
Immerse yourself in a chilling nightmare where the darkest corners of the past come to life to haunt you. This is a tense first-person psychological horror game that transports you to the heart of an abandoned police station. .
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Immerse yourself in a chilling nightmare where the darkest corners of the past come to life to haunt you. This is a tense first-person psychological horror game that transports you to the heart of an abandoned police station. This is a place that the city authorities are preparing to demolish, but its walls hold too many untold stories and unbearable human despair.
A DEEP DIVE INTO THE PAST:
The old station is not just a collection of rooms, but a living archive of pain and injustice. As you make your way through the rotting corridors, dusty offices, gloomy holding cells, and sinister basement, you will stumble upon fragments of long-forgotten stories. Each document you find, each record, is a new piece of the puzzle that slowly but surely reveals the shocking truth about the tragedy that took place here decades ago.
SURVIVAL AND INVESTIGATION MECHANICS:
Interactive environment: Explore every corner of the site. Look for keys, notes, and items that will help you progress.
UNCOVER THE CURSE AND BRING PEACE:
Your task is not just to escape. You must gather all the pieces of the case, understand the true reason for the murder of Abigail Brown and the fate of her little daughter Lily. Only by uncovering the whole truth and returning the symbol of their bond—a teddy bear—to the site of the most terrible tragedy can you break the cycle of suffering and bring peace to the restless soul.
Prepare for a night you will never forget and begin your last shift.
Genres
Engagement
Reviews
Atmospheric horror, I really don't like to be at police station even in horror.
No Le voy a dar el like, aunque que el esfuerzo de un trabajo merece minimo eso, pero el interes es muy poco el que el desarrollador pone en sus creaciones, este juego no es el mejor que tiene, ademas es muy oscuro no hay pilas casi para la linterna y extremada mente corto, y ninguna traduccion solo al Ingles poco cariño le pone al resto de paises, en fin lo unico bueno es los graficos y que es muy barato comprarlo, lastima que el desarrollador no se esfuerce en traducirlo a mas idiomas, sacar algun parche para la iluminacion y pilas y las fisicas de algunos objetos. Juego Completo : https://youtu.be/6hzmgkT-Rio
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 34 reviews with recorded playtime.
Лютый кал, который не стоит брать даже по скидке. Неудобный интерфейс, проходится за 20 минут, весь геймплей заключается в поиске очередного ключа, чтобы открыть очередную дверь, и чтении немногочисленных записок. Сюжет, если его можно так назвать, банален и скучен. Шанс софтлока в подвале, если вдруг кончится заряд фонарика.
Dark Resolve is a first-person psychological horror experience developed and published by STuNT, built around quiet exploration and the gradual reconstruction of a long-buried tragedy. Set almost entirely within an abandoned police station awaiting demolition, the game trades spectacle and combat for atmosphere and narrative discovery. From the moment you step inside its dimly lit corridors, the tone is somber and heavy, as if the building itself carries the emotional residue of the events that unfolded within its walls. Rather than pushing players forward with overt threats, Dark Resolve encourages slow, deliberate movement and careful observation, allowing the story to emerge organically through environmental detail. The central narrative revolves around uncovering the truth behind a decades-old crime involving a woman named Abigail Brown and her daughter Lily. Instead of presenting this mystery through cinematic cutscenes or heavy exposition, the game relies on scattered documents, personal belongings, and subtle visual cues. Files left in desks, handwritten notes, and abandoned objects serve as narrative fragments that must be mentally assembled. This method of storytelling creates a sense of investigative immersion, placing responsibility on the player to interpret what happened rather than passively receiving answers. The gradual unveiling of the tragedy is meant to feel personal and reflective, emphasizing emotional weight over shock value. Mechanically, Dark Resolve functions primarily as an exploratory walking experience. There are no weapons, no combat encounters, and no complex survival systems. Progression depends on locating key items, unlocking previously inaccessible areas, and carefully revisiting earlier spaces with new information in mind. This structure reinforces the feeling of isolation and vulnerability. Without traditional horror mechanics to rely on, tension arises from uncertainty and atmosphere. The lack of overt danger may disappoint players expecting constant threat, but it also allows the narrative to remain the central focus. The abandoned police station itself is the game’s strongest asset. Its design leans into decay and claustrophobia: cracked walls, flickering fluorescent lights, dusty evidence rooms, and shadow-filled holding cells all contribute to an oppressive mood. While the visual fidelity reflects the game’s indie scale, the environmental composition succeeds in creating an unsettling ambiance. Each room feels intentionally placed to guide exploration while maintaining a sense of authenticity. The building becomes more than a setting; it acts as a silent witness to past injustice, reinforcing the emotional themes embedded in the story. Sound design plays a subtle but important role. Ambient noises—distant creaks, low hums, and echoes within empty halls—heighten immersion without overwhelming the player. Music is used sparingly, often reserved for moments of narrative revelation. This restraint helps maintain a grounded tone, preventing the experience from tipping into melodrama. Instead of relying on jump scares or aggressive audio cues, the game cultivates unease through silence and anticipation. Pacing is deliberately slow, and this will likely divide audiences. Players who appreciate methodical storytelling and environmental immersion may find the experience reflective and engaging. Those seeking more active gameplay systems or dynamic horror sequences might perceive the structure as limited. The game does not aim for replayability through branching paths or multiple endings; rather, it presents a contained, linear journey that prioritizes atmosphere over mechanical variety. Ultimately, Dark Resolve stands as a modest but earnest entry in the psychological horror genre. It focuses on emotional closure and investigative exploration rather than adrenaline-fueled encounters. Its strengths lie in its melancholic tone and commitment to telling a grounded human story within a haunting setting. While it may not redefine horror conventions or deliver high-intensity thrills, it offers a contemplative experience for players willing to embrace its quiet pace and narrative-driven design. Rating: 5/10
The game is very atmospheric, the plot is very cool for the price, and the graphics are good. If you don't have much money and want to play a psychological horror game, this game is for you
Dark Resolve is an amazing psychological horror game with an incredibly creepy and tense atmosphere. Exploring the abandoned police station in first-person feels super realistic and keeps you on the edge of your seat!
WORST GAME IN LIFE. WTF IS THIS ?
Enjoyed challenging tactical combat combined with deep character progression. Decisions feel impactful, and while difficult, battles are always winnable with strategy and smart planning. A rewarding experience for fans of the genre.
инди страшилка по цене доширака все на уровне,графика и освещение в игре неплохое,сюжет интересный особо не клишированный,единственное много текста....
Das Spiel ist für mich unspielbar die Taschenlampe ist gefühlt nach 5sec leer zu wenig Batterien und die Hellichkeit kann man auch nicht verändern,am meisten nervt das man ständig von der schlecht eingepielten Musik bekleitet wird was ich nicht ausschalten kann,hab das Spiel nach ca 30min abgebrochen,bis zu dem Zeitpunkt war Die Musik die grösste Angst,kann ich auf kein Fall empfehlen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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