
Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 188reviews | 91% | — | $29.5K |
| $4.39−60% | 44ratings | 78% | — | not modelled | |
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the 'Google Street View' presentation, but that was the only good thing about it. I did not enjoy the gameplay at all. The difficulty level is so high that it's absurd. You have to make a note of and remember everything you find, because anything could be a clue for a puzzle you encounter six hours later. There is no in-game log, so you have to make a note of everything yourself. You find so much stuff, including tons of fake clues and heaps of documents. Almost immediately after completing the introductory section, I had to resort to following a walkthrough to the end because most of the time I had absolutely no idea what I was supposed to do. Even with the walkthrough, I still have no idea how I was supposed to solve many of the puzzles or even find them. There are many other problems: [*]Many events are triggered by unrelated actions. E.g. you can't pick up certain item, even if you know it's there, until you read a document at the other end of the house. [*]Some voice clips have no subtitles, and combined with heavy audio distortions, they are incomprehensible. [*]The NPCs are also one of the most annoying I have ever encountered in a game. Their constant, unskippable babbling is unbearable; they barely say anything helpful, just unfunny nerdy jokes and repeating obvious things, which ruins the last remnants of the horror atmosphere.
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Languages: English**languages with full audio support
| $9.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is my second Dark Fall game. I skipped 2 because of the hassle of getting a game that old to run, though I might go back to it. Both games have similar problems, but also similar charms. The good part about both games is the atmosphere, which is top notch. This is a rare horror game where the locale, though not particularly large, actually gets creepier as you traipse back and forth to solve the puzzles. The sound design is mostly excellent, though sometimes the sound effects overwhelm the voices to the point of making them unintelligible, and there are no volume controls. But it's still fun to roam around the mansion, poking into library books and finding clues in every nook and cranny. This isn't a game with big expanses of nothing, you need to look EVERYWHERE and there's plenty to see. The clues, though! Often times it would be clear what a puzzle was asking for, but fuzzy on how to solve it. I quit trying at the girls' dormitory and did the rest of the game with a guide. [spoiler]The puzzle is clearly laid out by a ghost recording: "rank games from fave to least." There are some score sheets and some games lying around, and you can match the kids' drawings to the games and the games to the sheets. For each game, each girl has a score made up of tally marks, asterisks, or X's. So...are they ratings of how fun the game is, or scores, as they first appeared? How can I use a bunch of random markings to rank four games for five kids? I still don't know. The boys' dorm puzzle was almost as bad. I hope these kids all grew up and became cryptographers for MI6. Or maybe I'm just dumber than a fifth grader.[/spoiler] The other ding I would give the gameplay is that the entire premise is built around recording ghost activity. You have a video camera, a tape recorder, and a tablet with a camera. But you can't take pictures with the tablet, even though it would be extremely helpful as you collect your clues. Many audio clues don't repeat or are inaudible, but you can't use your audio parser (an otherwise fun minigame) on them. You can't record or review any scenes you saw with the camera. When the final puzzle of the game involves [spoiler]putting together runes inscribed on the exterior windows of the house in an order dictated by paintings scattered around the interior[/spoiler], just let me take some damn pictures already! The little ghost-hunting minigames were fun, and I loved exploring the mansion. The puzzles were frustrating, but that wasn't enough to make me dislike or even not recommend the game. It's still a spooky night in a very haunted house.
My first introduction to Darkling Room point-and-clicks was with The Lost Crown, and that quickly became my favorite game, and it's actually a comfort game I go back to every year (I'll have to write a review for that one too - I rarely write reviews but I feel this lot of games definitely deserve it). I came upon this game a week ago and was really excited to play it. Upon hopping in, I was excited to hear familiar voices and was intrigued with the location. I also noticed the gameplay has changed a bit in a positive way adding something cool and new - gadgets! It reminded me of Phasmophobia with using the EMF, night-vision camera, Spiritbox and so on - loved it. The story is engaging and keeps you wondering about what's going on and wanting to keep going to learn more. The puzzles are a good challenge - there were some moments where I was utterly stumped though of where I was supposed to go next and then looking a bit about the part I'm at I go "Oooooh, I honestly would of never of thought to go back there again" - but hey, that's all good. I love the amount of detail that went into everything and especially loved all the little nods at previous games - some of them my face lit up right away in recognition. Overall, I loved the game and appreciate all the hard work the dev's and everyone involved has put into it all. Looking forward to future releases!
