
Feel the exhilaration of fast-paced combat in your fully customized armored suit as you freely explore a deadly and dangerous world on land or in the air. Take on titanic boss battles with alone or with up to two other friends in online co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become the ultimate high-tech warrior in an action-packed new entry in the Daemon X Machina series. Fly into battle in your customized Arsenal, unleashing a variety of attacks tailored to your playstyle. Feel the exhilaration of fast-paced combat as you freely explore a deadly and dangerous open world on land or in the air. After taking down your foes, collect their weapons and equipment, and upgrade your skills to expand your options on the battlefield. Suit up for a dark sci-fi story where you can face the titanic boss battles alone or with up to two other players online. New and veteran Daemon X Machina players alike will find a worthy adventure in the latest from Marvelous First Studio.
Daemon X Machina’s high-octane armored action debuts on a new generation of platforms, bringing with it an epic sci-fi adventure, gameplay that’s accessible to newcomers, and an expanded scope sure to satisfy returning fans.
Cooperative multiplayer means you never truly fight alone. Team up with friends online to tackle the epic story and boss battles together.
Now a nimble suit of armor, your Arsenal can be fully customized both in design and in loadout, with the ability to craft or salvage new elements.
Explore an alien planet in your Arsenal as you battle against mechanical and organic enemies. Trek through the vast open world on foot, fly through the skies, or when all else fails, gallop on horseback across plains, swamps, mountains, and more.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.5Kreviews | 63% | — | $3.6M |
| $69.99 | 3.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
clunky controls, input delay, deeply confusing story right off the bat, somehow fast paced action with a really stiff awkward camera and bad lock on system
ストーリークリアしたので感想 ハクスラゲーとしては普通に面白いと思います。 それだけ… 前作とは違い、ロボットではなくパワードスーツみたいのを着たアクション ストーリー中盤以降には、ロボットにも乗ることはできるが あくまでパワードスーツの延長のようなもので、ワクワクはしなかったのが残念 せっかくのオープンワールドだけど、敵がちょくちょくいるだけで虚無感しかないマップなので オープンワールドである必要性があまり感じられないのもマイナス ストーリーに関しては、端折り過ぎて感情移入できない。 仲間にしても敵にしてもキャラの背景が全くないまま進んでいくので 悲しい過去の話されても「ふーん」みたいな感想しか出てこない 良かったのは最初に仲間になる【おやっさん】みたいな立ち位置のフォージとトビーの話だけかもしれない… オープンワールドでハクスラして装備を強くしていくのが好きな人にはオススメですが それ以外にはあまりって感じの作品でした。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 8.2K | 92% | $12.49 | |
