
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Most likely between $19.2M and $54.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 85% | approximately $32M |
| PlayStation | $39.99 | 90% | — |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
йа ненавижу эту игру
Dark Souls 2 is a very funny game. At most points you are on a journey through a familiar but alien world and facing grand foes in glorious battle. The only issue is sometimes you chose to run past the enemies on the way and end up getting obliterated after all 20 of them catch up to you. Just don't do that and you will mostly be fine. Great bosses and areas, plus really cool weapon varieties. I will admit that it does have issues with the enemies/enemy placement, specifically in the runbacks. Otherwise, very very good game.
Исключительная платина ради коллекции. Дымный рыцарь и Прячущийся во Тьме — достойные противники. Лучше бы я тебя не видел, не слышал и никогда не прикасался.
Invasion mechanic is beyond stupid, the punishment for death compared to any of the others is ridiculous. and the combat feels awful. I forced myself to get all the way to the end but the final boss was where I just had enough and decided this is the one FromSoft game I won't beat. This game is just disrespectful to the player in almost every way it can be.
Underrated game, Cant say anything bad about it except adaptability, sometimes a lot of enemies and character being clunky and slow. Tho a lot of enemies in original game is manageable because most of the times they're weak, but in dlc it becomes a real problem. Also it has best net code
滴石不是救赎,反而是魂2最大的败笔,魂二大多数的失败都能在这上面找到源头。滴石让血瓶数量的限制基本失去意义,探图过程中长线的血瓶规划压力基本降为0,这也体现在魂二篝火之间的距离基本是历代最近这点,因为你拉长了也无非是让玩家喝完血瓶之后狂磕滴石。但黑魂又要求保持一个不让玩家无聊的难度,为了给近乎无限的补血手段加限制又搞出了历代最慢的喝血速度和缓回这种东西。然后长线压力没了,就只能在怪物本身和配置上面找麻烦,结果就是通过高密度堆怪和各种远近配合仇恨联动(还有体感来说历代最高的伤害,穿的重甲也是随便摸一下都是小半血,我法环基本裸体通关感觉容错都比魂二高)来提高瞬时压力,这点还包括全系列最多的逆天地形和堵桥怪,每张图都堪比魂一巨人墓地,但玩家本身的性能却没有多少提升,甚至由于精力系统的惩罚和收益过于失衡,重甲和持盾还不如魂一了。还有各种地方都能看到的,说好听点叫小巧思,说难听了就是灵机一动,做一个设计的时候完全没想过后果是什么,太多实验性的东西,玩家又不是你的小白鼠。不过为什么好评呢,因为好像也没到其他几部魂都好评单魂二差评那个地步,好玩也能算得上好玩的,只是高血压的次数明显更多了,经验丰富点再来吃吧,就这样
Dark Souls 2 hat es oft schwer im Vergleich zu Teil 1 und 3. Ja, das Gameplay spielt sich manchmal etwas holpriger und es bricht ganz bewusst mit einigen bekannten Regeln der Serie. Aber genau das macht es so besonders: Es hatte den Mut, sein eigenes Ding zu machen. Ein riesiger Pluspunkt sind die DLCs – sie gehören zu den absoluten Highlights der gesamten Souls-Reihe (auch wenn man sich auf ein paar extrem frustrierende Passagen einstellen muss). Gebt dem Spiel eine echte Chance! Jeder, der es durchgespielt hat, wird mir zustimmen: Dark Souls 2 wächst einem ans Herz, selbst wenn man sich in den ersten Spielstunden noch etwas dagegen sträubt. Praise the Sun! \[T]/
Okay, I'm usually not leaving reviews on games, but not this time. First of all, I want to say that this game is like a mentally ill bastard, you need to treat it condescendingly, and that's how you'd probably enjoy it. I am a person who decided to beat the souls series with early games, so my hands didn't touch ds3 and Elden Ring yet (the only games I completed are ds1 and platinumed Bloodborne, also want to mention that I haven't played the original ds2 release, so you won't see me comparing one to another). Well, let's begin with the cons, which you may already hear somewhere: humanity is now a resource that is now more useful than it was in the first game, since you can restore your maximum HP. You are getting rid of 5% of your health bar after every dead, until you get a cut of 50% of it (there's a ring which lets you save 75% instead of 50%, so that's not really a problem for me). Many people will find this annoying, but let's remember demon's souls where you could restore maximum HP only after defeating boss, and after one death they instantly cut a half of your HP until you defeat another one (there was also a ring called cling ring, which lets