
Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 1/day in the week after.
About
Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God. Measure your devotion and your bravery by journeying into deepest darkness for answers to questions that will challenge your very existence.

Dark Devotion features a richly detailed, immersive narrative that unfolds a sombre tale of your Templar religion’s irresistible calling. Every encounter challenges your fortitude, piety, and conviction as you move deeper into your cursed pilgrimage. Spanning four unique worlds, each with their own incredibly detailed environments, you’ll wield dozens of weapons in your quest to discover the Temple’s secret: all the while assailed by dark enemies and devious bosses whose core mission is to destroy your soul and damn you forever.

Throughout Dark Devotion you’ll discover an array of weapons, armors, and relics with which to enhance your character. Each item has its own attributes and statistics, and is customizable with mystical runes. It is essential that you maximize your strengths and adapt your inventory to the enemy you’re facing. Choose wisely...

Dark Devotion is a story of perseverance, dedication, and secrets. Every chest you open, every item you encounter holds another piece of the story: be it a letter, weapon, or clue, all will help you on your quest. Whether you find these secrets amongst the shadows or in the dead hand of another character ...well, that all depends.

In the Temple, Faith is your only recourse against the heathen droves. Defeat them to collect Faith and unlock secret paths, special chests, and more. But remember to use your Faith sparingly. Nothing lasts forever.

The Temple yearns to see you dead. Your survival depends on using the right item at the right time to heal your wounds or dispel a curse. Some of these items can be looted, others are scattered throughout the Temple in secret places. Employ them wisely… your life depends on it.

The eye of your God is ever-watchful. Complete an act of bravery or skill, and your God might bless you. But the Temple is also rife with despair and sickness, ready to destroy those who lack courage and temperance. Learn quickly its ways, or suffer.

Salvation is fleeting, so choose your route wisely. Every world in Dark Devotion offers several different paths. Each one is original, but all are interconnected, and the only commonality they share is that there is no turning back.

Completing your quest requires shrewd interpretation of the secrets shrouded within the Temple. It’s easy to get lost, though this might bring you favor...depending on the secret you uncover. Perhaps the Temple will reveal a hidden altar where one’s story can be saved if one honors the Temple appropriately...or perhaps not.

