
Dawn Apart is a space colony and factory sim with fully destructible environments. Mine, automate, and defend your settlers, or lead a rebellion against the very corporation pulling your strings…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Transform the alien landscape into a thriving industrial colony. Harvest resources, design intricate production lines, and optimize efficiency in a fully destructible world. Every factory, every pipeline, and every outpost you create adapts to your choices…and your challenges.
Yes, there will be conveyor belts. Lots and lots of conveyor belts.

Every decision shapes the future of your colony, testing your leadership in the harsh realities of a new frontier. And don’t forget to always provide enough food, shelter, and medicine in the meantime to accommodate the steady influx of new settlers. Can you balance the needs of your settlers with the needs of a growing factory?

Hostile environments demand resilience. Defend your colony against relentless environmental threats and mysterious alien forces while balancing the needs of your settlers. Strategic planning and adaptability are key to ensuring survival.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 264reviews | 70% | — | $260.2K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Leute, versucht es doch mal mit Lesen. Die Beschreibung zu Early Access ist wirklich kaum zu übersehen und eigentlich auch nicht misszuverstehen. Wenn ihr euch eure eigenen Regeln dafür baut, wann ein Spiel „Early Access tauglich“ ist und wann nicht, dann ist das euer Problem. Mit dem Kauf habt ihr diese Entscheidung selbst getroffen. Macht nicht den Entwickler für eure eigenen Erwartungen oder Fehlentscheidungen verantwortlich – übernehmt einfach mal Verantwortung. Wenn euch etwas auffällt oder ihr mit dem Zustand des Spiels unzufrieden seid, gibt es bei praktisch jedem Early-Access-Titel Kontaktmöglichkeiten zum Entwickler. Nutzt diese. Genau dafür sind sie da. So verhält man sich wie ein mündiger Spieler und nicht wie jemand, der erwartet, dass andere für die eigenen Entscheidungen gerade stehen. Meine endgültige Bewertung bleibt erstmal aus. Ich hoffe tatsächlich noch, dass man den Pixel-Art-Stil in den Optionen etwas abschwächen kann bzw. dass sich die starke Farbintensität oder das Grellheitsempfinden reduzieren lässt. Grüße. English: People, try reading the description first. The Early Access label is really not something you can easily miss or misunderstand. If you create your own personal rules about what qualifies as a "proper" Early Access game and what doesn't, that's your own problem. You made the decision to buy the game knowing its Early Access status. Don't blame the developers for your own expectations or decisions — take some responsibility. If you notice issues or are unhappy with the current state of the game, almost every Early Access developer provides ways to get in contact and give feedback. Use those channels. That's how you act like a responsible player instead of someone expecting others to take responsibility for your own choices. My final review is still pending. I genuinely hope the pixel-art style can be toned down a bit in the options, or that the overall brightness and intensity of the colors can be adjusted. Cheers.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, German, French, Spanish - Spain, Korean, Russian, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of those games I wish Steam had a mid point suggestion. Like I do recommend it, it's got a nice concept to it, but currently it's kind of crap. I got my people to the ground, got things set up. I was able to build rooms for them to sleep in and stuff like that. Well I removed the food machine, the sink and the toilet from the ship and placed them into my base and after awhile, they auto became denied for my people. I tried several times to click ALLOW, but it doesn't reverse it. All my people are walking around being all hungry, dirty and needing to go to the restroom AND THEY CAN'T! Also, I had some of the locals attack my camp, but it took me a minute to get my people into battle (think Rimworld and enlisting people.) after I had my camp kill the intruders, there is literally no medicine around to heal. two of the people in my camp are walking around going "I need a doctor" and the only medical type device, that I saw at least, is behind a workbench that I don't have access to yet because I need parts. all in all, I enjoy the concept and I understand the game is EA, it's going to have situations such as these. would I recommend the game in it's current state? No due to the fact that I can't progress because my needs items (food, toilet and sink) are getting auto denied by my people and I can't reverse it. If it's different for others, I would suggest it, but only if the game is on sale.
Great concept, looks great, plays quite well already. Like all games in EA it needs som QoL updates, and the colony part in particular needs fleshing out, but the three years of so of development this games has had before release into EA have not been wasted. I'll be playing this some more, and looking out for future updates.
personal choice, as someone who has a fulltime job and young kids. ingame time controls is a must, which this game dosnt have. game looks promising as a big fan of the genre aslong as updates keep coming i can recomend it.
constantly crashes
I'm really liking the game but it's not beginner friendly. Just a youtube video could help a lot to not be frustrated at the beginning. The tutorial is very basic, just alittle bit more help would be great.
Buggy mess but still sooooo good!
it was hard to love rimworld, i really like this already
Really don't like the graphics or camera. Gameplay is fine but and like being able to move things with no penalty but was meh overall and graphics made it a thumbs down.
Ничего пока про игру сказать не могу. Мне кажется что то не так с цветокоррекцией, контрастность как будто выкрутили так что аж слепит. Вообще как будто мешанина какая то на экране из за этого. Обвод контура немного спасает, но всё равно оно как то слипается всё в одну кучу плюс этот яркий свет) Для меня это критично, всё что смог сделать так это верстак поставить и выйти из игры. Надеюсь с этим что то сделают.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.3K | 88% | $34.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $2.6M | 7.3K | 52% | $9.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $107.5K | 308 | 74% | $9.99 | |
| $78.9K | 125 | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $260.2K | 2.2K | 95% | $7.99 | |
| $260K | 502 | 95% | $19.99 | |
| $260.7K | 1.6K | 96% | $9.99 | |
| $259.7K | 1.5K | 97% | $6.99 | |
| $260.8K | 337 | 50% | $19.99 | |
| $259.6K | 274 | 94% | $44.99 |