
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
Most likely between $281.6M and $797.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 94% | approximately $469.4M |
| PlayStation | $59.99 | 96% | — |
| Xbox | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bu oyunu oynamadan önce ağır depresyondaydım. Bir tane bile dostum yoktu, aslında bir kıza açılmayı denemiştim ama onu da beceremedim ve beni reddetti. Kısacası hayata dair hiçbir umudum yoktu.... Bunların hiçbiri değişmedi ama eee.... Oyun gayet iyi
Very good 👍 already destroyed my controller. Very good game 11/10
Dark Souls III is not merely another entry in the iconic franchise, but a grand, dazzling finale to FromSoftware’s trilogy and one of the most balanced, deep, and exhilarating Action-RPGs in video game history. Atmosphere & Lore: 10/10 The game flawlessly conveys the aesthetics of Lothric's dying, slowly decaying world. Monumental gothic architecture, falling flakes of ash, majestic ruins, and a suffocating, deathly silence that suddenly explodes into a full orchestral score during boss fights immerse you in a state of sombre euphoria. Every item description and environment design fits together into a cohesive, tragic puzzle about the fading of the First Flame. Gameplay & Boss Design The true star of the experience is the combat system and boss design. Absorbing the pacing of Bloodborne, the gameplay has become significantly faster and more responsive: • Perfect balance and Weapon Arts: Weapons received unique skills (Weapon Arts), which vastly expanded build variety and depth in both PvE and PvP. • The peak of boss fight evolution: No boring giants with repetitive movesets. Multi-phase transitions, phenomenal visual design, and musical accompaniment (from the Abyss Watchers to Slave Knight Gael) turn every major battle into a dance of death. Key Pros & Cons: Pros: • The best and most dynamic combat system in the series • Memorable, monumental boss battles and stellar DLCs • Incredible visual style and an outstanding soundtrack • Huge variety of weapons, magic, and character builds Cons: • World layout is more linear compared to the original Dark Souls • Over-reliance on fan service and nostalgic callbacks • Network code and hit registration issues (Phantom Range) in PvP Verdict Dark Souls III is an essential masterpiece for both series veterans and newcomers looking to dive into the soulslike genre. It is tough yet fair; it does not forgive reckless mistakes, but in return, it delivers that unforgettable sense of triumph that very few modern games can replicate. Score: 9.5 / 10 Platinum Difficulty: 7/10 (due to the long hours spent farming covenant items)
Peak game. Suitable for those who seeks for torture and excitement.
The epicness of Elden Ring, the world building of the first Dark Souls (even though it's not as interconnected), boss fights that I'll never forget. We have a masterpiece in front of us !
Absolutely the best Souls game ever made. One of the most underrated aspects of this game that nobody talks about enough is the rhythm rolling. I loved Sekiro because it forces you to parry in rhythm, and Dark Souls 3 has the same philosophy with its bosses. Every boss has a pattern and an attack rhythm that forces you to learn it and roll accordingly. Once you find the rhythm it becomes one of the most satisfying feelings in the game, just rolling in sync with every attack. The bosses are memorable and their backstories are buried in item descriptions, but once you dig into it everything becomes even more meaningful. The game doesn't feel too hard or too easy either, it's challenging and difficult but always fair. Every location feels distinct and you can genuinely feel the difference between areas. Even the run back to a boss after dying is perfectly tuned. Not too long, not too short, just enough to feel like you're gearing up for another attempt rather than being punished. If you are looking to 100% DS3, luck require, therefore, try life
I hate this game JK, I just perfected the game It's a classic I mean it doesn't even matter what I'm gonna say However, a very great game, won't recommend it for casual players though Edit: Actually, I think I made a mistake So lemme fix it by talking more about the game I'm not much of a story guy, when I load up a game I just play like if I wanted a story in the first place I would've read a book or watched a show But as I was playing the game trying to get all the emotes and doing random stuff to npcs along the way, it really hit me how sad actually is the story of the game Dark Souls is much more than a challenging game, It's beauty, the kind of bitter beauty that exists in our very own lives The countless times you have to challenge a boss...the very idea of hollowing when you die, and just leave the game, the game doesn't tell you what happens in the world next Your character simply loses purpose, it becomes a "hollow" Isn't that similar to life?, if you won't try, then your story won't progress, making you a kind off a hollow yourself My whole life I spent thinking and joking about ds games are the furthest thing from good story telling Only now I know, only now I see, DS's story wasn't meant to be read standardly, it was meant to be felt. And now I feel it myself Sure, it's not perfect, not at all, but the game was built with vision, and that vision is very true It was a very fun journey, thank you for reading till this point
Classic, first game I played FromSoftware lol. Really a Masterpiece
Достойная ходилка и не плохая бродилка! Очень нравится в ней бродить и ходить, всем советую!
How is this 10 year old game $60? Sure, it is a good game but $60 a decade later is a bit of price gouging.