| $3.6M | 2.4K | 55% | $19.99 | |
| $3.6M | 59.2K | 87% | $2.49 | |
| $3.6M | 17.5K | 84% | $9.99 | |
| $3.6M | 2.4K | 75% | $44.99 | |
| $3.6M | 10.5K | 89% | $9.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3K | 6 | 33% | $19.99 | |
| $9.1K | 21 | 57% | $9.99 | |
| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $27.99−60% |
| 21ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这一代机甲变装甲后任务性能大幅下降,尤其是机动性和坦度,同时射击武器自然命中率也更低,大部分情况下,近战比远程可靠且伤害高。 装备等阶分的很清楚,根据剧情推进解锁地图,能获得的装备等级随之提升,每次提升都是阶梯性的,提升等阶是能明显察觉到伤害提升的,除此之外,每次获得新装备感觉基本都没什么提升,导致实际探图的驱动力很弱。 这一代不朽机甲的设定都是生物转变,不直接掉装备,掉设计图和因子,而且杀死大概率不留尸体约等于白打。不用短刀和弓补最后一刀,体感留尸体的概率只有二三十,用短刀和弓补刀,体感掉率有八九十,这就导致到终盘前,野外刷怪就很没必要,提升不大,操作繁琐,收益低。 兽型怪掉设计图,装备还要造,为此要挖矿,这个挖矿就非常鸡肋。兽型boss也是掉的设计图,相当于你本来打一次boss调一件装备,现在变成打两次boss才能造一件,虽然刷多了属性不好的可以不造,但这个设计就是强行增加工作量。 人形怪倒是能直接掉装备,跑图路过倒是可以顺手打一打。 boss刷起来还有一个问题就是掉落一般是三选一,但实际上因子和核心会占位子,实际人形怪装备二选一,兽型怪只有一个可选项,刷到后面不一定出你要的部位,出了属性可能也不好。就比如武器,伤害的偏差值最好和最差甚至能大于1.5倍,差太多了,如果追求一个比较好的属性,要刷非常久,大概率还刷不到极限,这个游戏给的数值看上去是没有什么给定极限,哪怕是A和A之间也会差不少,不直接给数值范围而是只给字母概括,真的是糟粕设计,这样还不如一代直接数值统一锁死就完事了。 剧情的boss还好,终盘boss数值都用脚填的,一个boss四个等阶,同模换色堆数值就行了,都是血牛一刷一个不吱声。 这个信标设计就很不合理,激活的信标你到了附近不会自动提示,你需要先根据地图形状确定大致区域,选择指定该激活后的信标,然后有目的性的特地跑一趟。实际掉落和普通的人形怪没什么区别,虽然好像个别装备只有这个途径出,但强度上并没有什么差别,为了信标特地去跑一趟收益和投入不成比例。 载具功能和挖矿一样鸡肋,驾驶手感稀烂,四轮车和摩托车轻的不行像没重量,平地一个小坡能直接颠飞空中失衡,有两块小石头又跨不过去。同时转向性能又极差,就算减速也转弯转不过来。整体载具移动效率还比不上最慢的兵装在空中推进。
80%セールという事で購入しましたが、それでもつまらないと感じてしまったのでおススメしないです。 1時間くらいで返品してしまった。 まず冒頭からほとんど棒読みな感じのムービーが始まり、いきなり戦闘なのですが、なんていうかすごく軽い感じの銃撃戦と、テンポがイマイチ遅い斬撃戦の繰り返しです。長い長いチュートリアルが終わると、またしても棒読みボーイが登場し、そこからオープンワールド操作になるんですが、ここでも戦闘のテンポが悪い。敵を倒してそいつから武器を奪う(拾う)ことになるんですが、いちいち吟味しないといけない、その場で数字比較などは出るんですが、攻撃力は上がるが連射速度が落ちるなど、当然武器の特徴をつけてあるので「どっちがいいかな~」と悩んでいると残りの敵からバチバチ撃たれてアイテムピック解除。結局周りの敵を全部倒してから一気にアイテムを拾いに行くんですが、戦闘の間も当然移動しているので、敵を掃討した後に、敵を破壊したとこまでイチイチ戻って回収、という動作があります。しかもそのたびに性能でどっちがいいかな、と迷う。ここに非常にテンポの悪さを感じてしまった。ハクスラにするなら、アイテムはとにかく全部拾って、例えばアップグレード基地みたいなとこで吟味しながらビルドを考えるというやり方の方がいいと思う。 唯一良かったのは、空中ホバリングがスタミナ関係なくずっと継続できるとこ、そしてブースト継続ダッシュ(こっちはスタミナによる上限時間があるが)ができるとこくらいか。しかしそれでも、全体的な操作があまり滑らかでなく、処理落ちや最適化不足という事ではなく、キャラの挙動としてカクカク感を感じてしまった。 前作が、どうしてもアマコアと比較してしまい、いろいろ劣ったところがあった。今作は一気に方向性を変えてきた感じはありましたが、やはりどこか足りないという感覚がぬぐえず返品ボタンを押す羽目に。
操作感が絶妙に操作しづらい、武器が微妙 ストーリーがわざとらしい メカスーツがそんなにかっこよくない(プロポーションの問題?)
