
Experience close-quarters battles in iconic WWII settings. Defend the line, storm the beach, torch the enemy, or use a radio to call in fire support. Day of Infamy is a teamwork-oriented shooter that will keep you on your toes and coming back for more with its diverse game modes and authentic arsenal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
⚠️ATTENTION: If you are using Windows 11 Version 24H2, Day of Infamy will not be able to run on your computer. We are unable to offer support for this issue.

Experience hardcore gameplay with an emphasis on teamwork oriented objectives and high lethality gunplay with nine specialized player classes.
Secure positions, destroy enemy equipment, assassinate enemy officers, and move the line forward in 7 player versus player game modes and 3 cooperative modes against AI.
Fight through fortified beachheads, war-torn villages, destroyed cities and snow covered forests in 14 different levels based on World War II battles throughout Europe.
Communicate using proximity VOIP that nearby friendly and enemy players can hear, and broader VOIP communication through equippable radio backpacks.

Use over 60 weapons including everything from Thompson sub machine guns to PIAT bomb launchers to FG42 auto rifles and flamethrowers.
Customize weapons with bayonets, grenade launchers, stripper clips, extended magazines, slings, cloth wraps, and more.
Work with your teammates to call in explosive, smoke, and incendiary artillery fire support as well as carpet bombings, Stuka dive bombers, Typhoon rocket strafes, P-47 machine gun runs, and supply drops.

Progress through the ranks and unlock 33 different playable units of the US Army, British Commonwealth and German Wehrmacht factions like the 101st Airborne Division, No. 2 Commando, and 1. Fallschirmjäger Division.
Hear over 8000 lines of voice over including American, British, German, Canadian, Australian, Scottish, Indian, and African-American characters, each a part of their historic military units.

