
A round based light RogueLike game with three gameplay modes: find the goddess statue, purify the earth, or equip and defeat the minions of the Black Emperor. Along the way, you may encounter a lost knight, a divine dragon from a foreign land, and fight against the ultimate demon king, Hades.
Modeled estimate, not a reported figure. How we estimate →
About
This is a story about the adventures of the brave. In the past, the battle of the gods turned the world into a demon world, and the mainland was dominated by Hads.
The brave woke up from a deep sleep and set foot on the road to find the gods and find themselves.
The game is divided into three play modes.
The first mode is the tower climbing mode. By collecting cards, a card library is built, and cards are randomly selected after entering the battle, and the corresponding cards are played to cause a fatal blow to the enemy.
The second mode is regional mode, where you need to find the statues in each area before the portal can appear and choose equipment to defeat the enemy in the battle.
The third mode is Boss Lien Chan. Using the role data of regional mode, all boss can be challenged continuously.
There are rich monsters on the map and 7 different styles of Boss battles, each of which has a unique fighting mechanism. Of course, you can also pass grade rolling or props.
To win the battle.
In the powerful Boss battle, the shield-breaking mechanism is an important strategic means. You need to observe the enemy's hand and singing time, and rationally allocate physical strength and magic value.
Physical strength value: used for charge attack or magic. After charge attack, the attack command will do multiple damage. The magic command after charge attack will do more damage. [/h2]
Magic value: When dealing with boss, if the enemy is magic armor, you need to beat magic damage rhythmically to break the shield, but you should master yourself.
When your mana is empty, you can recharge your mana through defense.
Defense mechanism: When facing the enemy's powerful moves, you can defend, and defense will provide you with 50% damage reduction by default.
Anger skill: Attack or magic damage will accumulate anger value. When the anger value is full, you can use anger skill, which will be a full-screen spike skill.
Players will play an amazing teenager in the game, constantly defeating the enemies in the game and slaughtering hell on the way of exploration and turn-based fighting.
In the world view of this game, Hei Di, the king of the underworld, enters the world with his own army, and the player will play the role of a savior to defeat the enemy and save the world.
An initial platform is added to the game, where you can have a rest, chat with women and play small games.
Guqingquan
Qq:753128402
Qingquan personal game studio
Qq group: 588184539
Bilibili: .
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Russian, Japanese, Korean
Engagement
Reviews
首先玩的卡牌模式,貌似还未完成。卡牌模式很想DBG的游戏类型,但是做了一点创新,蓄力之后手牌都得到了强化,破敌人的盾之后,敌人会进入硬直。 第二种就是区域模式,区域模式很像那种RPG,但是没有任务,只有一些NPC可以对话,可以组合装备,不同的装备带来不同的成长体验。 这个战斗略有特色,就是需要通过战斗指令,破除敌人的护盾,随后蓄力打出高额伤害。初见这个特色还挺有意思,不过到了后面可能有些固定套路。建议做个多队友操作和任务系统。 第三种就是直接挑战每个Boss模式,但是数值是继承自区域模式的,也就是不管在区域的进度如何都可以直接去打boss。每个boss都有特定的打法,如果没有装备成长也可以通过利用破盾机制来打boss。 整体而言,卡牌模式比较好玩,但是不够完整。Boss模式很直接很刺激。 希望作者可以继续完善吧。这个价格也算还可以。
这个游戏感觉让我回到了小时候爆肝游戏的那段时光,游戏很好但是作者大大有bug!!!那个挑战boss每一个都是龟希望作者大大改进,我给你提名了
垃圾游戏,第一章BOSS卡死退出重进,前面选的卡都没了,想退款,但3.3元就算了。
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Hours played at review time, across 27 reviews with recorded playtime.
防御不是为了防御,完全是为了抢速。
作者的用心震撼到我了,我原以为6块也就是个消消乐水品的游戏,却没想到一玩就是整整6个多小时(一周目流程),通过雕像的一步步暗示,尽管早已猜到结局,但当主角杀死黑帝斯时我们轮回,我愣了十几分钟,现在我们所操作的还是原来的那个人么,还是死亡的黑帝斯轮回成了现在的2周目主角,轮回是他们的宿命,当他们再次见面,死的那个又是谁,是上代主角,还是黑帝斯?