This has been an amazing game so far. I have read most of the other reviews. Most of the issues seem to be: 1 - You aren't a proper mech like the original game. 2 - The camera can go a bit crazy. For number 1, I thought that at the beginning, but I actually grew to prefer the "mechsuits" of the current game as I prefer the scaling. For number 2, I do understand this, but I haven't found it an issue. This has been one of the most enjoyable games I have played in recent times, and is one of the reasons I recently got Steam. Totally recommend!
对怪猎的劣质模仿,没有怪猎的命得了怪猎的病,谁玩机甲是奔着共斗来的,一代的优点一个都没继承,boss全是多动症一飞800米远近战打不了一点,已经刷到快全身红装毕业了,拿的还是轮椅激光拳套依旧找不到爽点,一个耍宝游戏都刷满级了,依旧还是要按套路来,该上火的上火,该上毒的上毒,简单一句话概括就是1级用木棍打小龙虾,100级还是用超级木棍打无敌小龙虾。
boss會閃躲到空氣牆外面, 只能等boss再飛回來, 超好笑w
After Silksong came and conquered the minds of nearly every gamer(except others and I) excited to finally trying it out after years of patience, there were other games that were unfortunately left hanging on the same day of release. [b]Chronos New Dawn, Shuten Order, Daemon X Machina: Titanic Scion(DxM:TS), Hell is Us.[/b] I felt it was time to try one of these and see how it holds up. I picked DxM:TS since I love mechs and I had previously played the first entry years ago. And I gotta say it feels like an amalgamation of a host of varied games picking minor and major things. A little bit of [i]Nier, Xenoblade Chronicles X, Armored Core, Halo, Iron Man, Sekiro[/i] and a favorite film of mine from actor Clive Owen in my 10/10 films grabbed my attention. A dartboard full of these ideas and it left me after the end credits rolled leaning on positive, but still frowning a tad due to the mixed feelings I had during my playthrough which I will detail later. First the premise. Many years after the events in the first game. There exists a conflict between Outers and humans. Outers are beings who have gained special abilities using femto. Outers are rejected by human society and have suffered with cruel treatment due to the humans. Our story begins hundreds of years after the great war between humans and Outers. Humans lost and thus we need to follow the Outers rule who have dubbed themselves the Sovereign Axiom. The remaining humans who resist such a strict military regime are called Reclaimers. We follow the story of one who is a member of the Axiom and must somehow escape a space station, what happens thereafter intrigued me enough to keep going until the end credits. To make this easier for those who are into Universal Century Gundam it’s a tiny bit similar with Zeons against the Earth government 0079. I'm bringing the Gundam example because I started watching it recently and couldn’t help notice some broad parallels when you compare newtypes and Outers too. But I digress the TL: DR is basically a civil war ala X-Men vs humans ish in the far future for a light surface level comparison. First I want to say right off the bat the storytelling is leagues better than the previous one. More tighter, more digestible than the anime-like DXM 1 who loves spewing monologues like no tomorrow about some ideals, and villains waxing poetically with no meaning. Equaling useless text. Here we don’t receive any of that bullcrap. The cast is serious, the antagonists are a real threat, stakes are pretty high and the boss fights continue to be an excellent tug of war, which I'm relieved they kept that aspect from the previous entry. Antagonists in particular deserve special mention due to how the game contextualizes them and while it could be better which I will note further in my mixed feelings. We don’t quite have memorable antagonists in mech games [url=https://backloggd.com/u/Detectivefail/list/mecha-ranked/]I've played thus far.[/url] So this was an eye opener in ways they retool a familiar premise and the segments we the main cast go through to see the end. A likeable diverse main cast, one in particular actually butts heads with us instead of glazing or already treating us with respect. Finally someone with the balls to be skeptical to us! And be Suspicious! And likewise our main character can be a grumpy, sassy, takes no sass with interesting dialogue options to be gruff, an ‘a’ hole, or the usual plain goody two shoes response. I also dig the silence as an option too. As if I can’t deign this with a response so I’ll be silent. I do recommend completing their sidequests to learn more about