
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Most likely between $56.5M and $160.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 84% | approximately $94.2M |
| PlayStation | $39.99 | 90% | — |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DS2 is right where I expected it to be for me - the middle. DS1/DS:R was a landmark game for me. The sense of progression, discovery, triumph and hope alongside the challenging gameplay had a complete chokehold on me, and the complex dark story landed every punch. And I think that DS3 is the darling champion that perfects the choreography of the Souls formula for many others, but I know that it felt too far removed from DS1 for it to resonate with me due to it's speed. I felt the dissonance in my experiences with those two games. DS2 is the mixed bag I thought it would be. It does have improved world designs, the sense of fear and desperation and triumph and progression, the duality of magnificence and also sorrow. But it also just doesn't "feel" as good as the first game. There is something methodical in the march of DS1, a kind of drum beat that lulls you into the tune that never quite comes out in DS2, which in hindsight, feels like a blend of the two songs of DS1 and DS3; one song I love, and one I didn't. It lacks the cohesion either of the games that bookend it have, but it comes with some familiar highlights. And while I only rolled credits on console years back, I know that I walked away feeling a bit more impressed with DS2 than DS1 as an artistic representation of the Souls vision, but I did not feel as viscerally improved or triumphantly rewarded as the first game.
量也太大了吧
joder si
애미뒤진 게임임 안해봤으면 꼭 해봐라
Underrated game when compared to others in the series (I haven't played DS3 yet, would need a stronger rig) but the Bonfire Sscetic mechanism unique to DS2 that respawns the whole area, including bosses and items and a variety of weapons that allow different playstyles kept me coming back to this game every few years. It has its minuses for sure - too much mobs trying to gank and ambush you throught the game that makes mob and aggro managament crucial for progress through many areas as well as unimaginative and recycled boss design. But it also has a huge variety of weapons with some cool animations (like impaling enemies when you backstab them with a Spear, or pancaking them with a strong 2H attack from a Great Hammer, a must have weapon in notorious Frigid Outskirts area). But get this Scholar edition, not the original edition!
пвп почини Бабадзаки ♥♥♥♥♥♥
史
Maldito juego culero como me gusto pasarmelo al chile se mamaron con los enemigos que son muchos pero neta juegenlo una vez que lo juegan y le dan oportunidad sera uno de sus dark souls preferidos
buenisimo
This one has been a poignant blend, featuring great atmosphere across areas, tender compositions, imposing character conflicts and polished attire / weapon designs. However, translating the wonders of this world into gameplay quickly turns tedious, from level design overflowing with enemies to forced sequences of area clears for the lack of checkpoints began to sour the relationship. Character handling and combat followed that tone, with plodding animations, as if you're dragging rather than moving the PC to perform actions. Noteworthy features overall, a pity that it deviates so from the rest of the souls trilogy, leaving a non cohesive experience across titles.