● Dynamic and heavy combat
● Dozens of weapons, armor, and items for various fighting styles
● Intricate system of blessings, curses, and illnesses
● White-knuckle boss battles
● Rich, complex storyline
● Dark levels and brooding environments
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 74% | — | $969.3K |
| $19.99 | 519ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличный крепкий Souls-like, со своими отличительными механиками и нюансами. Хороший проработанный пиксель-арт и выдержанная мрачная темная атмосфера.
Офигенный 2D соулслайк мне очень понравился, смог получить достижение мессия с первого раза, думал финальный босс вызовет трудности, но рунный меч никого не щадит, 10 внезапных тёмных ассасинов из 10
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean, Japanese, Polish, Russian*languages with full audio support
| $1.99−90% |
| 97ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a great game if you are into dungeon crawling. I will go ahead and highlight some cons 1. The initial controls suck and I mean suck. Tried on numerous occassions to change button binds to no avail. Fortunately, was able to pull a controller configuration from the community. Then I only had to change 2 buttons to get what I needed. 2. The map sucks. If only they drew lines in the map to tell you how many floors, the map would have been awesome. Fortunately, the indication that show you what room you are is equivalent to a row. If you move the player position marker from top to bottom, while taking the marker size, you will accurately predict how many floors there are in a given room 3. You can't back track. Its hard enough that if you die on a room, you loose everything. They made it so its impossible to get back to the spawn area and can't carry good equipment you get in a good run to certain bosses. Pros: 1. Its difficult but slow for you to think before entering a fight 2. It was cheap when I bought it 3. The bosses are well thought out 4. A forge system that allows you to get weapons and consumables. Unfortunately, the armor suck. You have to go on a good run to get good gear. 5. Can be addictive once you know the mechanics Overall, buy it if its cheap. I intend to upload my controller configuration. It should be benefitial to many. cheers
Ele é um jogo pra quer tem paciência e gosta de um bom desafio. Combate lento e preciso. Foi uma jogatina bem divertida e frustrante em muitos momentos. Mas valeu super a pena, pois é muito recompensador cada chefe derrotado ou nova área descoberta. E ainda tem o visual dos chefes q são maravilhosos!
セール時に購入したが全実績解除まで遊べたのでオススメできる。 キャラクターはほぼ思い通りに動かせるが落下中に梯子に掴まるのだけ上に入れっぱなしではダメなのでコツをつかむまで大変だった。 爪・槍・弓は左手攻撃がバックステップだったが使いどころがわからない。 回避が優秀で攻撃途中でも回避行動ができるので敵の攻撃は避けやすい。 画面が暗いからトラップに引っ掛かりやすくてストレスがたまったぐらい。 ・寺院の中での中断セーブが欲しかった ・武器防具含めたアイテム図鑑が欲しかった
Has a very bumpy start with the controls (played on controller), however, once you get past that initial unfamiliarity it gets really good. The gameplay is quite simple, really. It just will take some getting used to with the roll cancelling of attacks in an attempt to dodge an attack. Also, dodge, don't block most of the time. Dodging is way more reliable then blocking and will in most cases save your arse from a tight situation! Enemies all have predictable and fair behaviours, making you feel like a boss whenever you can get around them quickly. The skill tree and gear systems are done well with you unlocking more and more as the game goes on. Bosses are quite fun with some stellar music accompanying them. The world gets you immersed really quickly. The story won't be spoonfed to you and you'll have to do a bit of the ol' brain scratching to figure it out, but it's no FNAF or whatever insert ambiguous storytelling game. I really enjoyed the art and the environments. All-in-all, I would recommend this game, but will caution people to give the controls feel a bit of time before dropping the game. It will be tough at the start, but it will become intuitive and fun in no-time! 8/10.
Juegazo, conocí este juego por primera vez en consola, y lo platine, vuelvo a hacerlo nuevamente acá, no es tan complicado una vez que le agarras el ritmo y en mi caso vengo de haberlo completado antes, el diseño de las mazmorras es fenomenal, y los jefes también, vencer al jefe final con la maldición que te deja a 1 de vida es un desafío, pero no es tan difícil una vez ya conoces las mazmorras, para mi el trofeo mas complicado fue el de encontrar todos los libros, ese si fue difícil. 10/10.
《黑暗献祭》——既要又要的下场就是贪多嚼不烂。 关于这款游戏,很多评论已经说的很到位了,我无外乎是进行一点小小的补充,这款游戏客观来说其实并不算差,但如今这么多的差评也算是活该,游戏的制作组很明显想要将魂系和肉鸽这两种题材缝合起来,其结果就是四不像。 首先作为一款魂游,游戏的难度不高,因为游戏里充斥着大量的祝福,只要掌握了节奏,数量庞大的祝福可以轻松让你的主角变成超人,这就导致魂游最精彩的boss战在很多地方变得味同嚼蜡,当你成为数值超人的时候,boss的各种转化只是单纯的笑话罢了,更雪上加霜的是游戏对于玩家的死亡是完全没有惩罚的,你死了,OK,那你就复活就行了,还单独开了好几个地图传送点,可以说从各个角度看,游戏都是尽可能降低魂游难度,但这种降低只是对魂游而言。 从肉鸽玩家的角度看,这游戏太抽象了,首先就是游戏的地图是固定的,也就是说你需要背板,地图不变这就肉鸽不起来了,说白了就还是需要肌肉记忆,而肉鸽游戏最经典的成长要素呢,很抱歉,游戏的一些强力装备都是固定的,如果你想要通关这款游戏,你就得按照固定的套路和顺序走,请问肉鸽在哪儿? 在祝福,对,祝福是随机的,可TM诅咒也是随机的,前期如果不能很好的吃透祝福和诅咒这个机制,游戏很容易劝退肉鸽玩家,再加上那个恶心人的机关设计、黑瞎眼睛的地牢,就让人怀疑制作组到底想干嘛? 你如果想要降低魂的难度,就不要只改boss啊,关卡设计也改改啊,结果你的关卡完全是魂那种恶意的设计,特别是第一关完全就是恶趣味——喜欢我出门就被一个隐藏起来的机关捅穿然后掉到即死陷阱的体验吗? 脑袋和屁股完全分离,既要魂系的神髓又想要肉鸽的多变,结果就是这么一个缝合怪。 但是客观来说,这游戏也没有那么差,他的基础设计思路还是没问题的,如果去掉肉鸽要素,好好作为魂游设计,还是在及格线之上的,但是这种不合格的肉鸽设计就完全搅乱了游戏的味道,这就好像是月饼中间放辣椒,辣椒确实是很好的调味料,但放在月饼里总有点品味错乱的既视感。 总而言之,游戏充斥着不合时宜的野心和有些拙劣的模仿,以一个魂游的角度看他做的还可以,但以一个肉鸽游戏的角度看他完全不合格。
ЛЮТЫЙ КАЛ
This is primarily a roguelike game. The Soulslike and metroidvania elements are just flavor.
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Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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