
Step into the world of D-topia in this gentle-paced puzzle adventure. In D-topia, life is curated by artificial intelligence to maximize happiness. As the newest Facilitator, it’s up to you to solve puzzles to keep the D-topia residents happy and the facility running.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a future where happiness is curated by artificial intelligence, in this gentle-paced puzzle adventure.
The Utopia Project was created in the interest of maximizing human happiness and comfort. As the newest residential Facilitator at D-topia, your role is to resolve issues around the residential community. Tackle fun logic-based puzzles to resolve mechanical issues and keep the facilities running smoothly and meet the many vibrant residents, each with their own unique story and personal struggle.
But what happens when problems go beyond the mechanical? How will your choices impact the wellbeing of the residents, and the future of humanity? In a world of curated happiness, what does it mean to find purpose?
A Gentle-Paced, Reflective Adventure: Unwind in a calm, yet thought-provoking journey to discover what happiness truly means.
Clever, Integrated Puzzles: Tackle satisfying logic puzzles that connect to the heart of this gentle-paced adventure.
Meet D-topia’s Residents: Gain their trust, discover their stories, and shape their futures in unexpected ways.
Your Choices Matter: Guide this artificial intelligence-managed utopia toward joy or despair through your decisions.
Step Into Two Worlds: Move between the bright, public reality and the hidden “Block Side” to fix glitches and uncover secrets.
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 160reviews | 88% | — | $62.6K |
| $19.99 | 61ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
an ejoyable game. no as creepy as it could be. but brings up good points. liked the story and puzzles
퍼즐풀고 퍼즐풀고 퍼즐풀고 밥먹고 밥먹고
플레이 타임이 길지는 않음. 나름 철학적인(?) 주제의식을 생각나게하는 스토리라인임. 개인적으로는 마음에 들어서 평가까지 쓰는데, 그렇다고 막 엄청 깊고 심도있는 주제냐고하면 그정도는 아님. 가볍게 하기 좋음. 퍼즐은 퍼즐게임을 안하는 저도 무난하게 혹은 어려운 난이도라도 머리 조금 쓰면 클리어 가능할정도로 어렵지 않음. 그리고 블록사이드에서의 트로이드들(이 작품의 AI로봇들) 대사가 의외로 재미있음< 플레이하면서 버그는 한번도 못봤음. 사양 자체가 높지도 않고 게임 구성도 복잡하지는 않으니. 한가지 아쉬운 부분이라면 블록사이드 전환하는 기계에 왔다갔다 하는 동선이 불편하다고 할까.. 뭔가 조율사 전용 '장비'를 착용하고 빼고 하는 식으로 전환 했으면 더 편의성이 좋았을 것 같음. 나름 조율사라는 직종이 쓰는 '도구'같은 부분에서 다른 NPC와 다르게 전문성도 있어보였을텐데.. 근데 이 게임은 이걸로 완성 빌드일테니 그냥 그러려니 해야할듯.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
| $19.99 |
| 8ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came for the puzzles but stayed for the story. It is a lot more slice-of-life than I originally thought, but between beautiful imagery, moral dilemmas and intriguing characters with evolving personalities, I felt myself roped in to this universe and played it exclusively (which is very rare for me) I loved finding the mice and solving their puzzles, and the balance between the types of puzzles kept it fresh. I can see myself playing through this to achieve 100% and look forward to more games like this!
