
A round based light RogueLike game with three gameplay modes: find the goddess statue, purify the earth, or equip and defeat the minions of the Black Emperor. Along the way, you may encounter a lost knight, a divine dragon from a foreign land, and fight against the ultimate demon king, Hades.
Modeled estimate, not a reported figure. How we estimate →
About
This is a story about the adventures of the brave. In the past, the battle of the gods turned the world into a demon world, and the mainland was dominated by Hads.
The brave woke up from a deep sleep and set foot on the road to find the gods and find themselves.
The game is divided into three play modes.
The first mode is the tower climbing mode. By collecting cards, a card library is built, and cards are randomly selected after entering the battle, and the corresponding cards are played to cause a fatal blow to the enemy.
The second mode is regional mode, where you need to find the statues in each area before the portal can appear and choose equipment to defeat the enemy in the battle.
The third mode is Boss Lien Chan. Using the role data of regional mode, all boss can be challenged continuously.
There are rich monsters on the map and 7 different styles of Boss battles, each of which has a unique fighting mechanism. Of course, you can also pass grade rolling or props.
To win the battle.
In the powerful Boss battle, the shield-breaking mechanism is an important strategic means. You need to observe the enemy's hand and singing time, and rationally allocate physical strength and magic value.
Physical strength value: used for charge attack or magic. After charge attack, the attack command will do multiple damage. The magic command after charge attack will do more damage. [/h2]
Magic value: When dealing with boss, if the enemy is magic armor, you need to beat magic damage rhythmically to break the shield, but you should master yourself.
When your mana is empty, you can recharge your mana through defense.
Defense mechanism: When facing the enemy's powerful moves, you can defend, and defense will provide you with 50% damage reduction by default.
Anger skill: Attack or magic damage will accumulate anger value. When the anger value is full, you can use anger skill, which will be a full-screen spike skill.
Players will play an amazing teenager in the game, constantly defeating the enemies in the game and slaughtering hell on the way of exploration and turn-based fighting.
In the world view of this game, Hei Di, the king of the underworld, enters the world with his own army, and the player will play the role of a savior to defeat the enemy and save the world.
An initial platform is added to the game, where you can have a rest, chat with women and play small games.
Guqingquan
Qq:753128402
Qingquan personal game studio
Qq group: 588184539
Bilibili: .
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Russian, Japanese, Korean
Engagement
Reviews
就说是抢先体验版本,可是故事没有叙述,人物不能升级,装备几乎等于没有,抛开物理攻击不说,法术攻击也没有技能选择,也没有道具 唯一完整的就是天赋,也没什么新意 既然想做游戏,为什么不把系统完善好一点再推出来,难道是随便开发一下收个钱就闪了? 我其实还挺想玩回合制游戏的,就不去申请退款了,希望你们能坚持做吧 https://youtu.be/QAYBOjvdG7o
对于国产独立游戏我还是很包容的,既然作者修复了BUG,暂时还是好评的,关于内容单薄的问题,只有一个人开发并不是借口,拿出来卖钱,就要有相应的内容给买家体验,虽然折后6块钱不多,但是现阶段并不值,看后续更新了,加油吧
为啥已经完成了依旧点不了成就呢,小游戏的通bug吗
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 27 reviews with recorded playtime.
战斗模式上有点意思。之前没玩过这种破盾机制的游戏。感觉挺有趣的。 后期更新一些新的玩法,感觉会更加有意思。 其他方面问题其他人都说了。
[h2] ❌ RPG de turno baseado em cartas bem fraco [/h2] Meu maior problema foi com a tradução. Mesmo selecionando inglês o jogo mantêm metade das descrições e menus em chinês, Algums elementos somem, alguns textos ficam muito grandes e cortados. O que são traduzidas é bem díficl entender. Em um jogo como esse entender os efeitos dos itens é importante. Tirando essa confusão, o jogo em si é bem simples e sem polimento.
如果你喜欢回合制或roguelike,可以一试,但目前仍存在数值平衡问题,推荐等正式版入手。
セール中の約120円で購入して約3時間で1週してクリア まあこの値段だし別にいいか・・・という感じ 感想の前にゲーム概要を書いておくと 全体の流れとしてはマップ上に配置された敵を倒していってキャラクター強化のための金や別の通貨を稼ぎつつマップにある祭壇(キャラクター強化要素つき)を踏んで次のマップに行っては繰り返して何マップかごとにボスが挟まり、最終ステージのボスを倒せばクリア 自分は触ったことがない2タイトルだけどオクトパストラベラーの戦闘システム+ハデスのローグライク要素とのこと 戦闘はチャージと物理攻撃(基本的に単体)と魔法攻撃(基本的に全体)と祈り(1ターン溜めてから攻撃)と防御(訳は今適当にした) 雑魚にもボスにも体力とは別にアーマーが付いていて、指定された回数だけ指定された物理or魔法攻撃を当てると敵がブレイクしてそのターンと次ターンの行動がキャンセル&被ダメージ2倍 そして毎ターン(チャージ直後は除く)ゲージが1つずつ溜まっていって、消費するゲージ数を選んでチャージすることでそのターンの攻撃を強化して物理なら攻撃回数が増えて魔法なら威力が増加する というわけで基本的には相手のアーマーが壊れるまでペチペチしてブレイクしたらチャージして攻撃 言うほどローグライク要素か?って感じの育成要素については上に書いた行動のうち物理攻撃に追加効果を付与する装備、魔法攻撃に追加効果を付与する装備、祈り以下略、防御以下略 それとショップで金を使って行うステータス強化(その周のみ) そしてショップの通貨とは別の通貨を使ったステータス強化(周が終わっても引き継ぎ) 全14ステージを進める中でもし詰んだと思ったらリセットして後者のステータス強化のみを引き継いで最初から進められる 感想としては全体的に単調すぎる 戦闘は2ステージ目が始まるぐらい(マップとしては4、5枚目ぐらい)には余裕になって雑魚は1ターン目でアーマー叩き割って2ターン目でゲージ吐いて確殺 ボスはアーマーの枚数が多いので適当に剥がしつつ大技の予兆が見えたら防御するなりゲージ吐いてブレイクでキャンセルさせるなり 雑魚にせよボスにせよ行動パターンが単発攻撃と多段攻撃とボスの防御(予兆)と詠唱(予兆)ぐらいしかない なぜか終盤のボスは雑魚召喚がデフォであるけども物理全体攻撃ができるようになってある程度のステータスがあれば適当にいなせる キャラクターの強化要素のほうも派手なPerkの類があるわけでもなくステータスを上げるばかりで、装備による攻撃への追加効果もこの1周で見えた限り単純なものしか無いというか戦闘システム的に吸血以外選ぶ余地はあるのか? 敵を倒したときにもらえる2種類の通貨のどちらでも復活回数を買うことができる(5回ほど買って結局使わずじまいだったが)というのもありどうやったらこれで負けられるんだろうかというバランス 実績で5勝するというのがあったが何週かしたとして違った経験が得られるとは思えない 120円前後で1週してポイでいいならありだとは思う
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Where this game's players are, estimated from review languages.
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