
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Most likely between $56.5M and $160.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 84% | approximately $94.2M |
| PlayStation | $39.99 | 90% | — |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
什么垃圾操作,前进的时候没办法攻击,按住W没办法攻击,松开W才能攻击,跟你的操作方式见鬼去吧
Young Hollow, conqueror of fear. What drives you so, to overcome this supposed curse? Life is brilliant. Beautiful. It enchants us, to the point of obsession. Some are true to their purpose, though they are but shells, flesh and mind. One man lost his own body, but lingered on, as a head. Others chase the charms of love, however elusive. What is it that drives you? Once, the Lord of Light banished Dark and all that stemmed from humanity. And men assumed a fleeting form. These are the roots of our world. Men are props on the stage of life, and no matter how tender, how exquisite… A lie will remain a lie. Young Hollow, knowing this, do you still desire peace? Peace grants men the illusion of life. Shackled by falsehoods, they yearn for love, unaware of its grand illusion. Until, the curse touches their flesh. We are bound by this yoke. As true as the Dark that churns within men. All men trust fully the illusion of life. But is this so wrong? A construction, a facade, and yet... A world full of warmth and resplendence. Young Hollow, are you intent on shattering the yoke, spoiling this wonderful falsehood?
Bad and flawed game. Beat it 3 times just to prove a point though. The DLC's make the game better but that's not really an improvement on an already bad and broken game. Unless the game is on sale for 10 bucks, skip it and go elsewhere when looking to play the Souls series.
В дверь постучали сто раз - Демон-Стоног, - подумал Штирлиц - Не догадался, - ответила сотня аллонских рыцарей в Железной Цитадели
Everything is very slow and very clunky, it feels like moving in slow motion. The bosses are definetly quantity over quality, there is not much thought put into their move sets. The healing refill time is atrociously slow, even the mobs are clunky and slow. It is not the worst game in the world but it is the worst game they ever made, ds1 and ds3 are infinetly better made despite ds1 being half finished and ds3 map being extremely linear. It even messed up the lore. The world is well made at least. Don't bother with this game if you lack patience and cannot stand slow clunky mechanics.
好想离开......
I fell off so many cliffs, 100/10. I had a great experience with this game thanks to the community that is involved with it and it easily has become my favorite out of the series. #WWFD
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Pase por el mismo infierno jugando este juego, me parecio una tortura compardo con el DS1. Y el platino de esto jaja, fue un tormento conseguirlo. Pero apesar de eso lo disfrute mucho, hermoso juego "que hermosa es Majula".
NOT RECOMMENDED I am neither a hater nor a glazer of this game. Dark Souls 2: Scholar of the First Sin isn't as bad as the haters say, but it is clearly not as good as the glazers claim either. Honestly, I would feel so guilty recommending this game to anyone. I really tried to play with an open mind and 100 AGL, but this game is still an example of a bad Souls game. The director made questionable, unnecessary changes that make it feel like he genuinely hates the players. [h1] Artificial Difficulty & Quantity Over Quality & Level Design [/h1] The game has very cheap difficulty/level design, simply placing enemies everywhere to gank you or ambush you from any corner. They overused ambushes so much that it feels so cliche/annoying when it happens. The worse thing is that there is barely any variety, it’s usually just a copy-paste of one or two enemy types. Their aggro range is insanely long, and once you are detected in their range, they will chase you until either you die or they die. Speaking of gank enemies, most of the base-game boss fights are poorly designed gank fights. They tried to copy Ornstein & Smough but failed miserably. The bosses themselves aren't actually hard, they are disappointingly easy, but the runbacks through ganking enemies and terrible environments made me lose my sanity. If you try to just rush to the boss room, the fog walls and doors don't give you immediate i-frames, meaning you’ll likely get killed before you even make it through. For the first time ever in a Souls game, I had to spend nearly two hours clearing an entire level 12 times just to despawn the enemies at a castle on a lava lake ON TOP OF A WINDMILL connected by AN ELEVATOR??! [h1] Clunky Mechanics [/h1] The target lock-on is completely unreliable. What is the point of locking onto an enemy if you can still miss your attack because attack direction in this game follows your movement stick even if when you locked-on an enemy? If I wanted to attack in a different direction, I wouldn't be using the lock-on feature in the first place. Furthermore, Estus flasks slowly restore HP over time while you're actively trying to manage a gank squad. On top of that, every time you die, you lose 5% of your max HP until it caps out at a 50% loss (or 25% if you use the Ring of Binding). Why? Aren't Souls games supposed to encourage you to learn through dying? And now you don't want me to die, forcing me to use Human Effigy, an item that is also used for multiplayer, to recover my max HP?. It is funny that there is an achievement "This is Dark Souls" awarded the first time you die in this game, so finally do you want me to die in this game or not? Even the hitboxes feel completely off. Despite leveling ADP to increase my AGL, I would still occasionally take damage from attacks that I had clearly dodged. [h1] Progression & Storytelling [/h1] The storytelling and progression become incredibly confusing, especially in the second half of the game. I never would have figured out how to progress after getting the King's Ring and defeating the Throne Watcher/Defender without a guide. It turns out I had to backtrack to two other King's Ring doors that I had completely forgotten about, because the very last time I saw them was over 15+ hours ago. Then, you have to return to a boss room you already cleared just to fight the final boss that relies on a cheap curse effect and repeated few attacks. [h1] Some goods [/h1] The game isn't pure garbage though, there is still some beauty to be found in it. Majula is easily my favorite hub area in the entire series (even though I don't like some npcs' attitude when I just have a look at their wares without buying anything). They also introduced some genuinely great quality-of-life features, such as Lifegems, the ability to respec your stats, unlocking bonfire warping right from the start, and the Bonfire Ascetic mechanic. [h1] Final thought [/h1] Dark Souls 2: Scholar of the First Sin isn't a completely terrible game that isn't worth your money; it is just so bad compared to Dark Souls 1: Remastered and Dark Souls 3. Ever since Elden Ring was released, Souls games rarely go on deep sales they used to. My suggestion is to wait until this game goes on a sale, buy it, and try it for yourself since it is also a Fromsoftware's Souls game anyway. Thanks to the 10+ MINUTES LONG UNSKIPPABLE END CREDITS, I had plenty of time to reflect on how much this game tortured my mental health. That reflection is exactly why I decided to write this review. Edit: This game does not have cloud save, so manually back up your save files regularly or you will lose everything after reinstalling Windows or switching to a new PC.