
Abandoned on the edge of the Siberian taiga, an old military barracks holds something more sinister than just memories of the past. A cold wind whispers through the broken windows, carrying the smell of damp and decay through the empty corridors.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Abandoned on the edge of the Siberian taiga, an old military barracks holds something more sinister than just memories of the past. The cold wind whispers through the broken windows, spreading the smell of dampness and decay through the empty corridors. Here, under the cover of permafrost, secret experiments were conducted, the name of which was “Insomnia”. Their goal was to create an ideal soldier who knows neither fear, nor pain, nor fatigue. But something went wrong. Something broke free.
Here, under the cover of permafrost, secret experiments were conducted under the code name “Insomnia”. Their goal was to create the perfect soldier who knew no fear, no pain, no fatigue. But something went wrong. Something broke free, and now the barracks has become his hunting grounds.
You have to solve the mystery by solving puzzles left by mad scientists and avoiding traps set by what has broken free. Listen to the whispers... they can be both clues and sentences. Save your soul... if you can. Because in this barracks you risk losing not only your life, but also your sanity.
Game Features:
The atmosphere of real horror: Gloomy locations, eerie sounds and sudden screemers will not let you relax for a second.
Exciting story: Uncover the mystery by collecting notes, documents and audio recordings left by the participants of the experiments.
Challenging puzzles: Solve puzzles to discover new paths and get closer to solving the mystery of the barracks.
Are you ready to face your fears and immerse yourself in a world of mystical horror?
Genres
Engagement
Reviews
Разработчик ты упоролся? Короче это какой то убогий тест механик, а не игра. Как и всегда, у недоразвитых хорророделов, взят готовый ассет здания ( которое использовалось уже 1000 раз подобными говноделами). Натянут на эпиковский же ассет хоррор энжн которому уже больше 20 лет, больше чем большинству имбицилов делающих эти хорроры, и собрано воедино без единой капли таланта или фантазии. Ходи в кромешной темноте, активируй убогие скрипты. По факту: 1. В игре нет абсолютно ничего! 2. Не в состоянии настроить даже элементарные звуки. 3. Вся история это тупые записочки составленные имбицилом. 4. Постоянно ломающийся глав злодей, трижды застревающий у меня на ровном месте. 5. Амбиент - тупо накиданы невпопад, неподходящие к происходящему на экране, зацикленные композиции. 6. Никак не обозначенные ключевые предметы, которые надо выискивать в этой убогой графике 20 летнего ассета. 7. Концовка это вообще зашквар. Ты ищещь 5 предметов, находишь 4ый и тут тебя просто убивают. Всё, конец! Впринципе ничего нового, еще один убогий симулятор кривых скриптов. Где то есть подвал, где размножают подобных говноделов спорами, и эта плесень разрастается по стиму. Кто то этим даунам внушает, что кромешная темнота это страшно, а не убого. Пугать атмосферой и геймплеем они не могут в силу своего умственного развития, потому все что есть это убогие скримаки которые не работают, темнота, и отсутствие нормального передвижения, нужно же еще как то растянуть время игры в которой ничего нет. Просто топчик игра! Если ты имбицил с текущей слюной...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Hours played at review time, across 39 reviews with recorded playtime.
