
Dark Places is a psychological single-player game set in a surreal world filled with horrific creatures and nightmarish delusions. Solve puzzles and try to survive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cześć Steam Zauważyliście nie przywitałem się jak pederasta z You tube, grę zakończyłem po przeczytaniu tej informacji: ,,you have to climb up the corpses but you are not doing this for the first time aren`t you".
Very underrated game :/
Without a doubt this is the best horror FPSC game i have ever played, but if you understand the limitations with which this game was made, you will appreciate the work. Well done!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game will send you to a mental institution
inkook
Personally got a few jumps and actually like this game. there's something about it that has charm. If this game came out 10 years ago this would probably be a classic
El juego se me hace demasiado aburrido, y aparte de que es fácil perderse, sin saber como continuar, los objetivos no son muy claros, aparte en lo técnico no hay muchas opciones para configurar el juego, como cambiar la resolución de la pantalla.
Dark Places, developed and published by Madbox Entertainment, is an indie first-person psychological horror experience that blends survival elements, environmental puzzles, and shooter mechanics within a bleak and unsettling world. Framed around the idea of confronting inner demons as much as external threats, the game places players in the role of a daemon hunter navigating warped, oppressive environments filled with grotesque creatures and cryptic symbolism. Its ambition lies in combining classic survival horror design with psychological undertones, creating a descent into darkness that is both literal and metaphorical. Exploration forms the backbone of the experience. Players move through dimly lit corridors, abandoned structures, and surreal dreamlike spaces that emphasize atmosphere over clarity. The heavy use of shadows and minimal lighting is clearly intended to heighten tension and vulnerability, forcing players to rely on environmental awareness rather than overt guidance. As a result, navigation often feels deliberately disorienting, reinforcing the psychological instability central to the narrative premise. Environmental storytelling and scattered clues gradually reveal fragments of the overarching mystery, encouraging players to piece together meaning from context rather than exposition-heavy dialogue. Gameplay mechanics combine puzzle-solving with combat. Throughout the journey, players encounter environmental challenges that require careful observation, object interaction, and logical thinking to progress. These puzzles vary in complexity but generally rely on identifying key items or manipulating the environment to unlock new paths. Interspersed between puzzle segments are combat encounters against hostile entities. Weapons are available, allowing players to fight back rather than relying solely on evasion. This mixture creates a fluctuating rhythm between tension-building exploration and more direct action. However, the integration of combat into a psychological horror framework produces mixed results. While combat offers mechanical variety, it can at times undermine the creeping dread established by exploration sequences. Enemy placement often leans toward sudden appearances or aggressive ambushes, sustaining tension but occasionally crossing into frustration. Encounters may feel uneven, particularly when enemy behavior appears unpredictable or when resources are limited in ways that disrupt pacing. Visually, Dark Places reflects its indie origins. Built on older development technology, the graphical presentation emphasizes mood over detail. Textures and models are relatively simple, but the environments achieve an unsettling tone through darkness, spatial distortion, and oppressive color palettes. The surreal design elements effectively convey a fractured mental landscape, though technical limitations can sometimes detract from immersion. Lighting choices, while atmospheric, may also hinder visibility in ways that complicate navigation beyond intended tension. Sound design contributes meaningfully to the overall mood. Ambient audio, distant echoes, and haunting musical cues work together to maintain a sense of unease. Rather than relying heavily on constant jump scares, the game uses sustained environmental tension to build discomfort. Moments of silence are often as impactful as the musical score, reinforcing isolation. However, audio feedback during combat and certain interactions may lack the refinement expected from larger productions. Pacing throughout Dark Places is uneven but intentional. The deliberate, slow exploration segments contrast with bursts of combat and puzzle intensity. Some players may appreciate this fluctuating tempo, finding that it mirrors the psychological instability central to the story. Others may perceive inconsistencies as mechanical imbalance. The game does not hold the player’s hand, often requiring patience and experimentation to determine progression routes. Ultimately, Dark Places is an ambitious indie horror project that aims to explore psychological themes through atmospheric design and hybrid gameplay mechanics. Its strengths lie in its moody environments and thematic intent, creating moments of genuine unease and introspection. Its weaknesses stem from technical roughness and occasional mechanical friction that can interrupt immersion. For players who value atmospheric horror experiences and are willing to navigate imperfections in pursuit of mood and theme, Dark Places offers a dark and unsettling journey into a fragmented psyche. Rating: 5/10
Очень плохой, скучный, нудный, неинтересный недохоррор. Все еще нет настроек управления, как и в предыдущей игре данного разработчика. Играл я как то в бородатые годы в хоррор-моды для второй Халфы, так вот любой из них, даже самый хреновый на порядок интереснее и оригинальнее, чем эта поделка. "Nightmare House 2", например. Советую всем любителям мистических хорроров поиграть. Были и другие, чьи названия я уже не помню, но они все были лучше, чем вот эта вот "игра". Единственное достоинство этой игры, это то, что она очень короткая и проходится в среднем за пару часов. Все! Не могу сказать, играл ли в игры хуже? Наверное играл, но эта одна из худших, точно! 1/10
jesus, this game couldn't even make it past the loading screen. Doomed, Crimson Metal and now this. all these games have horrible FOVs, long loading screens and really bad controls and mechanics and no options menu to edit any settings what so ever... i'm sure a lot of time and effort went into making these games but holy hell these games don't seem to run or function well... can't recommend at all...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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