
Click! Drag! Pop! ~~~Stretch & Relax~~~DanceDouDoou is a Casual rhythm /Beat/Dance Simulation Game where you,and your fellow animals can practice dance move By Mouse Click and Drag. Just Dance along with your Favorite music and,Have Fun!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Dope.
ズンチキズンチキ♪
独創的過ぎて笑ったwwwwwwwwww
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
First 40 min of gameplay: https://www.youtube.com/watch?v=7lwCwK_zTsM I thought that this was going to be a pretty neat little rhythm game with a bunch of the little minigames displayed in the trailer. It turns out that the mini games in the trailer is the extent of the "gameplay". The rest is like a sandbox where you can set rhythms/patterns for your animal band to follow, sequentially hitting any of the objects which make different noises in the "overworld". It just wasn't very fun and I think I reached the limit of gameplay in the 40 minuites I spent. I think that there is some real creativity here - and I think that it's a neat idea - but I don't think the execution pans out properly. Would've been a lot more engaging, I think, if it had a LOT more mini games and each mini game unlocked a new item for the band to play with. I also think that the items I "unlocked" through the mystery box (??) all made sounds that didn't sound good - rubber ducks, soda bottles, etc all have their place, but you should start with like, basic instruments and work your way up to weirdness. I also didn't like that you had to essentially grind the minigames to unlock new items - seemed like 1 minigame p/item, and there's only 5 minigames. The dev clearly cared about this game - and I think drew all the art AND made all the music/sound effects - but at the end of the day it just wasn't fun to play, and there was no real satisfying objective. If the objective was to make cool songs with your band, I couldn't find a path towards it. It also, generally, seemed kinda broken ("trial mode" in the bottom right) and seemed like features were upcoming, even though this just got OUT of early access. A decent first stab at games, but I think that that passion that went into this could be better spent making something with more depth.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 93 | 88% | $0.99 | |
| $373 | 3 | 0% | $3.99 | |
| $33 | 1 | 0% | $1.99 | |
| $242K | 1.1K | 87% | $14.99 | |
| $76.1K | 900 | 72% | $2.79 | |
| $19.5K | 70 | 94% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325 | 50 | 68% | $0.49 | |
| $368 | 57 | 88% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |