
The cataclysmic battle between giant monsters has begun in this manga-inspired, side-scrolling, kaiju beat-'em-up!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 153reviews | 88% | — | $100.4K |
| $7.49−75% | 187ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] This game rules [/h1] I bought it expecting maybe a run-of-the-mill beat'em up with a fun Tokusatsu theme. I love King of the Monsters for the SNES so I was generally excited for this even if it was just ok. I booted it up with a friend and the next thing we knew we had put about 15 hours in over the next 24 hours. The gameplay is heavy and a little slow initially, which fits well with the theme. Over time though we became more used to the controls and were pulling off fun combos and dodging enemy attacks like pros (well, most of the time, haha). We slowly uncovered the depth of the game and found it to be really satisfying. The augment system added a nice layer of gameplay diversity as we would change our strategies a bit to fit the augments we had. My only issue with the augments is that it was generally always beneficial to stick with the higher tier augments, so we didn't often have too many to choose from at any given time as we were often getting newer higher tier augments. Still it was a nice addition that helped the gameplay evolve as we went through the story mode. From the fandom side, we really loved unlocking all the different skins for the characters and trying to figure out what they were references too. Some are definitely more obvious than others. Clearly the developers of this game absolutely love the genre as the whole thing was a big love letter to it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $29.99 |
| 97ratings |
| 84% |
| — |
| not modelled |
| $10.49−65% | 8ratings | 88% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An enjoyable Beatemup, it was fun when unlocking all the colors and seeing the references Also i really liked the story and the bits of information that you can unlock
Dawn of the Monsters is a pretty awesome beat 'em up that deserves more recognition. The story revolves around Giant Mechas and Kaijus fighting more Kaijus (called Nephilim) that come out of "nowhere" in big cities, so the premise is already good. There is some plot going on regarding big corpos, where the Nephilim come from, and even some character development. Everything feels pretty much like anime/manga as detailed in the game's description. It's enough to keep you entertained. The cutscenes are manga-based, and all the dialogues are dubbed competently. I recommend playing it with Japanese voiceover for a more authentic Kaiju experience. As almost all bmups, the mechanics are straightforward and simple, but with a few shenanigans to spice things up. The game has a "card" system of sorts (called DNA Augments) that lets you select upgrades, and you get these upgrades by getting good scores in the levels. Most levels are very easy to S+. There is also an "execution" mechanic that allows dramatic kills for health. Sadly, it's pretty underwhelming, and only the Megadon executions are cool. The combat is impactful and intense, cities are destructible, and you can also pick up buildings and throw them at enemies. I don't think I need to say anything else. There are 5 characters, 3 are mechas and 2 are monsters. I played with them all, and all characters are well developed and viable with strange monster mechanics. I think Aegis Prime is the most boring of them all, but it feels super good and fits my playstyle better. One of the levels takes place in Brazil, and I found it pretty amusing to see ripoffs of real stuff from here. Like the bank Caixa being called "Faixa" or the clothes store Renner being called "Rick," which is also a joke for a famous musical duo called "Rick & Renner." A Brazilian definitely was involved with the game here at some point, and I imagine there are other clever things like that in other levels too. I was pretty entertained with Dawn of the Monsters, although I feel some levels are stretched a bit too far and repetitiveness starts to creep in, I just changed characters, and it felt fresh again. WayForward always delivers quality. If you like Kaijus, this is one of the best games around at the moment. Get in the ♥♥♥♥♥♥♥ robot, Shinji!
yeah is pretty fun. aegis prime goated
It's a decent homage to King of the Monsters. It doesn't hold a candle to it but it's decent. There's a bit of jankness to the controls, it can be very unforgiving and insufferable at times, the roster is a complete trainwreck of unbalance. Certain characters are played with ease, output insane damage and have maximum defense to boot like Megadon (flagship Godzilla character) and Ganira (The Kraken looking guy who is basically the easiest / best character to use). Then there's all the whacky humanoid dingle bop 5th century named characters like Aegis Prime, Tempest Galahad and Meteor Temujin which is basically a paid DLC power ranger mega/dragon zord looking thing... (P.S. it sucks) I enjoyed the story mode playthrough with Megadon, then as I was mopping up stuff I tried Ganira and realized I made a huge mistake using Megadon. Ganira was way more my play style, he's like a necromancer, tank, ranged class which sounds kind of weird but he's actually insanely broken if you use the minion you summon as a meat shield and spam his heavy Y attack while keeping his shield rage up. The other characters are all zoning / fighting game type characters, they all use martial arts and gimmicks to deal damage, all of which doesn't work very well. If you don't get the muscle memory down for them, they're all insanely frustrating to use and very inefficient... stick with the monsters. There's an upgrade system but there's a clear winning combo with the passives which leaves very little build potential. Anything that increases your crit % and crit damage % as well as rage generation is basically the go to. Once you have the right passives and roll the perfect stat upgrades, the game really shows it's terrible balance... you're either getting rocked or nothing is touching you... there is no in between. There is a NG+,++,+++ and ++++ modes... yes, 4 pluses... It's as masochistic as it sounds honestly. This game isn't that popular either, so don't go looking to be the next Dawn of the Monsters autist champion... no one cares. It's fun for what it is, I picked it up on sale for around $10 CAD... the DLC isn't really great... It adds some arcade mode in to it, which is way less interesting than it sounds... It's actually an insufferable abridged version of the main story... don't even bother. The Megazord DLC character sucks as well unless you're pimped with the best possible passives, especially the rage generation one. This character relies heavily on spamming his rage moves to output extra damage. He's broken in the story mode, in the arcade mode, he sucks. He's basically a late game DLC character and not really meant to go bare bones in arcade mode. Overall, it's decent if you're bored, it can be very grindy and kind of annoying because there is a ranking system and it ties heavily into the game's core upgrade system... so if you hate not getting S+ ranks after you go through hell and back, then don't bother, it can get annoying. There are a LOT of cheap mechanics in this game and you'll be learning quickly to dodge very few seconds at some parts because it gets intense. Pick it up on sale, it's decent for what it is.
某怪獣王っぽいのや某光の巨人っぽいのを操作し、 怪獣っぽいのを薙ぎ倒していくベルスクACT。 リモプレトゥギャザー対応で2人プレイ可能。 〇良い点 ・マンガチックな質感のキャラ。 ・味方も敵も"それっぽい"デザイン。 ・カラーがやたら豊富。 ・フル日本語。 ・読み物も充実している。 〇アレな点 ・ちょいちょいロードが挟まり、しかも長め。 ・敵を殲滅した後に先へ進み、 また次の出現ポイントで戦う…と進むのだが、 この何もない移動がかなり長く、退屈。 ダッシュがないことが問題を助長している。 ・重厚感があるんだかないんだか…。 軽い攻撃の入りや動作は素早い一方、 その他の技の発生がかなり遅く、 回避によるキャンセル前提なのか硬直も長い。 ・足元が暗かったり水場だったりで影が見えず、 敵と縦軸を合わせることが非常に難しい。 ・効果音の迫力がなく、当てた感じがイマイチ。 ヒットエフェクトも軽く、爽快感も何もない。 被弾時もいつ食らったのか分からない。 ・背の低いビルを引っこ抜いて武器にできるが、 1回叩きつけただけで即壊れる。投げても同様。 …じゃあ投げるよ。叩きつける意味ある? ・操作ガイドが結構間違っている。 ・操作ガイドには全ての操作が載っている一方、 始めたばかりだと多くのアクションが封印されており、 開始直後だと「あれ?技が出ない…」と混乱する。 その封印部分のガイド見れないようにしといて? そもそも技の封印とかいらんでしょ…。 ・感性の違いか、読み物や会話シーンが刺さらない。 付き合わせた友人もイマイチだったようだ。 一応、自分は特撮とか好きではある。 ・光の巨人っぽいキャラがまさかの光線技なし。 差別化のためかスピードタイプになっていて、 光の巨人とは似ても似つかない。コレジャナイ。 必殺技も何故かパンチ+衝撃波で、光線ではない。 ・ザコでも新種が登場した時にはカットインが入る。 ただでさえロードや移動が長い上にコレなので、 どうしてもテンポが悪いと思ってしまう。 ・回避が優秀な反面、ガードの存在意義が分からない。 回避で大抵避けられるし、敵はガード不能攻撃もする。 …じゃあ全部回避すればいいじゃん。 直前ガードでパリィになり敵の体勢を崩せるので、 おそらく後々パリィ前提の敵が出るのだろうが、 それでもガードの存在意義は分からぬまま。 攻撃のキャンセルにも回避しか使えない。 ・いわゆるメガクラがない。 ・攻防で溜まるゲージを使うと必殺技が使え、 必殺技を使うと超必殺ゲージが溜まる。 何でそんな面倒な二段構造にしたの? ちなみにそんな苦労して発動する超必殺技も 範囲はともかく威力がかなりしょっぱい。 ・カニ型怪獣の処刑(グローリーキル)、 光の巨人っぽいのの超必殺技など、 画面全体が真っ黒になる演出の技がある。 ソロプレイ時ならば何の問題もないのだが、 co-op時は突然画面がブラックアウトするので困る…。 光の巨人っぽいのの超必殺が特にひどく、 ブラックアウトが解除されるまでの時間が長い。 ベルスクACTとしてはかなりダメで、 特撮オマージュとしても全然…という出来。
big monster goes SCREEEEEEEONKKKKKK
Como um cara fascinado em jogos de beat'em up, tokusatsus, filmes de kaiju e histórias em quadrinhos, posso garantir que esse jogo é um prato cheio para quem se interessa em qualquer um desses temas. Um pouco repetitivo em seu conteúdo geral, mas nada que atrapalhe a experiência como um todo. Minha única crítica verdadeiramente negativa seria sobre cobrarem a parte pelo modo arcade. Fora isso, os desenvolvedores estão de parabéns!
A solid beat'em up with a classic kaiju storyline. Definitely worth a play if you are a fan of either genre.
gameplay satisfied me i like Aegis Prime, his move is so cool !! there is problem about matching controller player need to set it it setting by using keyboard from the beginning default setting for the controller of this game is Nintendo Switch but you are in pc port right ? you should match back pc controller xbox one controller is ok, but not ok with the logitceh F710 game just show nintendo switch button sometime ps controller button it is confusing developer should patch it right also without vibration in controller the gameplay actually drag down patch it great please ?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5K | 348 | 62% | $4.99 | |
| $77.7K | 442 | 55% | $9.99 | |
| — | 0 | — | — | |
| — | 8 | 88% | $10.49 | |
| $296.4K | 899 | 89% | $19.99 | |
| $77.6K | 246 | 92% | $10.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $100.4K | 625 | 96% | $9.99 | |
| $100.4K | 198 | 83% | $12.99 | |
| $100.4K | 170 | 92% | $24.99 | |
| $100.4K | 1.5K | 71% | $3.99 | |
| $100.3K | 529 | 95% | $9.80 | |
| $100.3K | 507 | 93% | $7.99 |