During my search for hidden gems in the horror walking simulator genre, I’ve played some really good games, I’ve played some average games and I’ve played some bad games. What makes a good horror walking simulator, first and foremost its the atmosphere, you have to believe that you’re actually in a haunted place, whether it be house, hospital, graveyard or whatever, you have to be somewhat unnerved, hearing creepy sounds, seeing strange flashes of light, having the limited lighting sources randomly blow out while the tiny sliver of light you have flickers and you’re pondering what creepy crawly nasty will come for you next or what lies behind that next corner. Siberian Experiment cost .99 cent, so I’m not going to be too hard on the game. The fact that it has the same exact unedited stage I just played in another game “You Must” was only a minor issue, when I was playing the game and trying to enjoy it, then got stuck on a piece of terrain that wasn’t only minor, it required a complete restart of the game... Reused unity assets or not, that is kind of inexcusable. The awesome looking trailer in the steam page, and the camera footage at the start had me really stoked for this budget game having some real potential. Unfortunately, the game kind of failed to deliver. The Story – The store page says you’re in an abandoned military barracks, where experiments were done to try and create the perfect soldier. You need to solve puzzles and gather evidence while avoiding traps left the creature left behind… or something... Gameplay – Wander around a darkened area and hope you can figure out what to do. Get frustrated after five minutes and turn on the one video on YouTube with a walkthrough of the game. Follow walkthrough, get stuck on terrain because the game glitched up and the fuse you needed to pick up gets stuck in a corner. Then when you finally recover it, you get stuck on terrain. AWESOME. The typical walking simulator fair, you move around, you pick up items and notes and you try to solve puzzles… while watching the Youtube video because the game is far too dark and far too buggy to actually solve them by yourself. Pro’s Cheap, under a buck Fairly easy 100%, although without counting toward profile % Interesting concept, poor execution Get a +1 for the steam store trailer Con’s Numerous bugs and glitches, including game breaking terrain issues Reused unity assets (not a huge deal if the game is executed correctly) Entirely too dark, even when you turn up the gamma, and turn on the lights Frustrating to play with the numerous bugs and glitches Recommendation - I’m normally not too hard on budget games, I mean after all most of them are just learning projects for the developer. If the game holds up and is decent, or I see the effort the developers put in I’ll overlook a lot of potentially bad things. Like stock unity assets, BUT the game has to actually be good, it has to have a cohesive flow and bugs should honestly be at a minimum. I can see that A LOT of work went into putting that trailer together, but unfortunately not as much went into making the game. If the game some how manages to get out of limited profile mode, I’ll likely replay it for the 100%, but considering the state of the game currently I can’t recommend it. ALTHOUGH, for 99 cent, it might be worth a pick up just for the creepy girl rolling around, but not much else..
В текущем виде неиграбельно. Делать возврат пока не буду, подожду патчи. Игра начинается видеороликом, в котором демонстрируется заброшенное здание то ли научного института, то ли лаборатории, и какой-то идущий в нем человек. Из этого непонятно вообще ничего. Далее герой оказывается перед этим зданием и управление переходит к нам. В настройках нет регулятора яркости. В холле здания ничего вообще не видно, даже цифры код-замка, где взять цифры тоже неясно. Облазил все здание, в окна, которые выглядят как открытые, пролезть нельзя. Побродил вокруг да около, да и забросил. Ошибка геймдизайна - в начале игра не должна чинить преграды на пустом месте. Резюмируя вышесказанное: - Жду нормальных графических настроек, в которых можно задать яркость - Жду нормального вступительного ролика, поясняющего о чем речь в игре, кто такой главный герой, где происходит действие - Как зайти в здание нужно сделать более понятным
Неиграбильное говно! Как я должен найти эти сраные ключи без просмотра ютуба? Разработчик почитай хоть немного книги о том, как делают игры. Хотя для этого нужно уметь читать...
Ты бы еще себе в ♥♥♥♥♥ эти ключи засунул
trash
I really love these indie games, but this one is basically taking templates and smashing them together. Everything from the cut and paste environment to the Horror FPS kit. The 2D volume really needs work since the music plays like a soundtrack. Get the intense chase music right in the beginning when you're just trying to find a light. Footstep sounds are generic and don't change on different surfaces, even the door sounds are template sounds. Again, I really wanted to like this to support indie devs, but there is no heart or soul in this. It's slightly modifying templated events to add a story. Overall, not impressed.
Да
[h1] You're just a legend, I've never seen such a ♥♥♥♥♥♥♥ great gameplay in any horror game. The assets are definitely not taken from the unreal engine free store, you can see the entire budget went to the trailer for the game Just a legend,10/10 [/h1]
Не плохой хоррор, а кукла вообще шикарна) 10 из 10.
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Players by region
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