
PowerUp and BusterAttack! Despite the beauty of the Danmaku aggressive playing leads to victory in this Makaism Danmaku shooter. The Danmaku Garden awaits you. There's even a cat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
某東〇project風の弾幕STG、システムは風神録に近いパワー消費でボムを撃つシステムです。相違点はボムを撃つと全てのパワーが消費されてしまうところです。 ただ、比較的パワーが増えやすくボムをガンガン撃つプレイがしやすいので、難易度はそれほど高くないと思います。 〇方と比べると同じNormalでも弾幕の密度・速度共に高めですが当たり判定が非常に小さいので難易度に大きな差はないと思います。 どこかで見たことのあるような弾幕もちらほら……
One of the best shmups on Steam, easy. I never had a single issue with micro-stuttering and every spell card - safe for Devil Claw - was a lot of fun to solve and the final boss is satisfying to beat. Recommend for any Touhou fans since the bosses' attacks are stylized in a similar way with non-spells and spell attacks. For any traditional arcade shmup players it can be a harder sell and the story's non-existent, but as far as danmaku goes it's worth the price and is on a good sale frequently as well.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
refunded, bullet colours are same as background colours alot of the time and also the same as the green pickups at times, i cant seriously play this and have fun
Having now 1CC'd Lunatic mode and cleared all patterns with all characters in Challenge mode, I'm happy to say Danmakai has only grown in my esteem since I first played through its lower difficulties back in 2022. Unlike a game such as Karous, where going for its hardest challenges revealed some minor but pesky flaws, pushing Danmakai to its limits only further shows how solid it is all around. Even with the microest of micrododging, visibility issues are pretty much nonexistent (save for the grazing effect that can be the tiniest bit distracting, and the final pattern as Eldied having enemeis explode on you, but that's really pushing it). The scoring system is a lot of fun, borrowing from Touhou with its point item value multiplier and more specifically with the release system from 16, which I feel Danmakai executed noticeably better. I love how it rewards aggressive play, while still being able to force you into defensive play at a moment's notice if you don't play your cards right. Having a lot of lives can be a real safety net just as easily as it can be a desillusion as you watch your stock melt to a single pattern (which can happen at quite a few points, if you're not careful). Shmups in general excel at edge-of-your-seat moments, but Danmakai stood out to me a little bit for some particular scary setpiece patterns such as the cat god spell in stage 4, or the sick transition to the second part of the final boss when the music changes. Speaking of which, I still think the music is very much an acquired taste. It works well with the vibe of the game and the colorful action but multiple tracks and melodies are still a bit grating in my opinion. I touched a bit on this subject earlier, but I have to mention again how pretty this game is. Not only do the patterns give Touhou a run for its money, the art style hits just right and my god these might be my favorite bullets out of any shmup. If I made a shmup, I'd want to use exactly the bullet sprites from Danmakai. I'd go so far as to say it's visually perfect. I think the PC-98 era Touhou feel executed in a modern game works excellently while still being its own thing, and it's just incredibly pleasant to look at and play. Danmakai is a bit of a hidden gem and deserves the attention of any shmup player. Go play it!
デザイン、テンポは完璧。システムはまぁまぁのゲーム。 弾に掠る+エクステンドアイテム回収によってボムをチャージするシステム。1発しか溜めれなく、溜まるまでに時間がかかるのでボムでシーンを飛ばすことは基本不可能であり避けれる様になる必要がある。そこはいいと思ったのだが、本作にはRANKシステムがあり、プレイの中で上がっていきRANKが上がると敵の攻撃が強化されていくというシステムで、ボムでちょろっと、被弾でがっつりとゲージを下げる事ができる。その為、普通にプレイしている分には常にMAX状態がデフォルトの様なものなので、ゲージMAX時の攻撃を避けれる様に練習したいのに、被弾するとRANKが大幅に下がる為、練習にならない。プラクティスも最低RANKから始まるので通しの練習には使えない。ボムを連打出来ないかわりの処置なのだろうが、2回程被弾してしまうと練習にもならない糞みたいな弱い弾を避けさせられる羽目になるので物凄くストレスで萎えます。モチベーションが地に落ちます。玄人用の難易度だけはRANK固定なので、雑魚シューターも喰らいついて行けと言うことなのでしょうか。世界観、デザイン、グラフィック、テンポ全てに置いて完璧なレベルなのに、RANKシステムのせいで繰り返し練習しようという気持ちになれません。とても勿体無いです。正直RANKシステムは大嫌いです。 それでも、世界観デザインはかなり好みで、主人公達も気に入っていますし、今時このクオリティのSTGをリリースしてくれるのはかなり嬉しい事なので、次回作にも大いに期待しています。RANKシステムのヘイトが凄すぎて本心が分からなくなっていますけど、多分大好きなゲームだと思います。
◇概要 - いにしえの同人STGの香りが感じられる、縦スクロール弾幕シューティングゲーム - 弾幕STGにほどほど慣れている人におすすめ - 緊急回避の手段と攻撃力がトレードオフ ◇いいところ - 可愛らしい絵柄と、やや硬めのシステムを含めて全体的に手堅い作り ◇わるいところ - (個人的に)BGMが印象に残りにくい ◇よくもわるくもないところ - なし ◇評価&コメント ★★★☆☆ 人は選ぶけどよいゲーム
옛날 게임같은 그래픽과 직관적인 시스템이 장점인 게임 게임엔진은 GameMaker2이고 폰트와 텍스트는 편집 가능하다(셀프번역 가능). Extend로 Player를 얻는 기준이 명확하게 보이고 스킬(Bomb)을 그레이즈로 모아쏘는건 상당히 재미있다. extra 난이도까지 클리어 해봤고 개인적으로 normal보다 extra를 쉽게 느꼈지만 그 외의 단점은 없었다.
とりあえずワンプレイ 東方ライクだと思って期待しすぎるとあれこれ物足りないと感じると思います ゲーム性の部分はそういうSTGってことで良いんですが、 ・BGM ・背景(グラフィック?) この辺が物足りないな~と キレイダナーとかコノ曲イイナー!とかそういうのがあればGoodでした 特にBGMに関しては元より力を入れるつもりなかったのかな~と感じました 弾幕は「東方であったなコレ」っていうのも多くて良かったです ただ画面上部で全回収とかがなくて、爽快感がもうちょっと欲しかった あとボスの立ち絵は可愛いんですが弾幕にキャラの特徴などはあまり感じられなくて結果印象が薄かったのも残念な点でした 比較したレビューになってしまいましたが、東方とか抜きに純粋にこの値段の弾幕ゲーと考えると十分な出来なような気もします
Danmaku design and gameplay is very well done. My only complaints are that it's a bit derivative of Touhou in terms of scenario and that there's a few duds in terms of pattern design.
猫猫可爱!
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