them, maybe you might get a kick of the responses you make during conversation and outcomes of the assignments. Gameplay is more powered armor but still kinda mech because it barely fits and I shouldn’t say anymore due to spoilers. But for those who have watched a certain all time favorite in mecha from Gainax then you may have an inkling what I may be alluding to. Funny because I predicted something like this would occur months before release. But to sum up the gameplay it feels downsized to encompass the human element in animation form in conjunction of the Outer vs. Human premise, while broadening horizons. It’s a bold shift I dig from the mech sizes. One of the cool features the sequel has are slapping genes factors onto your character. Think of these as special power ups to enhance your character from passives, unique weapon abilities like I said above and special abilities such as: Going invis, hacking, mind control, heavy kick, auto dodge, powered up state etc. Genes are pretty fun to have and you can mix and match them to your liking and farm them if you wish to gain higher levels in your respective categories. [h1]Cracks in my Mech! - Mixed Feelings[/h1] Falling down invincibility & Jank. Weirdly enough getting knocked down incurs an invincible state for you and enemies. Around 4 to 5 seconds, this isn’t a problem early on. But during early game if you can’t evade properly or get blasted off your feet it becomes a tedious struggle to get back on your feet. MMO quests with some exceptions. I’ve played FFXIV, and know MMO quests by the dozens, with boring assignments inside. DXM: TS sadly fits the bill in regards to this with some racing, escorting, killing monsters, retrieving items, with most of them being simply earning money and some equipment with some chip modules. If that’s not enough you’ll encounter repeatable quests too. The best sidequests I feel should make the player feel something, let them learn a lesson, engage them with worldbuilding and offer intrigue or perhaps something about villains hohoho. So I'll list some notable ones to cut through the meh ones. Copy Paste Level design in linear corridors and somewhat in overworld. God my pet peeve in gaming is reusing content in a lazy way than offering clever use of reusing old content. Once you’ve seen the first rocky cavern, facility you’ve seen them all in the game. I’m not joking. Everytime you’re subjected to exploring an underground cavern you’ll see the same glowing rocky walls with the same color palette and textures. [h1]A Titanic but Gentle Reminder[/h1] There’s nothing wrong with trying out one of the most anticipated games, especially if you’ve been waiting for it. But I always feel a bit sad about other games also deserving the spotlight and attention that have been overshadowed because of a shadowdrop announcement. Some have called Silksong’s release date reveal as ‘a little [url=https://www.rockpapershotgun.com/hell-is-us-lead-says-silksongs-short-notice-release-date-was-a-little-callous-even-if-hes-happy-they-didnt-delay-it]callous[/url] and many other indies have decided to delay their respective games because of the [url=https://www.gamesradar.com/games/jrpg/dropping-the-gta-of-indie-games-with-2-weeks-notice-makes-everyone-freak-out-devs-wanted-to-fight-silksong-but-its-added-another-body-to-its-kill-count-with-delay-of-persona-inspired-tactics-rpg/]"GTA of Indies"[/url]is finally launching. So it becomes hard for indies who are to make a break become blindsided by bigger sharks looking to grab the 1st of a consumer's interest. Hell this year alone had Elder Scrolls: Oblivion Remaster doing the same with another indie [url=https://www.gamespot.com/articles/game-release-overshadowed-by-oblivion-remastered-is-jokingly-being-re-released/1100-6531174/]jokingly being re-released.[/url]As someone who tries to look for hidden gems in gaming and indies I want to give a gentle reminder to remember the little fellas out there, the other indies, obscure, old, and AA games are worthy of your attention too if you’re interested. And Titanic Scion at least in my opinion scratches the mech aspect in ways we don’t receive in the niche genre. 7/10
This game is more fun than it has any right to be, I am not sure the negative reviews are justified
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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