
A strange letter came to the girl's hand, pointing to a vicious robbery and murder in Qinshan Port City more than a decade ago. Li Meiyuan, a 17-year-old female high school student, lives in depression and delusion all the time. She almost excludes everything around her.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好的游戏。真实感。很重要。很好,也很难。
玩到最后哭了 真好夏梧没死 神一般的作品,很难想象和衡水是同一个作者。
9/10。 作为一个推理游戏来说可以说神鬼二象性了,一方面它精彩地描绘了二十年间的几个大案,用几十个人的人生把它们串在了一起,从结局回看甚至说得上是巧夺天工;而另一方面,它的叙事以一个有妄想症的少女为主视角展开,理解上其实是有点困难的,毕竟明线暗线之间的切换实在是太频繁了,同时在结局上也不那么尽善尽美,因为最早的案件甚至成了悬案,而最后boss也没有明确地提是否伏法。 但作为一个avg,一个橙光游戏,一款视觉小说,它无疑是我见过的最牛逼的游戏之一了。它以改革开放初期作为背景,讲述了一个那个风云突变的年代人心和社会的变化的故事,也许一切都在变化,但不变的是爱。 -叙事风格,句尾语气词加到致死量了 -画面,ui(毕竟是老游戏了) -垃圾小游戏 +-推理有功有过,不多评价 +音乐,感觉像免费素材配出来的但还挺搭调 ++社会描写,结合时代,符合国情,讲好了一个中国故事 +++剧情,不剧透,真是个好故事啊 [spoiler] +++++女拳破防+100分 [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
蓝宝石般的被害妄想少女 / Damsel with persecutory delusion is a narrative-heavy psychological mystery developed and published by 橙光游戏 that blends visual novel storytelling with investigative adventure elements. At its core, the game is a character study wrapped inside a crime mystery, following a troubled teenage girl whose fragile mental state becomes inseparable from the larger mystery she is drawn into. Rather than relying on spectacle or mechanical complexity, the experience is driven by text, atmosphere, and player choice, creating a layered narrative that rewards patience and close attention. The story centers on Li Meiyuan, a 17-year-old high school student struggling with depression and persecutory delusions. Her internal turmoil shapes the lens through which players experience the unfolding events. When a mysterious letter surfaces, referencing an unsolved robbery and murder from years prior, Meiyuan becomes entangled in a web of secrets that blur the boundaries between paranoia and reality. The narrative structure deliberately cultivates ambiguity, forcing players to question whether what they are witnessing is objective truth or filtered through Meiyuan’s unstable perspective. Gameplay is primarily structured around visual novel mechanics, with branching dialogue choices and scene exploration forming the backbone of progression. However, the experience extends beyond simple reading. Players must gather clues, examine environments, and piece together information to advance the story. Deduction plays a significant role, as connecting narrative fragments and interpreting character motivations are essential to uncovering deeper layers of the mystery. This hybrid structure allows the game to feel interactive without shifting into action-heavy territory. Thematically, Damsel with persecutory delusion delves into mental health, trust, isolation, and the fragility of perception. Meiyuan’s internal monologues provide insight into her fears and suspicions, giving the narrative emotional weight. Rather than portraying her condition as a superficial plot device, the story integrates her psychological struggles into both character development and investigative tension. This approach lends the game a somber, introspective tone that distinguishes it from more straightforward detective stories. Visually, the game employs traditional visual novel presentation: detailed character portraits, static or lightly animated backgrounds, and scripted scene transitions. While not graphically ambitious, the art style effectively supports the emotional tone. Expressions and subtle visual cues help convey shifts in mood and trust, particularly during pivotal dialogue exchanges. The overall design remains accessible, focusing on clarity rather than visual extravagance. Pacing is deliberate, often leaning toward slow-burning tension rather than rapid plot twists. Dialogue sequences are extensive, encouraging immersion in character dynamics. Some players may find the density of text demanding, but those invested in narrative-driven experiences will appreciate the depth of world-building and character psychology. Choices made throughout the game influence character relationships and potential endings, encouraging replay to explore alternative narrative paths. One of the game’s strengths lies in its willingness to embrace moral and emotional ambiguity. There are no clear-cut heroes or villains; instead, motivations unfold gradually, revealing complex interpersonal conflicts. The branching structure ensures that the story does not feel entirely linear, even if major plot milestones remain consistent. Subtle shifts in dialogue and perspective can alter how events are interpreted, reinforcing the theme of unreliable perception. While the experience excels in storytelling and atmosphere, it is less focused on mechanical variety. RPG and strategy elements are present in thematic framing rather than deep statistical systems. Players seeking intricate gameplay loops or extensive combat mechanics may find the design restrained. However, this minimalism aligns with the game’s emphasis on psychological depth and narrative immersion. Ultimately, 蓝宝石般的被害妄想少女 / Damsel with persecutory delusion stands out as a reflective and emotionally layered indie mystery. Its focus on character psychology and investigative storytelling creates an experience that feels intimate and contemplative. By intertwining mental health themes with a crime narrative, it offers more than a simple whodunit—it becomes an exploration of perception, memory, and trust. For players drawn to story-driven adventures with branching paths and psychological nuance, it delivers a thoughtful and haunting journey that lingers well beyond its final scene. Rating: 8/10
橙光游戏还是厉害啊,果然只有更自由的创作土壤才能诞生更有张力的作品。作为一个90后老登,对游戏所描绘的那个年代太有感触了。我最喜欢这游戏的地方果然还是它以艺术的形式对房间里那头臭不可闻的大象进行的各种讽刺吧。如果非要说作者是为了一碟醋而包的饺子,那么那碟醋最可能的也是那头大象,而不是所谓的洗白一个十恶不赦的罪犯。其实结局的处理我觉得蛮好的,因为换作任何人处于女主的立场,都没可能坚定不移毫不犹豫地选择大义灭亲,所以这显然不是在给罪犯开脱,而是描绘了一种现实中最有可能出现的情况而已。罪犯是该受到法律的制裁而且也终究难逃制裁,但我想作者更希望玩家思考的是什么导致了这么多的人间悲剧,又是什么样的土壤酝酿出来了这些十恶不赦的罪犯?假如你能GET到这一层,那才算是真正理解到作者那碟醋到底是啥了。
三观歪到宇宙的结局
优作
我很喜欢妄想空间中经历的故事,这是游戏的一大特色。李美源最后真实的成长固然使游戏缺失了我想看到的癫狂与混乱,但是现实的条条框框反而衬托了妄想时的绚烂,使我更期待看到失常的美少女与甚至第一眼就觉得帅爆了的夏梧。总之,非常好的游戏体验,我入库第一时间开始玩,除了吃了晚饭一口气玩完了。拼图有点难,我拼了两个,后面都跳了。
精彩,良心之作,倒叙插叙天花板 个人觉得比衡水中学好玩
想立刻见到你🎵
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.6K | 533 | 86% | $3.99 | |
| $938 | 11 | 82% | $2.49 | |
| $4.1K | 17 | 41% | $6.99 | |
| $2.6K | 13 | 54% | $6.99 | |
| $461 | 2 | 100% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $154.6K | 312 | 96% | $11.99 | |
| $154.7K | 1K | 92% | $5.99 | |
| $154.7K | 573 | 91% | $5.99 | |
| $154.6K | 334 | 77% | $19.99 | |
| $154.7K | 703 | 79% | $11.99 | |
| $154.7K | 274 | 59% | $12.99 |