
Dark Notes is a dark suspense puzzle game . You will play as the two protagonists, traveling through time and space to explore the secrets hidden in Happiness Mall!a secret concerning both protagonists surfaces... ...Anything can be a perfect fairytale as long as you believe it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Vietnamese*languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
解密很多无厘头,高能太滑稽,完全是为了吓人而吓人,一点代入的恐怖感都没有。剧情因为分开叙述+跨时间并没有处理好,一整个就是大写的乱字
你那个一笔画的游戏 你们自己玩的过去吗
游戏内容太短,而且解密也就那几个,都不需要提示就解开了,而且剧情很模糊,都不知道在讲什么
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Hours played at review time, across 42 reviews with recorded playtime.
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感覺是比較小品的恐怖遊戲, 驚嚇部分都屬於跳臉殺, 一貫的努力解謎配上屎一般的獎勵,(搞半天只為了一張紙) 劇情整體可以看得出來略遜紙嫁衣一籌~ 應該是剛成立不久的作品, 串聯的地方沒有做得很連貫~ 想說也是為什麼之後沒有做成宇宙的關係, 當然也有一些小彩蛋 我們肖帥的署名XD 喜歡這工作室的作品可以玩玩~ 謎題難度較紙嫁衣簡單粉多~
一边吃饭小吃一边打,5小时不到打通。 解密非常的简单,剧情也比较套路了,最后没看懂算不算小反转。 时长略短,剧情也比较单一。
如果以紙嫁衣的標準來看的話只能說不要期待。 其實美術風格的部分是很不錯的,但感覺許多地方的優化沒做好,例如音樂大小聲,或是沒有準確觸發,物品藏太深等等。 但其實到最後一章打BOSS前的章節都還是不錯的應該可以給個70~75/100。 但不知道為什麼最後一章的關卡邏輯突然下降,很多不合邏輯的地方,很多地方感覺就是硬要, 例如[spoiler] 要把東西放在盆栽裡面跟收在置物櫃裡真的卡了我很久,明明有很多其他方式啊? [/spoiler], 並且最後一章的小遊戲難度也是不知道發生什麼事, [spoiler] 4關的連連看難度大概是1/8/9/10,到底?中間是發生了什麼 [/spoiler] 最後一章玩完後讓我把評價下降到65。
I really enjoyed this point and click adventure after having played through the Famicom Detective Club series on Nintendo systems! This adventure was very satisfyingly dark with some absolutely beautiful artwork to accompany the story. The game starts in Chinese but you can navigate to the settings on the home menu and change it to English. Same for dubbing language. I bought this game during the summer sale along with the Paper Bride series just because of the artwork alone. It's so hard to find some good horror visual novels. Never heard of it before now and I'm glad I gave it a chance! It had some interesting puzzles, though I'll admit I solved some of them through process of elimination (such as when and how to use the beauty products). The final boss gauntlet was awesome! That drawing puzzle stumped me for a good while there. The timer gives some leeway for mistakes but not much. It makes for learning the patterns a little difficult for those that are short term memory challenged like me, but I ended up pushing through in the end! Love all the unlockable extras! I definitely recommend this game to those that are looking for a short and sweet spooky adventure maybe around Halloween or whenever the need for a little scare arises. Hopefully there is a sequel for this game. The characters and story are too good to just leave to a one shot!
游戏难度比较简单,剧情比较连贯,剧情、相关物品关联性强。对于这个价位来说游戏性不错,值得一试。
作为《纸嫁衣》团队黑皮书工作室的跨界尝试,《黑暗笔录》以“双时空解谜+西方恐怖”为核心,跳出中式民俗惊悚的舒适圈,用横跨十年的悬疑叙事与沉浸式氛围,打造了一场充满反转的解谜盛宴。游戏最亮眼的创新在于双主角时空联动机制:玩家分别操控2010年的调查员李斯特与2020年的记者卡洛琳,通过神秘笔记跨时空传递道具、共享线索,前一秒埋下的物品后一秒即可被另一个时空取用,这种“隔空协作”的解谜方式极具新鲜感,让幸福商城的火灾谜案在双线交织中层层展开。 氛围营造延续了团队的成熟功底:昏暗闪烁的商城灯光、吱呀作响的老旧设施,搭配忽远忽近的低语与突然爆发的音效,再加上红衣女鬼贴脸、丧尸追逐等Jump Scare设计,瞬间拉满阴森沉浸感;中西融合的美术风格独具特色,西方恶魔法阵与中式老旧场景碰撞,“鬼眼”拍照显形等玩法更强化了超自然悬疑感。线索整理系统十分贴心,可随时回顾关键信息,避免玩家遗漏剧情细节,而多重结局与彩蛋埋下的伏笔,也为续集留下了充足想象空间。 但作品的短板同样突出:剧情逻辑存在明显硬伤,十年未关的栅栏门、无人触碰的旧道具等设定缺乏合理性,男主为陌生小女孩献祭灵魂的动机铺垫不足,显得突兀牵强;谜题设计两极分化,部分联动谜题巧思十足,但也存在“捉迷藏重复操作”“联动图案模糊难辨”等反人类设计,强制广告与无效点击扣血机制更是严重影响体验;恐怖表现过于依赖Jump Scare,氛围渲染流于表面,中西恐怖元素的融合缺乏深度,未能形成独特风格。此外,角色塑造单薄,支线剧情仓促收尾,进一步削弱了叙事感染力。 尽管存在不少争议,《黑暗笔录》仍以创新的双时空机制、扎实的氛围营造与层层反转的剧情,成为悬疑解谜类手游的合格之作。它更适合偏爱轻度恐怖与互动解谜的玩家,在接受其商业化短板的前提下,能收获不错的悬疑探索乐趣。
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