No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
From the creative talent behind the genre-defining Burnout series, Dangerous Driving puts aggression back into the racing genre, recapturing the spirit of the past and taking it to a new place.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $29.99 | 333ratings | 68% | — | not modelled |
| $29.99 | 716ratings | 72% | — | not modelled | |
| $29.99 | — | 81% | — |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Xbox price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 98 | 84% | $1.79 | |
| — | 1K | 54% | $4.99 | |
| — | 2.7K | 70% | $19.99 | |
| — | 8.6K | 92% | $24.99 | |
| — | 1.1K | 82% | $39.99 | |
| — | 287 | 66% | $0.99 |