I liked the gameplay and the unique visuals because of the style Jonathan Boakes implemented in this game. I loved the references to the Adventures of Nigel Danvers and his friends in Saxton. I would love to see more adventures this protagonist would go through however I wished the storyline was more deep, mysterious and darker so I am waiting for the next game to implement more horrific visuals, flashbacks to the past through photos and the appearance of Mr Hadden with possibly his connection to the Oxford Paranormal Group. I liked the new characters and their personalities which they have their own dark secrets they hold. I am hoping that Polly White will finally be mentioned because I have not seen her since Dark Fall 2 Lights Out and I also want to know if the detective from Dark Fall 3 Lost Souls would be mentioned.
Mir hat es wirklich Spaß gemacht. Die Atmosphäre ist unfassbar gut, das ganze Lost-Place-Feeling kommt vom ersten Moment an richtig an und das permanente Gefühl beobachtet zu werden, trägt zum Gesamtpaket bei. Die Gruselstimmung lässt nach einiger Zeit jedoch ein bisschen nach, da man nie wirklich in Gefahr ist. Ein oder zwei gut platzierte Jump Scares wären nicht verkehrt gewesen. Auf ultrarealistische Grafik lege ich prinzipiell keinen Wert, ich finde also das Spiel sieht super aus. Was nervt: das ständige Backtracking, keinen Hinweis zu bekommen, was als Nächstes zu tun ist und die Frage, warum man einige Gegenstände aufgenommen hat, die man am Ende gar nicht benutzt... Trotzdem für mich der stärkste Teil der Reihe!
Play this if you like good games.... or dont. Your loss.
As with many of Jonathan Boakes creations, this game is has a streak of cookyness to it, and has that point and click charm that many like myself enjoy. Of all the Dark Fall Games, this one is by far his best and most polished to date, incorporating the ghost-hunting tech that I loved in The Lost Crown. (As well as the Lost Crown Easter Eggs within the game) The story as well is pretty solid, which is what I come to Darkling Room games for. It has hints of horror here and there, and the most terrifying parts are infrequent enough that anyone who is adverse to it them should be able to make it through the game just fine. The puzzles are for the most part easy enough to get through, and understandable, though there are a couple that can be a bit tedious towards the end of the game, involving school work and a telescope. And the very beginning can be a bit annoying as your NPC teammates constantly interrupt your investigations over walkie talkies. If you like point-and-clicks like me, this is a find addition to any collection, and an one of the better specimen's of Boakes' work. You can actively tell the improvement that has been made over the course of the Dark Fall series and that is always a good sign from a developer. Boakes's is one of my favorite indie developers and is the producer of my favorite Point-And-Click of all time, and I can't wait to see where he takes the series next. I have been following his work since I was introduced to it in 2008 with the Lost Crown, and recommend most of his games for Point-and-click adventure fans.
Lots of fun. A little more difficult than some of his past games but enjoyable. Some might be better at solving than myself. The ambiance of the game is awesome
This game is SO GOOD and well worth the money. I'm a huge fan of the DF games and TLC. I think DF Lost Souls was my least favorite, so I was happy to discover this one recently. All of the reference to TLC made me so happy. It's spooky and challenging but not overly so, and the graphics are gorgeous. It is point and click, as are all of Boakes' games, so if that's not your style you may not like this. I grew up with point and click so this feels very nostalgic despite being a newer game. Now if Darkling could pretty pretty pleaseeeee finally release Blackenrock, Silent Night, and Storm Warning it would be wonderful :')
In my case, it's all bugged, I can't finish the attic despite all the tasks are completed. It's not good when you need to check the walkthrough and discussion board all the time.
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