
Step into the world of D-topia in this gentle-paced puzzle adventure. In D-topia, life is curated by artificial intelligence to maximize happiness. As the newest Facilitator, it’s up to you to solve puzzles to keep the D-topia residents happy and the facility running.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a future where happiness is curated by artificial intelligence, in this gentle-paced puzzle adventure.
The Utopia Project was created in the interest of maximizing human happiness and comfort. As the newest residential Facilitator at D-topia, your role is to resolve issues around the residential community. Tackle fun logic-based puzzles to resolve mechanical issues and keep the facilities running smoothly and meet the many vibrant residents, each with their own unique story and personal struggle.
But what happens when problems go beyond the mechanical? How will your choices impact the wellbeing of the residents, and the future of humanity? In a world of curated happiness, what does it mean to find purpose?
A Gentle-Paced, Reflective Adventure: Unwind in a calm, yet thought-provoking journey to discover what happiness truly means.
Clever, Integrated Puzzles: Tackle satisfying logic puzzles that connect to the heart of this gentle-paced adventure.
Meet D-topia’s Residents: Gain their trust, discover their stories, and shape their futures in unexpected ways.
Your Choices Matter: Guide this artificial intelligence-managed utopia toward joy or despair through your decisions.
Step Into Two Worlds: Move between the bright, public reality and the hidden “Block Side” to fix glitches and uncover secrets.
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 160reviews | 88% | — | $62.6K |
| $19.99 | 61ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful game. It is a mirror of the heart. I was a bit surprised by the ending, but it was still great (I've chosen the zoned-out girl, by the way). The nice thing is that you don't get penalised for being trusting (trusting Nora is the only way to make both twins survive). Additionally, it's one of those rare cases where the AI isn't evil in some way, and... I'd say this isn't really a dystopia, since you can make people think on their own and everyone's happy. The only thing I'd criticise is the movement (it just sometimes feels too slow) and the puzzles on the 4th and especially the 6th day. They're a bit too hard and unintuitive in my opinion. But otherwise... A beautiful game.
Gioco carino, mi aveva affascinato per l’aspetto dei rompicapo e per la “vista alternativa” del mondo di gioco. Giocando ho però scoperto che il gioco è più incentrato sulle relazioni che si costruiscono con gli altri giocatori che sull’aspetto rompicapo. Ciò detto, il gioco mi è piaciuto, un rilassante passatempo, sia per musiche che storia. Lo consiglio.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
| $19.99 |
| 8ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute enough game, only about 10 real hours of content if you like exploring and talking to unimportant NPCs. Basically a graphic novel with puzzles. The three endings remind me of Undertale's pacifist, neutral, and genocide endings. You basically make the morally right choice everywhere, make the morally wrong choice everywhere, or sacrifice some for the last achievement. The story didn't have quite the impact I was hoping for, and lots of dialog gets repeated across good and bad choices. The puzzles were ok, but I think I only struggled on like two of them. I can at least say I enjoyed my time with it. Not seeing any replayability though.
面白かった。 「こういうライトな感じでいて、実は不穏なやつなんでしょ?」とか思っていましたが、そんなことはあんまりなかったです。 多少ないことはないけど、私の想像していたレベルより相当柔らかいものでした。 そういうメタ読みで警戒する人でも全く気にせず遊べると思います。 簡単な(ちょい難)パズルをやって日銭を稼いで、住人と話をして、 軽いパズルを挟みつつストーリーで発生したトラブルを解決して、といった感じのゲーム。 トラブルを解決すると「これからどうする?」という脳内会議パートにうつります。 ここで自問自答(の選択肢を回答)していくと、その日は終了となります。 この導き出された結果によってエンディングが変化することになります。(たぶん) ハッピーエンドに到達しましたが、そう難しいことではなく、 事実を評価して、どうするべきかと回答していたら楽勝でした。 ただまあ、私としては本意ではない選択も多少ありましたけど。 (「それ、私の仕事か?」っていう) キャラクターも人間味や親近感があり、とても良かったです。 シナリオはまあ、そういう結論になるよなあ、って感じ。 割と予想がつくだけに驚きはなかったです。 判定としては甘々なんですけど優しい世界に触れたかったので、オススメ寄りで。
Insgesamt ein sehr gelungenes Spiel, das seinen Preis definitiv wert ist. Allerdings würde ich es sehr begrüßen, wenn man nach dem 7. Tag noch etwas weiterspielen könnte, um die volle Ausstattung für die eigene Wohnung zu bekommen (ohne die Level7 ID verkaufen, und demnach jemanden töten zu müssen).
I came for the puzzles but stayed for the story. It is a lot more slice-of-life than I originally thought, but between beautiful imagery, moral dilemmas and intriguing characters with evolving personalities, I felt myself roped in to this universe and played it exclusively (which is very rare for me) I loved finding the mice and solving their puzzles, and the balance between the types of puzzles kept it fresh. I can see myself playing through this to achieve 100% and look forward to more games like this!
하루짜리 라이트하게 즐기기엔 괜찮은듯
this is one of those indie games i will be thinking a lot about
퍼즐풀고 퍼즐풀고 퍼즐풀고 밥먹고 밥먹고
그래픽, 색감과 캐릭터 디자인이 너무 마음에 듭니다!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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