
An unforgiving hardcore fantasy FPS dungeon PvPvE adventure. Band together with your friends and use your courage, wits, and cunning to uncover mythical treasures, defeat gruesome monsters, while staying one step ahead of the other devious treasure-hunters.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Reviews
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Reviews
After playing it a lot. Free and paid. I can say I couldn't recommend playing the game now. As simple as it is, this is overly unbalanced. Lobby is full of the same class (Barb 80% of the time and wizard 15%). Why? Because they continue again and again to up barbarian classes for no reason. This class can do everything except magic and it's the best in all things, damage check, armor check, hp check, mobility check, range? Check defensive option? Check, distance damage with throwable dealing damage? Check debuff speed on enemy buff speed on you? Check Grapple to close distance? check. breaking door and other object in one hit ? check. You got it by now, right? Then they decided to nerf the rogue because the same barbarian's players couldn't handle being landmined by a rogue. Because it was their only counter. Risky, but it can be killed by dealing with a large amount of damage in a short amount of time, and only a rogue could do that. Now they make rogue unplayable by nerfing it and barb's players are happy. They listen to the HR barbarian who complains, but they only represent like what 10 or 15% of the player base? Most players are free to play. Even more play only squire of PvE. Few play normal PvEvP even fewer play HR and EVEN fewer play in the same maps. So yeah basically they listen to the least percentage of players who complain instead of the majority one. I don't understand this dev anymore; their decisions are worseand worse. They shorten seasons to make more money on the seasonal pass. Also you loose EVERYTHING after each season so if you are a casual gamer DO NOT PLAY. Because everything you will farm will get DELETED after 3 months of games. They ALSO restrict maps for new players by adding gear restrictions. They peak 10k active players the first week of all seasons and after 2 weeks everyone is gone because this is still unsatisfying to play any other thing than barbarian or fighter class due to how broken they are.
The fact that they switched over to secure boot TPM 2.0 after people already bought the game is criminal. I shouldn't have to upgrade my PC for a game that isn't even actually doing anything about hackers ♥♥♥♥♥♥♥♥♥. Give me my money back Ironmace!
[h1] 新手历程 [/h1] [h3] 门槛为何高 [/h3] [b] 1. 难做的引导 [/b] 暂且不谈游戏内还没有新手引导,社区的教学也因为游戏机制的时常改变而难以深入核心。 [b] 何为核心? [/b] 玩之前你能想到躲避敌方游侠的箭,需要你下蹲+视角朝地上180°回旋? 这种匪夷所思的操作本就打破了传统第一人称游戏的,甚至大部分以fps为基础的玩家,操作习惯视角中心正对敌人。不过,铁锤已经把太多”机制“,诸如连跳,跳切,背包栏秒切武器护甲,等一系列邪道焚诀全移除了,对于教程来说,也是教不教都难办,毕竟人家还是抢先体验版本,机制都经常改变,更别说半壁江山的配装,更是每个赛季都在变化,教程的时效性太过受限,更别提玩家人数比起容易做教程的游戏还少。 [b] 2. 隐性的操作维度 [/b] 事实上,这游戏的战斗,对于新手来说,好似两个持械呆瓜大吼一声,走上去猛按左键对砍,生死听天由命,但这老ass有好装备,所以没打过。这b游戏是tm第一人称自走棋?无聊! 但游戏的单人solo战斗核心,在于[b] 视角控制,距离博弈,观察对手招式 [/b]。 [b] 关于拉扯 [/b] 出招变化是空挥第一刀,用第二刀的长距离来对敌,或者骗敌人出刀,利用敌人少一段的连 段直接all in? [b] 关于闪避 [/b] 蹲下时,你的上身是笔直的蹲军姿,只有当你操作视角看向地面,才算是蹲下埋头,所以你 得在视角下移,完全看不到敌人前,知道对手的出刀方向(左上到右下? 横砍?) 并躲入攻击死角,而不是我 一个shift直接大拉。 [b] 关于格挡 [/b] 需要你用刀刃架住对手武器击打轨迹,双方武器碰撞,而不是按住右键,体力条没空血不 掉。 [b] 关于距离 [/b] 以防你放弃博弈,直接贴脸对砍,武器刀把和刀尖命中伤害是不同的,也就是近距离的距离 把控直接转为伤害加成。 [b] 3. 绝对不平滑的变强曲线 [/b] 好了,基础战斗知识了解了,接下来你要面对的是: 喜欢直架?看我蹲下砍你腿 喜欢格挡?看我甩戳麦克雷 喜欢目押?看我拖刀居合斩 出刀的任何时候,刀命中敌人,就算攻击成功,所以出刀的瞬间侧对敌人,才抬手的攻击就能立刻碰撞到;即使戳击是突刺一个点,我突刺时甩一下视角,指针所在,皆是刀刃;加上攻击时可跳跃和蹲下,高手说这个观察对手习惯的博弈,新手说这是猜拳。