but there are alot of content that was "free" befor that has been put behind a paywall. I did get the "Power Ring" upgrade, because I like Green Lanterns. But neither this game nor many of the current tv-shows or movie feel like a fun time any more. If you want to play it for free have fun. But I suspect that you will eventualy realize what I did, its just a cheap cash grab and virtue signaling like the shows it is basing itself on.
I love this game so much and interacting with the DC cast is great!
outdated, nothing to do, costly, sure the game is free, but you have to pay for everything, why should i waste my money on this game that came out for the ps3 xbox community is toxic, full of weird players, and the game does nothing about it, its 2026 theres no need to come on here and spend 200 on one artifcat, run around trying to farm for 1 skill point with people that dont play and stand around, its a bd expeirience, would'nt reccomend to anyone
This game sucks. You can't go that fast when you fly and, the graphics and UI are kind of outdated.
Despite the passage of time, the game remains one of the best in its genre thanks to its action-focused combat system and original storytelling. Once you’ve chosen your superpowers or combat skills, fighting side by side with iconic DC characters is incredibly fun.
so after 14 years returning to this dogass game with more microtransaction and slop subscriptions for a six-feet-underground game like this that still pay to have the least of fun i will say that it is ♥♥♥♥♥♥♥ and that me being generous don't come back to this game it used to be something and now it is something called dogwater
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.4K | 71% | Free | |
| $0 | 15 | 67% | Free | |
| $0 | 68.8K | 67% | Free | |
| $9.5M | 56.6K | 84% | $9.99 | |
| $0 | 170 | 84% | Free | |
| — | 695 | 33% | — |