这个价格做出这个内容量实属不易,能感觉到开发者是有想法的,但是缺少时间打磨,鼓励一波独游吧,希望继续优化不要放弃。
某些boss把多条血条打掉了,都退出战斗了,突然又进去刚boss了,不知道是不是bug。游戏玩法简单,体验一般,后面有些枯燥。
就目前来说 还是在bug里跑游戏 主要玩的剧情模式 毒雾这个描述就不太准确 其实说的是你最多能拿5个毒雾拳套加成 而不是可以在怪物身上叠5层毒buff 每层让怪每回合掉10滴血 不能叠就太刮了 速度高了打迎面怪物也能先手 背面主角必定先手 小怪基本直接连死 速度大概要点到章数+2才有效 消耗品强度高 因为不占用回合 除了贴图和描述好像没什么区别 但打一次全扔完了是我没想到的 信仰技能是打boss主要输出 我在波塞冬前面刚升级600的天马流星拳 拜了一下转手给我换成200伤害的庐山升龙霸 也没有技能槽选了就直接装上 好像也没什么特殊效果和本质区别 小游戏还是摆设 boss房前两个选择也没什么意义 前期狂点加钱的天赋然后刷就完了 魔法上限玩到现在还是40不过防御回满到是挺神奇的 卡关了就元素瓶从区域再打 区域名称右边有个介绍 气泡框在画面外 能猜到但看不见描述 升个二级要50个果实 我三章打完了都不一定凑得齐 女神雕像描述还有错别字 总的来说海星 但还要等更新(btw雷拳yyds
[strike]游戏做的有质量难,但是做的没有显而易见的问题,应当简单鸭--窗口模式,重启后不能保持。后台不能自动静音。音量设置后重启不能保持。这些问题没解决前,游戏还是搁置了。[/strike]感谢厂商的积极回应,加油。 还有问题是,游戏主界面左下的更新历史里的说明,有的说明超出方框大小了。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
有bug。。。首先就是boss打完会有概率 原地进入文本再打一遍,你的状态还是消耗过一遍的,非常容易死,非常影响游戏体验,不过我打那么多遍,只在波塞冬那里遇到过一次。所以勉强还好。 然后就是更严重的,首先就是一开始的商店和小游戏处,小游戏是无限刷新的,你可以走回来又走过去,不断的玩,不断获得游戏道具和金币,小游戏玩的好坏,完全不影响你获得的随机道具,这点就导致后面一点不想玩小游戏,随便乱玩了。 哦而且更严重的是他道具使用也是bug,不管你积累了几个道具,[b]使用道具时都会一次性全部消耗完,而且也只造成一遍效果[/b]导致早一开始就一点不想要道具。到商店刷新只是看看有没有buff装备。 然后就是不知道是不是我个人bug,打完一周目之后,二周目升级的时候还是说无法升级,但实际上还是可以升级的,属性也会有提升。(这个不是重点,重点是我看这个无法升级的提示保存,重进一下游戏,不知道是不是这个原因,我在二周目初始关卡就被要求开女神像,然而初始关卡没有神像,只有上面一个商人女巫 下面一个书(小游戏)直接卡档坏死 一开始从序章关卡获得的那个钥匙也无法使用。。。 至于剩下两个模式,基本上都移植于主线模式,但是数值用脚填的,爬塔模式的魔法消耗全部改为能耗1点,就初始魔法2点,伤害还低,纯粹污染卡池的。能耗一样,纯选伤害最高的就行,全套的还是稍微有点差异化,但性价比远远都不及追伤拳,基本上就是连击打盾,伤害也还说得过去,这个模式主要还是靠天马流星拳和庐山升龙霸打伤害,毕竟基本上没什么生基础数值的,无视防御就很香 至于boss模式,纯狗屎,纯坐牢,纯受罪。就只能继承你在主线模式的技能等级,基础数值是不继承的,被打两拳就死了
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