Get new official content updates for free including maps, features, and more.
Download over 1,200 community made mods, levels, sound packs, weapon skins, character skins, and other custom content on the Steam Workshop.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the best ww2 games they ever made. i hope you guys make a sequel soon like you did for insurgency
Day of Infamy, developed and published by New World Interactive, is a gritty and authentic World War II tactical shooter that values realism, teamwork, and tension over spectacle and accessibility. Originally born as a modification of Insurgency, the game eventually evolved into a fully realized standalone experience that captures the brutal intensity of infantry warfare across Europe. While the genre is crowded with cinematic shooters, Day of Infamy takes a more grounded approach. It strips away flashy mechanics and focuses on immersion, communication, and raw survival, creating a battlefield experience that feels both old-school and refreshingly deliberate. The gameplay is built around unforgiving realism. Every encounter in Day of Infamy can end in a heartbeat, with bullets tearing through targets after just one or two hits. There is no traditional crosshair, health bar, or mini-map to fall back on. Instead, players must rely on awareness, communication, and instinct to stay alive. The game’s authenticity demands patience and coordination rather than reflex-based skill. Running headlong into open ground almost always ends in disaster, and success depends on moving slowly, taking cover, and reading the sounds of the battlefield. The tension is constant, not because of scripted moments, but because the game leaves players vulnerable and exposed at all times. Every shot fired feels heavy, and every small victory—capturing a point, repelling an assault, or holding a flank—feels hard-earned and personal. Teamwork is the cornerstone of Day of Infamy’s design. The game’s class system encourages interdependence, with each role filling a specific function. Riflemen hold the line, Engineers clear obstacles, Machine Gunners suppress advancing enemies, and Officers coordinate artillery strikes through Radiomen. The Officer-Radioman dynamic is a particularly interesting mechanic, as it forces leadership and communication in ways few shooters do. A well-timed smoke barrage or artillery strike can turn the tide of a match, but only if players work together to call it in and execute it effectively. The structure of objectives—usually revolving around attacking or defending specific strongpoints—creates a natural rhythm of advance and defense, emphasizing group cohesion over individual heroics. This focus on communication makes the experience especially rewarding when played with others who understand the importance of coordination, but it can feel punishing for lone players who enter without a microphone or squad support. The game’s presentation leans heavily into atmosphere rather than spectacle. Built on Valve’s Source engine, Day of Infamy’s visuals are not state-of-the-art, but they are gritty and functional. The environments, from the beaches of Normandy to the snow-laden forests of the Ardennes, are crafted with attention to historical detail. The muted color palette, smoke effects, and sound design do much of the heavy lifting in immersing the player. The crack of rifle fire, the whine of artillery, and the distant shouts of teammates or enemies echoing through ruined towns lend the game a sense of authenticity that modern shooters often overlook. The weapon animations and audio feedback are crisp and realistic, and there is a tangible sense of weight to the way weapons handle and recoil. It’s not a visually flashy game, but its understated design enhances its gritty tone. Day of Infamy’s progression system is simple but effective. Players earn ranks and cosmetic regiments for their chosen faction—the U.S. Army, Commonwealth forces, or the German Wehrmacht. The system is largely cosmetic, avoiding the pitfalls of overcomplicated unlock trees or pay-to-win mechanics. The focus remains squarely on player skill and teamwork rather than on grinding for superior gear. That purity of design is one of the game’s greatest strengths. It caters to players who value balance and fairness in multiplayer design, where success is determined by tactical awareness and cooperation rather than by equipment advantages. The game’s main drawback lies in its accessibility and long-term support. Its steep learning curve can be intimidating for newcomers, especially those used to more forgiving shooters. There is no single-player campaign beyond basic AI skirmishes, so players are expected to jump directly into online battles where mistakes are punished harshly. The active player base, while loyal, has shrunk over the years, which can make finding full servers more difficult depending on region and time of day. These challenges don’t diminish the quality of the experience itself, but they do mean that Day of Infamy appeals to a niche audience—those who seek a slower, more tactical style of warfare. Despite its smaller scale and modest production, Day of Infamy shines where it matters most: in its gameplay dynamics and atmosphere. It captures the feeling of being part of a desperate struggle, where victory hinges on communication and composure under pressure. Few shooters replicate its sense of vulnerability and immediacy. Every engagement feels consequential because there are no respawn conveniences or arcade-style mechanics to cushion the impact of failure. When your squad successfully captures a bunker under heavy fire, it feels like a genuine accomplishment born of cooperation and precision. That emotional weight is what makes the game memorable long after the match ends. In the end, Day of Infamy stands as a testament to the enduring appeal of tactical realism in multiplayer shooters. It may not dazzle with cinematic storytelling or cutting-edge graphics, but its dedication to authenticity and teamwork creates a depth that few games match. It rewards patience, communication, and strategic thinking while punishing recklessness and ego. For players who crave a grounded and methodical take on World War II combat, it remains one of the most immersive and satisfying experiences of its kind—a battle not won by reflex, but by resolve and camaraderie. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 16.5K | 89% | $19.99 | |
| $8.2M | 59.4K | 94% | $4.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.2M | 64.3K | 90% | $4.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 6.9K | 84% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 25.4K | 74% | $19.99 | |
| $124.7K | 468 | 82% | $14.99 | |
| $187.6M | 149.8K | 82% | $49.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $5.8M | 23.6K | 92% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
manden dm y revivimos el juego old de source
Игра плоха от того что нет серверов с игроками. Не понятно зачем купил
Сделайте уже игру бесплатной, пожалуйста. Это хоть как-то да расфорсит ваш проект, чтобы в него играли новые игроки. Вы всё равно уже отключили официальные сервера, вам не за что платить, чтобы собирать по 360 рублей с игроков. Окститесь, жмоты. Ваша игра мертва - и спасения ей уже давно не полагается.
人机都比我强,起码不会打队友
infelizmente, o jogo está morto :(
If you are running an up to date windows 11, this game will blue screen you on startup. the devs do not plan to fix this. What a waste for an otherwise amazing game.
Extremely disappointing purchase when I bought it many years ago. I think now the game is outright abandoned so good luck with it now hahaha
This game was awesome back in its prime but is still fun to play even now! Bots have been introduces so you can still play and a small community still plays so you can have some PVE. It's enjoyable to see the same people on and mindlessly kill alongside them.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.