
Simple platformer in a dark setting
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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JUEGO TIPO MARIO, CON CONTROLES CLASICOS Y SENCILLO, NO TIENE DIFICULTAD EN INGRESAR YA QUE NO POSEE CONFIGURACIÓN NI LOBBY. PERFECTO DISTRACCIÓN MIENTRAS ESPERAS LA EXPOSICIÓN DEL PROFESOR.
Купил ради карточек, сама игра не очень, но поиграть пару раз можно 5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Japanese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
бегаю за деда умираю от инфаркта
нет
Dark Frame, developed and published by Nimos Games, is a minimalist 2D platformer that thrives on atmosphere and challenge rather than spectacle. The game opens with a hauntingly simple premise: you awaken in a dark, unfamiliar forest with no memory of who you are or how you arrived there. It’s an archetypal setup that serves as the foundation for a moody, introspective journey through a world filled with danger and mystery. From its first moments, Dark Frame makes it clear that narrative exposition isn’t its focus—its storytelling is visual and emotional, communicated through its stark environments and the ever-present sense of isolation. The darkness is both literal and thematic, enveloping the player in a sense of unease that drives the experience forward. The presentation of Dark Frame is deliberately restrained. The visuals rely on a limited palette of blacks, grays, and faint highlights to create a world that feels claustrophobic yet strangely serene. The use of light and shadow gives each scene a tangible weight, and the environment often feels like it’s closing in around you. The minimalist art direction recalls titles such as Limbo and Feist, where every silhouette tells part of the story. Sound plays an equally critical role—the ambient soundtrack hums quietly in the background, alternating between melancholy and tension, while subtle sound effects heighten the feeling of vulnerability. Together, the audio and visuals immerse the player in an oppressive yet beautiful atmosphere, creating the sensation of exploring a world that is both decayed and alive. Gameplay in Dark Frame is straightforward but unforgiving. At its core, it’s a platformer that demands precise timing, careful observation, and patience. The player navigates through treacherous environments filled with spikes, traps, and other hazards designed to punish carelessness. The movement feels deliberate, and the margin for error is narrow, which gives the game a rhythm of tension and release—every successful jump feels like a small triumph. There are no elaborate power-ups, no complex combat systems, and no handholding; instead, progress depends entirely on skill and perseverance. The game’s design philosophy leans heavily on trial and error, which can be both satisfying and frustrating in equal measure. For players who appreciate tight, precision-based platforming, it offers a rewarding sense of mastery. For others, its sparse checkpoints and brutal level design may feel more punishing than engaging. Dark Frame’s atmosphere and minimalism are its greatest strengths, but they also highlight its limitations. The absence of narrative depth or mechanical variety means that after a few levels, the sense of discovery begins to wane. The environments, though evocative, can feel repetitive, and the challenge sometimes veers into monotony when the only obstacles are variations of the same trap. There’s a clear intent to create an introspective experience, but the lack of emotional payoff or worldbuilding leaves the impression of a game that’s more aesthetic than substantial. Some players may interpret this simplicity as intentional minimalism, while others will see it as underdeveloped design. The same can be said for its difficulty curve, which occasionally feels uneven—some sections are perfectly balanced, while others rely too much on pixel-perfect jumps or unpredictable hazards. Technically, Dark Frame shows both the ambition and the rough edges common in small independent projects. The controls are generally responsive but can feel slightly stiff during more demanding sequences, and collision detection sometimes behaves unpredictably. These flaws don’t ruin the experience, but they can momentarily break immersion in a game so dependent on atmosphere. Despite these shortcomings, the title succeeds in maintaining its tone throughout. The constant sense of unease, the lingering mystery of the setting, and the minimalist approach to storytelling all combine to create a cohesive, if not entirely refined, experience. It’s clear that Nimos Games focused on mood above all else, and in that sense, Dark Frame achieves what it sets out to do. In the end, Dark Frame is a small but evocative entry in the world of atmospheric platformers. It doesn’t try to revolutionize the genre; rather, it embraces simplicity to deliver a moody, introspective journey through darkness. Its haunting visuals, minimal soundscape, and unforgiving gameplay form a cohesive aesthetic that will appeal to fans of minimalist art and challenging design. Yet, for all its atmosphere, it remains a fleeting experience—its brevity, repetition, and lack of narrative resolution prevent it from achieving the emotional resonance of its inspirations. Still, as a short, atmospheric escape into a lonely and dangerous world, Dark Frame succeeds on its own terms. It’s a reminder that sometimes, even the simplest games can leave a lingering impression—one that resides not in story or spectacle, but in the quiet tension between light and shadow. Rating: 5/10
Recomendo.
говно
Карточки есть и ладно
залупа
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Players by region
Where this game's players are, estimated from review languages.
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