
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Most likely between $48.9M and $138.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Silně návyková temná hra, která vám nedá nic zadarmo. Provést dungeonem svou skupinu hrdinů (( jestli je jde tak nazvat, protože je to směska zlodějů, vyvrhelů, plná psychických nemocí )) je opravdová výzva. Důležité je sestavit skupinu aby byla vyvážená, dále dobře zásobená a pokud možno fyzicky a duševně zdravá. Jinak se vám během chvilky z výpravy stane zoufalé peklo, kdy postavy zešílí, přestanou vás poslouchat a vy se jen bezmocně koukáte jak jedna po druhé končí na hřbitově. Ano smrt je zde trvalá a pokud vám někdo padne v boji. Budete si muset najmout nějakého dalšího blázna který se tam pod vaším vedením znova vydá. Dále zde máte vlastní kemp který vylepšujete. Máte pak přístup k lepšímu vybavení, rychlejšímu uzdravování apod. Baví mě to hodně a doporučuji všemi deseti.
boring at first, then addictive
这不是去农场的路,这特么是哪个爷爷?抖m被虐很开心(并不),游戏美术剧情音乐独一份,但把把高压正如开局说的老手也一定会翻车,能玩下来并且成功的时候会非常爽,任务结束看得人如释重负。本身就非常耐玩,创意工坊更是增加游戏寿命。。。。也能增加我的寿命,去吧铁男暴揍他们,全是努力和汗水(指爷爷),我说铁男在前征战我在后面玩少女地牢有没有懂的。刚开始只是色鬼被同人图骗来的,然后小伙的人生彻底毁了,每个爆压的闪避和暴击回来的四个疯子,不禁想惆怅的点根烟,但是如此压抑的世界里英雄爆出的美德还是让我为之触动,忍不住开心起来,或许再怎么绝望人类的韧性总会赢得胜利。好游戏但不推荐游玩
Its just another game that uses RNG to masquerade as difficulty. Boring after a while, nice artwork.
The game is not good, like at all: 4/10 TL;DR: Dont waste your time, play something better. Reddit touted how amazing it is, and it looked quite interesting visually and from the descriptions so i tried it... a lot... Its just not a good game. There are way too many character values that dont respond or work like they seem and there is no explanation how they actually work, even searching online brings you nowhere, because the functionality of most stats changed vastly over the years and patches. Characters die constantly, which feels awful, because death being a threat is one thing, but you can literally die in a single enemy turn with no way to prepare, load or escape. Most of the story is just repeating miscellaneous quests with no interesting writing or anything. The combat itself is convoluted and complex for the sake of complexity with no sense, there would be so many ways to streamline the stats and functionality to make it make more sense and just be better, but they chose not to. The actual dungeon runs are slow, with most "encounters" i.e. objects you find not doing anything but being traps in disguise, so just ignore them. Traps are also often unavoidable even if detected and prepared for. The random dungeon map sounds fun at first, but once you see that you can run into a deadend and then slowly with a lot of loading screens have to go back THROUGH ALL ROOMS AND WALKWAYS YOU ALREADY WENT THROUGH WITH NOTHING NEW HAPPENING you see how much time is wasted literally doing nothing but walking. Seriously, the game is a severe disappointment and utter waste of time. I 100% the game because i wanted to give it a fair chance, but even with various mods and following dedicated builds to reduce strain it still took me way too long to get through this slog of a game...
No amount of knowledge of the systems of this game will make the dice rolls of feel fun. If its this frustrating for the first 4 hours I am out. Two out of three of my attacks miss, enemies seem to crit 50% of the time. Spamming attacks that increase stress. Stress reduction moves dont do enough. Like I just am not having fun. Not once did i feel lucky, every round was like a perfect situation to maximally screw me over. Like getting struck by lightning every time you see a damn cloud.
I have to say, I'm totally addicted to this game. Even though I get frustrated with my character dying so often, after all the effort I put into developing them, when I think about how to act like the villain in the game not caring about my character's fate, or just seeing them as mere pawns it's actually a great way to protect my own sanity . . . 100%. Highly recommend it.
Devs changed the file structure at some point, so I don't know how to mod it anymore and can't be bothered with it.
A strategy or turn based combat game needs perfect information to keep me interested. I don't enjoy random turn orders. Random hits chances and damage are fine, great even. But I know what those chances are before I make a decision. If I don't know what character is going next then I just feel no sense of engagement. Also the story was kind of lacking and the combat wasn't varied enough to be interesting.
This game taught me a valuable lesson in which not everyone comes out alive, heroes can and will die whether you tried your damned-est or not. But that's the beauty in it, it forces you to think, to make decisions you may or may not want to make. 10/10 would recommend