
A turn based dungeon crawler where you create a party of heroes to go on epic quests.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Dark Quest returns with its fourth installment - a turn-based strategy adventure inspired by the legendary HeroQuest board game. Enter a realm of perilous dungeons, cunning traps, and powerful magic as you lead your party of heroes against the forces of the Dark Sorcerer.
The evil Gulak, the sorcerer’s puppet, commands monstrous legions that stalk the night. Villagers vanish without a trace - stolen in silence, never to be seen again. Only your band of champions can stand against this tide of darkness and end Gulak’s reign of terror.

Embark on 30 handcrafted quests filled with tactical, turn-based combat and deadly surprises. Outsmart over 40 unique monsters, evade lethal traps, and wield both magic and steel to survive sprawling, multi-floored dungeons that test your wit and courage.
Command up to 10 unique heroes, each with distinctive stats and powers. Train them in the Hero Camp, unlock new cards and abilities, and forge your perfect dungeon-delving team.
Team up with friends online or locally in couch co-op up to 3 players, combining your heroes’ strengths to overcome Gulak’s legions. Explore together and find treasures to fill your purses!
Step into the role of the Creator - design your own quests, build intricate dungeons, and shape adventures for others to explore. Play, share, and discover community-made quests from players around the world, or craft your own original challenges to test the bravest heroes.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−40% | 175reviews | 81% | — | $88.4K |
| $19.99 | 65ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played all the dark quest games and this one is by far and away the best. I think 2 and 3 lost their way and sort of lost focus of trying to feel like a miniature game, and this one is back! I think it started stronger than the mid to end point as it feels a little grindy at times and I'm not a fan of the custom loadouts. Why? Because it feels like you are supposed to play a mission, fail and then tool out a party that will smash it. My issue is it takes ages to kit your guys out right for that specific fight. So, little ♥♥♥♥♥♥♥ aside, its a polished game that is certainly in the puzzle combat variety.
Good little dungeoneer from start to finish with a couple of pimping layers working together nicely. Not too complex and long, seems to be nicely on the edge. I could play more if there would be more content but it feels enough anyways. Thumbs up for sure!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +4 more
| $19.99 |
| 38ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a fun little game, but with maybe 12 hours of content, once you did the quest once, there is not much replay value except some player made dungeon.
Своеобразно
Like all games in the DQ series, this one is different than it predecessors, combing elements of the 1st and 2nd games. DQ 3 was my favorite but I like this one more than 1 and 2. • Difficulty: Standard, adjustable • Turn based action/fantasy combat • Story: generic fantasy, with elements of previous games. • Art: drawn/painted pretty much from the last game with a few new pieces What I like compared to the predecessors • Unlike DQ2, death is not permanent and only causes temporary inconvenience • Well Rested bonus up from +1 to +3 health for not using heroes for a little bit • Each hero can get items, potions, and runes • Levels are replayble, making it easy to grind and get some gold • Upgrades that carry over after a level completion What I don’t like compared to the predecessors • This one feels more like DQ1 which was my least favorite of the series. Even after clearing a room, heroes can only move so far at once. • Enemies can now block and resist magic – although calculated, it feels like every enemy is resisting my spells, making the wizard and fire mage more of a gamble. What stayed the same • Some heroes are worth more than others. I rarely use the lancer. Pretty much used my same combo for the whole game - knight, archer, and savage. Never used the Lady or Prince. • Like DQ3, there's no reason for currency late game. After you've unlocked everything, no reason to collect gold if there's nothing to spend it on. Pros • Repayable - easy to farm and adapt • Soft fantasy, no extremes • New enemies • Although it feels like the enemies are better, it's just common sense stuff like attacking the closest, weakest, or random target in stead of closest like in DQ3. Meh • Couldn't get the Creator option to work without asking for help. Hit tab to create a floor piece. • The coin counting gimmick wears off fast. Please just let me see how many coins I have. • Still not sure what 'summon enemy' means since there's gear that gives a bonus against summoned foes - I assume the dopplegangers from the maze levels, but can't confirm. • Like DQ3, I find sometimes the Knights freebie attack and getting an ally to attack ability worked maybe 1/3 of the time. Cons • Each level can feel like a chore unless you level up your heroes, max gear, skills, runes, potions, etc. • Second Maze of Mirror level has a bug, I clear a mob and it freezes up. Overall, still fun but a slight step down from DQ3 IMO.
entspanne 10h kurzweil für strategiefans
Squad-based tactical combat that requires forethought of which team to bring, which items to use, and how to navigate the scenario. There are some "die to learn" areas, but they feel more informative than punishing. Overall outstanding, but I do wish some of the camera angles weren't so hard to see the terrain and interactive items.
5/5. The third is not necessary to play the fourth. I did not prefer the third but one and two were great and kept me interested in finishing the fourth. There is a story and it is not finished. The fourth took about 18 hours and almost 18 sessions. *try to clear a level and retain what happened then just close the game, thats what helped me through these games.
Lembra muito clássico Hero Quest.. bom demais
Как дите 1 и 2-го квеста, но я советую 3
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $88.4K | 110 | 33% | $19.99 | |
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