you play with 75% of your heath bar), and I think they were inspired by this idea, which I think isn't really bad, since you can find the humanity in almost every place in this game (by the end of the game I reached the max amount of 99 units). What I think is kind of wrong is that when you are turning hollow, you look like a zombie, and not like a hollow from the first game, which I think is a little downgrade from the art direction that I liked on previous game. Also want to mention that in this game you will see the weakest bosses in the series, so if you play souls games only to challenge yourself by playing against bosses... Well, you'd better to try out Bloodborne. Almost all bosses in the game are very forgettable and the OST is not something you'd listen apart from this game (there are exceptions. Despite Aldia is a very weak boss, he has an interesting lore and theme song, at least in my opinion). Some people can complain about having two methods of healing, but I think that's how the game wants you to play it, it lets you do more experiments and don't be really afraid of them, because even if you have 99 units of lifegems and 12 estuses, they are restoring your hp very slowly, so you need to know in which moments it is safe to restore your HP. And I think it is a very interesting concept. You need to manage your stamina, you need to manage all the fights and play them like a real strategist (artistic exaggeration of course, but I think it's true in some way). DLC bosses are very fun (despite some lazy copypasta ones and I don't really want to talk about them here, just know that they exist, unfortunately), Sir Alonne is probably the best boss you can meet in this game, he reminded me of Bloodborne bosses and Artorias from the first game's DLC "Prepare To Die Edition". His theme is wonderful too, it's very memorable. What I think is fun in this game is the PVP. People can invade you whether you have humanity or not. I think it's wonderful, since in the first game you could just become hollow to not let anyone invade your world, and here you most likely will experience being invaded, fighting against a person and understand who really is stronger here. The PVP is better than in the first game by a lot, since all the gameplay in PVP you had there before was about either parrying the opponent, or spin around him in hope to backstab. In this game you have much more sorceries, really huge amount of weapons, and you can use two different weapons in both your hands! None of their games I played had this! You can play around these mechanics for a very, very long time! Also, parrying and backstabbing is way harder than in the first game, which is making the gameplay more interesting. I also want to mention that the world is not connected like in ds1. World connection in ds1 is phenomenal, all locations in there are very, very memorable and most of them (yeah, I'm looking at you, Lost Izalith) are wonderful gameplay-wise too. In this game, the world is not connected, and locations became less memorable than before, which is very sad, but it's still interesting to explore the areas. While I find this game weaker than ds1 and bloodborne in some aspects, I want to say that I indeed enjoyed playing it, and want to recommend it for people who are afraid to take a bite of it.
【畫質】 ☑ 分辨不出來哪個是真實世界 ☐ 很漂亮 ☐ 好 ☐ 還行 ☐ 差 ☐ 傷眼睛 ☐ 蕭煌奇都不忍直視 【遊戲性】 ☑ 年度最佳遊戲提名 ☐ 非常好 ☐ 好 ☐ 還行 ☐ 彈珠檯比這個好玩 ☐ 電信業者沒有跟我說辦網路會玩到這個 【音樂】 ☑ 天籟美聲 ☐ 非常好 ☐ 好 ☐ 還行 ☐ 差 ☐ 貝多芬的棺材板壓不住 【客群】 ☑ 子供向 ☑ 青少年 ☑ 成年人 ☑ 我阿嬤 【電腦配置需求】 ☐ 小畫家打得開 ☐ 文書機 ☑ 常規 ☐ 中上級別 ☐ 富二代 ☐ 台積電 【遊戲容量大小】 ☐ 13KB遊戲競賽 ☐ GameBoy插卡帶年代 ☐ 10G以下 ☑ 10~50G ☐ 50~100G ☐ 100G以上 ☐ 外接28TB硬碟 ☐ 得找個黑洞才夠裝 【遊戲難度】 ☐ 閉眼睛隨便過 ☐ 簡單 ☐ 正常 ☐ 手指打結 ☐ 難 ☑ 黑暗靈魂 【劇情】 ☐ 沒有劇情 ☐ 短篇幅 ☐ 還行 ☐ 好 ☐ 非常好 ☑ 第二人生 【遊戲時長】 ☐ 一碗來一客泡麵 ☐ 3~5小時 ☐ 10小時以上 ☐ 30~50小時 ☐ 怎麼又天亮了 ☑ 薛西弗斯推石頭 【價格】 ☐ 免費遊玩 ☐ 值回票價 ☑ 打折再買 ☐ 上好美盤 ☐ 打水漂丟水溝 【遊戲Bug】 ☑ 完全沒有 ☐ 不影響遊戲進程 ☐ 半成品 ☐ Bethesda 【評分】 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Bear, Seek, Seek, Lest.