
DAYMARE: 1998 is a third-person survival horror game that recreates the mood of iconic titles from the '90s, with a fresh storyline. An incident that turns a small town into a deadly zone, three characters to play with and little time to find the truth, before its mutated citizens abruptly end your mission.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 1.71/day in the week after.
About
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table] [tr] [th]Gameplay[/th] [th]Graphics[/th] [th]Story[/th] [/tr] [tr] [td]★★★⯪☆[/td] [td]★★★★☆[/td] [td]★★★⯪☆[/td] [/tr] [/table]
I really wanted to like this game but I just cant. A lot more effort put in then the other games like this I've been playing recently but the controls feel wonky especially my interact button is E but many things still require F and I cant change it, enemies around corners grab me before I can react and I don't think its a skill issue, and i'm super bored even though the characters are interesting. The cutscenes specifically are way too long. I dislike everything about the inventory menu. The melee will not kill a zombie no matter how many times I knock them down. Etc. Many good things but overall wonky controls/menus, and boring in my opinion
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.1K | 91% | $29.99 | |
| $2.5M | 2.7K | 82% | $29.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
| $2.5M | 2.7K | 70% | $24.99 | |
| $2.5M | 1.4K | 89% | $39.59 | |
| $2.5M | 8.6K | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 14 | 50% | $9.99 | |
| $15.6M | 19.8K | 92% | $39.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $12.7K | 37 | 76% | $14.99 | |
| $4K | 29 | 62% | $9.99 | |
| $3.4K | 41 | 54% | $4.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Arabic, Turkish*languages with full audio support
| $2.99−90% |
| 273ratings |
| 66% |
| #238 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Düşük bütçeli Resident Evil benzetmesini herkes gibi bende yapıyorum. Maalesef oyun kendine çekmiyor kötü değil ama bana bu 8 saat dahi uzun geldi oyun süresi kısa-ortalama olmasına rağmen. Hikayenin ne olduğunu anlamadım bile. Ana karakterlere bi bağ kuramıyorsun. Oynanış aşırı kütük. Yinede kötü değil şikayetim çok olsada oynattı kendini ama Resident Evil tadı arayanlar yarısını bulamazlar bilgileri olsun.
It is far from polished game but if you are looking for some nostalgia from 90s it will deliver. They captured the atmosphere very well.
Lo feci in una zona senza internet quindi offline, ma gioco finito. Davvero mal riuscito, finito solo perchè amo il genere
Amei o jogo pra quem gosta da franquia Resident Evil lembra algumas coisas. mais preciso o RE2 agora atiramos nos infectados e detonamos eles com menos tiro. fator de cura tem algumas alteradas, o infectado s nâo morde eles vomita etc...
Enorme potenziale sprecato. La difficoltà dovrebbe stare nella gestione delle risorse, nel lootare bene e nel fare sempre headshot per conservare munizioni con il vantaggio aggiunto che fare sempre headshot DEVE garantirti la kill o lo stun entro termini ragionevoli. Gli zombie normali sono ... accettabili, meno piacevoli da colpire rispetto ad altri giochi perchè le animazioni sono orrende, le animazioni di sconfitta e di hitstun sono molto uguali quindi, giocando bene, spari un colpo in testa, aspetti mezzo secondo, vedi come si evolve l'animazione, quando capisci se è ancora vivo o sta per cadere decidi se sparare un altro colpo o se hai finito, osceno. Che ci voleva a far cadere gli zombie SUBITO quando morti o a fargli emettere un grugnito particolare facilmente riconoscibile? Gli zombie speciali sono una punizione per chi gioca bene. Vedi uno zombie un po' più grande (Correct Form) che sprinta verso di te: spari un colpo in testa, nulla, spari il secondo, nulla, spammi la mitraglietta in testa, nulla, ti raggiunge e ti colpisce. Dunque mi state dicendo che faccio tutto giusto ma vengo comunque punito? Secondo quale logica di gamedesign c'è un nemico che corre più veloce del giocatore, ha tanti HP e non va in hitstun col 10 colpi in testa ma si stunna col melee? Bellissima atmosfera, grafica gradevole, enorme potenziale, gunplay orrendo.
░░░░░░░░░░░████ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ██████▄▄█░░░░░███▄ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░ ░░░░░░░░░░░░▀▀
Juego de terror en tercera persona estilo Residente Evil. -Gráficos y entorno: Sinceramente me han sorprendido. El juego se ve, realmente bien. El entorno esta muy cuidado con muchos detalles y eso ayuda a la inmersión en el juego. -Musica: Sonido ambiental, sonidos de zombis y musica en general. Esta bien, no molesta y los sonidos son buenos. -Jugabilidad: El manejo es sencillo, lo único que no me ha gustado es el modo de recarga en algunas armas pero bueno, lo han hecho por parecer mas realista. -Enemigos: Sencillos, poca variedad y no muy listos. Entras en su radio y avanzas hacia ti. -Puzles: Los puzles son fáciles, aunque algún que otro quebradero de cabeza me he llevado para encontrar una válvula o llave y poder hacer el puzle. -Historia: No esta mal, no destaca pero no esta mal. Y al final del juego te explican los cabos que quedan por atar. En general lo recomiendo, aunque hay ratos en que se hace un poco pesado y repetitivo. Pero para echarle unos días el juego esta bien.
Man what a complicated game to review. In summary it is a short enjoyable experience if you like survival horror. -Shooting feels ok. -I like the reload system even though at times it can force too much menu'ing. -Outside of cutscenes the game looks good and plays smoothly (just a bit of expected jank here and there, especially with enemy ai) -The game part of this game is pretty decent, but here is where it is challenging - the story/writing/voice acting. -There are a few - its so bad its good - moments in the game but mostly it's not good, 90% because of Sam as a character. No the writing is not good, yes the voice acting isn't great, but its greatest sin is how long winded (like this review) it is. Dialogues and exposition take forever for no reason, even the files you find while playing are dense and several pages long. With a decent editor cutting about 50%, the game would feel much better imo. Overall, if you like survival horror, I'd say give it a shot, it is pretty enjoyable, just skip reading stuff in-game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.