D-Topia is a comfy cozy puzzle game with adventure elements. The puzzles are in the very easy to easy difficulty, so nobody should have actual problems solving them. Solving puzzles gives you money that you can use to buy decorations for your home or differend food items or meals. To my mind the games biggest point is the story, or better the story that isn't directly told. The directly told story points are all slice-of-life like sequences with a set of about 10 different characters with their own quirky characters. Each of them trying their best to fit into D-Topia and getting your character in more or less trouble. Personally I found these nice but also quite shallow. There is often one quite obvious "good" solution to the situation and some other worse solutions. I found all of the characters very relatable and lovable (even the bad ones) but I'd love to learn more about them than just the bit that is currently available in the game. For some characters it felt like I've barely got to know them before the game ended even though I was at a maximum relationship level with them. On the other side I liked the topics that the game covers while not directly talking about them. These topics are often of a more philosophical nature ([spoiler]What is happiness? What makes you human? What means freedom in a carefree environment?[/spoiler]). I would have loved to see the game emphasize these topics a bit more in the last third. I already mentioned the decorations for the players home, besides these there are a few other colelctibles and achievables that players who like to 100% a game might find engaging. All in all I had a good time with the game. It has a few flaws (e.g. what characters actually have something interesting to tell you is not communicated at all - so you're talking to everybody everyday and listen to a lot of unimportant things) but the presentation and the cozy sci-fi atmosphere are well worth it.
A good story with interesting characters, that went places I did not expect. Gameplay was very simple, but didn't get in the way.
五个小时好结局达成了,准备收集全成就才发现这游戏才发售一周,没攻略给看 总体玩法就是解密+收集对话,七天时间每天都有剧情事件发生,对话与否和对话的选择会影响角色的好感。 解密难度较低,地图不算大,跑图会有些重复无聊,没有自由视角,视角随着人物移动而改变,但画风治愈 主线探讨“为了大多数人类的幸福是否值得牺牲少部分人的幸福?” 你的选择即是这个问题的答案,同时也将改变这座乌托邦城市和结局的走向 文本总给我一种我在玩galgame的感觉,一个劲对话刷好感攻略角色 说实话做的还不错,尤其是关于姐妹花和神秘阴郁少女的部分,氛围还是比较沉重的 68的售价我认为是偏贵的,没那么大体量,推荐打折的时候再入 不太喜欢的方面是他这个雷霆饿肚子,必须按时吃饭不然走不动路,不吃饭就一直强制提醒你 虽然能选择天数但是没有存档,选错了不能回退就很头疼。 还有雷霆尴尬的一对一私密空间对话,这个真得优化优化
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 主角志郎在这里没有名字,只有编号046。每天吃早餐、去工厂工作、处理社区故障,再回到自己的房间。工作里的数字拼板就是主要解谜内容,根据数字和线条之间的关系完成排列,难度不高,后面会加入几种变化,但始终谈不上烧脑。除此之外,还有一些故障处理、探索、NPC对话和好感互动。 甚至连赚钱都有点像一种“假装自己在生活”的机制:做完工作拿邦币,买家具,把一成不变的房间布置得更像自己的家。 刚开始会觉得这种日子其实挺不错。 AI把吃饭、住房、工作乃至幸福都安排好了,人只需要按照既定的轨道生活。可随着志郎认识越来越多居民,事情开始不对劲——那些不愿意接受这套生活方式的人,并不是因为犯了什么罪,而只是显得“不合群”。 这时候再回头看046每天做的那些数字拼板,感觉就变了。 它原本只是工作,做完领取报酬;可放到这个世界里,它也是所有人日复一日维持同一种生活的缩影。这里没有强迫你幸福,而是把“不幸福”本身变成了一种异常。 这也是《D-topia》比单纯讲“AI统治人类”的故事更值得琢磨的地方。 可惜玩法本身没有撑起太大的深度。谜题简单,日常流程有重复感,NPC好感和多结局更多是给剧情增加变化,二周目的吸引力有限。作为解谜游戏,它确实比较薄。 但作为一部披着解谜外衣的科幻叙事,《D-topia》把“乌托邦”讲得不算复杂,却有一个很具体的切口: 如果一个社会真的能让绝大多数人幸福,那么为了照顾那少数不愿意接受幸福的人,还值得破坏这份稳定吗? 游戏没有替你算这笔账,而是让志郎自己走进去。至于答案,可能就在你愿不愿意继续做那个046里。
哇我超级喜欢这款 我玩的是烂好人模式 谜题很有意思需要一些逻辑推理能力 简笔勾勒天然纯真的画风超爱wwww 人物感情也很细腻 很有日本公司的特点()
こういうので、じゃあなくて、こういうのがいいんだよ。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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