
Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 1 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just kinda eh. unfinished and buggy with pretty few QOL features. lacks soul honestly
honestly, it's fun at first, but it then gets increasingly repetitive and boring. it becomes work simulator rather than datacenter tycoon or something.
Buenísimo, juego desde Linux y va de lujo!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Conceito excelente, mas falta informação e interface amigável Jogo muito interessante, mas que ainda precisa de bastante polimento. O início é confuso porque não há um tutorial claro explicando como configurar e usar as máquinas. Para piorar, a loja não traz descrições detalhadas dos equipamentos (como os diferentes tipos de servidores e switches), nos deixando perdidos sobre o que comprar no início. Como sugestão de melhoria, o jogo precisa urgentemente de um sistema de gerenciamento centralizado ou ferramentas de automação/DHCP. Ter que conectar os cabos e depois ir de servidor em servidor configurando IPs e subnets manualmente na força bruta se torna um processo extremamente repetitivo e cansativo conforme o data center cresce. O jogo oferece roteadores e firewalls físicos, mas falta uma camada de software (um painel lógico) para gerenciar as builds em lote. Tem muito potencial, mas ainda tem muito chão pela frente.
It definitely needs a better tutorial/guidance system but it is super cool. Fun little game to learn some basic data server skills/builds. Good game.
I originally pirated the game, but the level of detail is so insanely high that I actually bought it to support the devs. 10/10 management sim
Absoultely awful game. DO NOT BUY. Save function does not work. All my hardware is gone on reload. A game about progress does not save and takes too long to rebuild every session. Have given it multiple chances and tried all fixes. Have a very robust system that has issues on no other game. Wish I could refund this awful game but gave it too many chances and now I can't. DO NOT BUY THIS TERRIBLE GAME.
tenia buena pinta hasta que lo compre y lo jugué un rato, el tutorial es inexistente... solo tienes una foto con un texto que te dice sin dar demasiado detalle lo que tienes que hacer que luego tienes que andar haciendo una foto para recordarlo por que la interfaz ni siquiera te puede poner un recordatorio, lo único que tiene de tutorial son enlaces a videos externos... gráficamente es bastante regular y 0 intuitivo, el carrito para transportar las cosas tiene un manejo pésimo parece que va arrastrando en vez de tener ruedas... el movimiento del personaje es lento y torpe, no puedes agacharte ni hay linterna, cuando haces el primer cliente ni siquiera se como se busca el siguiente por que ni eso dice el tutorial y no se que mas hacer para buscar mas trabajos, osea esto parece una pre alpha a medio hacer que necesita muchísimo trabajo principalmente en el tutorial ya que creo que debería de haber empezado por un buen tutorial antes del gameplay pero corría prisa sacarlo a la venta... en este estado yo no lo recomiendo en absoluto y voy a devolverlo ya que no es nada divertido ni siquiera saber que hacer...
I recommend the game, but I have some criticisms that I hope get addressed in future updates. The good: Easy to learn Building racks is fun Runs well Worth the price at under $10 USD Peaceful The less good: Not much progression beyond expanding the buildable spaces and building more racks Networking is not that advanced Not much variety in hardware No power management (at least that I've found so far) Not much customization of hardware I would love to see this game develop further. I'm enjoying it as-is, but it could be so much more. It would be cool to see more options for customizing servers or just to have more options of servers. Replacing failed components could be cool too. It's very approachable even if you know nothing about networking, but it would be awesome to have the option to make it more advanced.
Игра как будто сделана на коленке, подлагивания, баги. Но самая большая проблема - в ней попросту НЕЧЕГО делать. Рефанд.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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