
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Most likely between $48.9M and $138.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
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Reviews
Themes across 2273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I play difficult games for a living, not really but pretend I do. This game, out of all the ones I've played, is the most sphere twisting game I've played. Normal makes me cry (metaphorically, I'm a real man). VERY repetitive game loop, but very diverse in characters, items, skills, camp skills, and probably more stuff. So, the variety more so comes from how you do stuff rather than what stuff you do. Additionally, if you do somehow get bored of what there is, the game has a Steam Workshop, meaning you can easily add mods to get more bang for your buck. (The sequel is easier and roughly the same if that makes a difference) Highly Recommended
Ignore the narrative presented in the trailer. Ignore the crawling reaction you have to the game's overall aesthetic. Ignore what the steam page and startup screen tell you, ignore what the ending has to say. This is not a game about futility. This is a game about hope. I am, to my knowledge, the 128th person to ever acquire every single achievement in this brutal, sprawling game. 250 hours. It was entirely worth it! I first played Darkest Dungeon as it released, a decade ago, and it has remained a cornerstone of aesthetic inspiration for me since. I don't think I've played a game with design matching "dark fantasy" as well as this one; and this isn't even a dark fantasy game, it's eldritch fantasy! A first campaign - aptly-named - of Darkest Dungeon will make you feel as if you are slowly waging war against the tides of darkness, with only flawed and frightful soldiers under your command. But as you learn to brave deeper currents, your adventurers grow with you, until you're gazing into the maw of the abyss with tools entirely of your own making. Back then, this game was inscrutable and impossible for me to play. Now, I can consistently beat it with no character deaths. Even these foes have weaknesses, even these creatures can be felled. Ruin has come to their family. It will not come to ours. I cannot recommend a game more.
Ruin, has come to my steam library. You remember the steam store, a grand bazaar shrouded in mysteriously wonderful deals. I bought most of my games from that rumour-shadowed store, my steam account growing in levels and points. And yet, I began to tire of the magnificently large game library I had amassed. Rumours spread of a fabulously brutal, addicting game hidden away, one that was rarely on sale, and one that always left a bitter taste in your mouth. I had bought that game long ago, yet never played it. I spent minutes searching through my steam library to find it, and at last I downloaded the damnable game of evil and RNG ♥♥♥♥♥♥♥. My every move led to a crit against my party, a beloved character I had spent hours levelling dying thanks to some complete and utter critical hit ♥♥♥♥♥♥♥♥, and that wretched bird stealing away my hard earned trinkets. I alone fled to this store page, where I leave this warning to you. You remember this game, it is a festering abomination of random chance. I beg you to download this game, you have once purchased. And defeat the darkest dungeon.
woo
Si (crit)
good
越后期越不能死啊,死一个等于废了,新人根本刷不动后期的高级副本,副本又不能重置。难受
Absolotely peak game. 80 hours of ♥♥♥♥♥♥♥♥ myself in anger. 100% recomended
9.6分,一个极度疯狂且克味十足的游戏,十分推荐。 体验上来说,有时会尝到对面丝滑连招被一套带走真的红温的不行,但也有连爆美德杀穿对面的时候,那一刻也真的爽的不行,而且越玩到后面,决策、运营和对战所带来的压力和刺激感就越会逼近极限,可以说是十分难得了。 其实之前也尝试过这游戏,但没有玩下去,可能当时是因为好不容易培养起来的一队人马惨遭团灭就不想玩了,但这一回在游戏荒时期又再试了试,还加了变速齿轮,整体体验流畅多了,而且在接受了招募的英雄本质上都是同时具有好坏特质的、意志力有强有弱的普通人,而非传统意义上的超人式的、必定会战胜任何强敌存活下来的英雄的这种设定之后(但也不要看成是随手就扔的耗材),一切就都重回正轨,我也是越玩越上头,并在30h后渐入佳境。将未知的恐惧以极尽扭曲可怖的形态展现出来并拼尽全力战胜之,可能这就是克苏鲁题材游戏的魅力所在吧。
好玩,后劲太大了