
Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 1 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.
Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.
Key features
Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.
Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.
Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.
Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.
Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.
Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.
Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.
Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.
Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 146 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es educativo muy bueno, virtualiza una realidad
Great game! The game itself is very nice and I have no complaints. You will struggle though if you are not familiar with networks, subnets, and so on. A little background knowledge would make the game way more enjoyable.
Das Tutorial Ist Ziemlich Schlecht Und Hilft nicht wirklich
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
繁琐 游戏里上班,教程引导差,bug有点多,给服务器手动开机、调配置很麻烦,就没有terraform之类的可以自动配置吗 玩到后面很无聊 就是买服务器 上架 插线 希望能引入弹性资源池之类的机制
Think I've found my zen game. Notes: If you drop SFP adapter boxes inside a server rack; you'll have to hit the rack's on/off switch to to pick the SFP adapter box back up, then press the rack's on/off switch again. Don't drop SFP adapters; they are immaterial, and will phase through through the ground and disappear. (Store them in a port or in their proper box, instead.)
Polecam, zwłaszcza jeśli interesują Cię serwery i sieci. Gra daje sporo frajdy na początku, ale po kilku godzinach zaczyna brakować zawartości i szybko nie ma już zbyt wiele do roboty Najbardziej brakuje mi bardziej zaawansowanych opcji konfiguracji, takich jak ustawienia switchy i VPN czy innych funkcji sieciowych. Fajnie byłoby też zobaczyć standardowe serwery 1U i 2U zamiast obecnych dużych modeli. Mimo tych braków gra ma duży potencjał i liczę, że kolejne aktualizacje go wykorzystają.
This is definitely one of the more relaxing games I play. I've had the game for a while and I mainly use it as a break from comp games like Siege and Rocket League. The Devs are great and they listen to what people submit. Really enjoying the new updates with new networking options. Plus there is a bunch of things that I didn't know about till I played this game. I have physical servers of my own (home labs) and there are things that I've taken from this game to incorporate into my real setup. Mainly organization and layouts of my rack, not commercial enough to be worrying about it to much. I have learned a lot too just about the game its self. My first time launching it, I was utterly clueless about how the game worked, but a little reading goes a long way. If you get stuck there are amazing and detailed guides/tutorials to walk you through each step. When in doubt, read it out. I'm also exited for the new multiplayer feature, but I need to find a buddy who wants to play it. Not all my friends work in IT, so their interest is low to say the least. If I could pick one complement to give the devs, its their work they put in Assiduous and the way they implement things brought to their attention. I had reported a bug just the other day (from posting this) and I saw an update role out a few minutes ago and I figured I'd see what they did... they fixed the bug I reported. Something simple as wires going invisible when connecting one space up or down, like to switched right on top of each other. And they fixed it within a day or two. I was verry impressed and it made me want to write this giving credit. Now, I'm not sure if I was the only one to point this out or if they found this on their own, but non the less, I was pleased by the way they handled it... plus it's a fun game that I enjoy in my relaxing free-time. I just looked at other reviews and read most of the negatives... what do you think the game is about? what else is there to do in a Data Center than to setup and manage... Data Servers and Networks? They complain about the repetitiveness when the goal is scaling like that's not the point of the game. Don't get me wrong, I can't play to long bc of my short attention span, but I love seeing my servers grow and love learning new ways to stack and put them together.
♥♥♥♥♥ залупа я не могу из одной подсети (внешней) отправить трафик во внутреннюю подсеть (в сервер) через роутер, потому что vlan id не найден, а когда создаешь новый vlan для внешней подсети то такой vlan есть. просто кладешь кабеля между свитчей и забиваешь ♥♥♥, между всем этим поставь один роутер с фаерволом чтобы задания выполнять и сиди кайфуй в ♥♥♥ не дуй,
잠깐 해봤는데 내가 이게임을 하면서 목표가 뭔지 몰라서 좀.. 아쉬움 역시 샌드박스형 게임이 나처럼 안맞는 사람에게는 아쉬움 다만 서버 엔지니어, 인프라 엔지니어에 대해 찍먹이 가능한 듯
playing this game feels like being that one bird in a cage with two bars
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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