[i] 荣耀战魂,骑士精神退出直播间 [/i] 你以为的进阶,是aimlab 6万->10万的线性成长? 其实是你心态,操作的一朝顿悟。 [b] 4. 左右脑互博的怪物 [/b] 作为占据新手时间90%的怪物,菜月昴来了都得哭的地牢,刺激的魂系战斗,在老手眼中,是日常打卡,pvp中,要么打之前一刀给踢死,要么需要时常贴一下怪物,或者隔几秒用头扫个地,打下卡。 大多数情况下,怪物都没有存在感(最尊重小怪的职业是游龙术) 背下小怪招式,这是绝对的熟练度门槛,但跨过后,就没后续了。跨不过?跨不过打差评卸载啊!(玩笑) 现在纯pve模式轮椅辅助,加上搜到的东西写轮眼一样即插即用,而不是只能换钱,所以体验感还是比跑刀好多了。 [b] 5. 占比80%的意识 [/b] 没错,过了pve门槛,熟练了近战对敌要点,那剩下的8个远程职业怎么办呢? 要享受游戏核心乐趣,也就是3人小队战斗,你还需要接触游戏中基础之上的职业,了解每个职业能做到的事。 横向对比moba游戏,一个职业要比一个英雄深太多了,流派和构筑所包含的玩法,也不是通过职业本身就能判断定位的,何况信息的获取不靠peek,不靠tab, 靠第一人称视角的观察,观察装备,武器,法术。从而为己方小队制定战术打法。没错,没有训练场的你,千辛万苦的迈过新手门槛,就会迎来剩下80%的,作为信息捕捉分析处理的门槛。 [h3] 为何小众 [/h3] 电脑里有一款鼠标指针移到人头上就能赢的游戏! 至始至终,dad都追随着它的核心游戏概念,冒险者小队的黑暗地牢探索。正如之前的介绍,选择第一人称这种代入感最强的视角,它也无愧代入感,[b] 面对陌生的小队,观察陌生冒险者的装备,武器,职业,余光扫过地牢环境,大片的黑暗中,是否还藏着第三队?汗液低落头盔,却计上心头。 [/b] 适应了大幅摆动的躲避,时刻观察战场的局势,作为老兵的你,是否会梦到牧师小姐中刀前最后的治疗?战士盔甲带着温度时,义无反顾的冲锋,而你空掉火球术时,那狼狈的逃窜。 新手是否会疑惑,为什么战士没有旋风斩,冲撞? 游侠没有浮空连击?中世纪职业者不是这样的,应该是我盗贼多端位移,却被法师冰霜控全场,还好我瞬狱影杀阵躲掉了阳炎射线,怎么这垃圾游戏,冲刺键都没有,大伙儿都是乌龟走路,敬老院打架,我缺的剑气这块儿谁给我补啊? 没错,这就是dad的选择,或许不高明,不快餐,但绝对融洽的游戏玩法,易于平衡而深度广度兼具的战斗体验,因可以参考dnd而极佳的可拓展性,保证了游戏玩法和发展的下限。 而代价就是,dnd的小众和偏冷兵器格斗的慢节奏玩法,对于大部分只想把鼠标指针移到敌人头上获胜的传统搜打撤玩家,确实难以兼容。加上前面提到的门槛问题,足以劝退大部分被题材吸引的玩家。 [h3] 走入黑暗 [/h3] 很抱歉,我不是高手,也难有小队。我难以提及除开近战单排玩法之外,游戏的核心,小队战斗,游侠,法术,等太多东西,会在你变成近战高手的途中,给你毁灭性的打击。即使在近战中,你身上熠熠生辉的铠甲,也需避开牧师,拐法,一刀术等太多职业玩法的锋芒,你终有一天会熟悉职业技能,学会团站布阵,群敌环绕之侧拿下冰霜飞龙的击杀,手中剑刃雷光闪烁,你会发现,并非神器曰命名,而是命你之名,授之以辉。 你看,要享受游戏,需要走过那么长的路,而且,路越来越黑暗。 你看,即使成为半神,刀身浴血,也会有封刀蒙尘,甚至随着游戏的终结,随着地牢坠入阿弗纳斯 你看,曾经功成名就,金榜题名,也会为了日子而解散小队,午夜梦回,酒馆的夜浇灌着你白日种下的云 你还愿意走入黑暗吗?
es muy divertido
Kill yourself
⭐⭐⭐⭐⭐ 10/10 – The only game where success feels stolen and failure is hilarious. Dark and Darker isn't a dungeon crawler. It's an emotional support group disguised as medieval fantasy. You load in thinking you're the main character. Five minutes later you're hiding behind a barrel because you heard footsteps and suddenly your entire bloodline is in danger. Every chest is a gamble. Every door is suspicious. Every skeleton is somehow an Olympic fencer. Every player you meet has either nothing... or enough gear to bankrupt a kingdom. The PvP is ruthless. The PvE wants you dead. Your teammates accidentally close doors in your face while screaming, "RUN!" and somehow those become your favorite gaming memories. Then there's the extraction. Nothing compares to finally finding incredible loot, hearing distant footsteps, and realizing you've never cared so much about opening a blue portal in your life. Your heart rate becomes a boss mechanic. You will lose everything. You will blame the game. You will swear you're done forever. Then someone says, "One more run?" And suddenly it's 3:00 AM. This game doesn't hand out victories—it makes you earn stories you'll be laughing about for weeks. Every successful escape feels legendary because every failed run reminds you how brutal the dungeon really is. If you enjoy high-risk, high-reward gameplay, unforgettable clutch moments, and the kind of chaos that turns friends into comedians and traitors in the same match, Dark and Darker is an absolute masterpiece. Now if you'll excuse me, I need to go lose my best gear to a goblin with perfect aim.
Poorly executed, clunky, boring.
Трудная судьба у игры. Цена чрезмерно высокая. Установи разработчик цену рублей в 500, захлебнулся бы успехом. А, да, трек в таверне обалденный, спасибо авторам.
Originally had fun with it, but now with the advent of AI being used for its development any goodwill i had evaporated.
Questionable anti-cheat deep searches through all files on PC, aggressively. Stopped playing after my anti-virus blocked Dark and Darker from trying to access my stored browser passwords mid round.. Sus