
Dark Water is an Action Platformer game where you use a bow.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, Russian, French, Italian, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mixed feelings. It could be a perfect journey for me if shorter. It is an interesting platformer with bullet-time archery shooting, each stage is well crafted, the gameplay is smooth and enjoyable. The gran and girl idea is very cool, just like Kratos and Atreus, Amicia and Hugo, we carry someone which seems a burden at first, but once we are ready to take care of each other, we may find they are really good companions. There are in total 46 stages, it clicked for me after 12 stages, kind of a slow beginning. It does introduce new powers and mechanisms gradually, but still slow, after 25 stages, it becomes complicated, but more importantly, it seems the develop doesn't want to miss any idea and ends up adding too much content, which inevitably makes some levels lengthy to me. For example, the throwing grandma part, the giant slimes, it is not difficult in terms of puzzle or action, just slow me down. It is a stage-based game, not metroidvania, but we sometimes have to go back to searching for stars without map, let alone there is no hint which stage has abilities. Arrow charge is slow, which requires waiting. Orb absorbing ability is hidden in later levels. These all harm the fun of a stage-based game. I wish I could see more stages like the one grandma is able to dash, fast and fluent. Like other stage-based platformer, it has limit checkpoints in stage, but I don't understand why some boss/final scene has no checkpoints nearby. There is no game saving midst stage, we have to finish each stage in one sit, it is frustrating after 30th stage, when there is more time-limited chasing. Some basic problems. 1. Can't rebind input, not a good idea for an action-heavy game. 2. Can't drop manually when we hold on to platform edge. 3. Met a bug in 45th stage, one platform disappears sometimes.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
나는 생각했다 가볍게 즐기는 퍼즐 플랫포머라고. 물을 좋아하는 슬라임을 만나기 전까진. 나는 생각했다 잔잔바리 힐링 게임이라고. 할머니를 화면 밖으로 내동댕이 치기 전까진. 나는 생각한다 막힌 벽 뚫어주는 '도구'중에 할머니만한게 없다는 것을....
挺好玩的小游戏,也适合女生玩,休闲简单
非常好游戏
This game has no rizz.
퍼즐과 액션을 결합한 플랫포머. 꽤 높은 반응 속도와 컨트롤을 요구하지만 불릿 타임을 사용하여 환경에 어떻게 반응할지 생각할 수 있는 시간을 주어 크게 어렵지 않게 즐길 수 있다.
意外的好玩,非常推荐
打击感不错,整体难度不大,不会太累,玩得蛮舒服
感受不到什么变化和惊喜,怪物既不可爱血量又厚得需要刮痧,即使奶奶可爱也玩不下去了。
挺有趣的平台跳跃游戏,通关了简单难度,变成白毛后,满天飞比较爽。老太太强的不行,还要像箱子一样甩来甩去。前期比较简单,中期难度飙升,关卡逐渐变态,尤其几个竞速关卡,死去活来,腱鞘炎都犯了,一年半载都不想打这种游戏了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.1K | 89% | $29.99 | |
| $49.9K | 256 | 93% | $7.99 | |
| $13.3K | 49 | 98% | $13.99 | |
| $1.2K | 18 | 89% | $2.99 | |
| $187 | 2 | 50% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.2K | 127 | 86% | $14.99 | |
| $42.2K | 804 | 72% | $2.99 | |
| $42.2K | 302 | 88% | $3.99 | |
| $42.2K | 200 | 85% | $7.99 | |
| $42.2K | 237 | 59% | $9.99 | |
| $42.1K | 849 | 49% | $1.99 |