
Step into the world of D-topia in this gentle-paced puzzle adventure. In D-topia, life is curated by artificial intelligence to maximize happiness. As the newest Facilitator, it’s up to you to solve puzzles to keep the D-topia residents happy and the facility running.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a future where happiness is curated by artificial intelligence, in this gentle-paced puzzle adventure.
The Utopia Project was created in the interest of maximizing human happiness and comfort. As the newest residential Facilitator at D-topia, your role is to resolve issues around the residential community. Tackle fun logic-based puzzles to resolve mechanical issues and keep the facilities running smoothly and meet the many vibrant residents, each with their own unique story and personal struggle.
But what happens when problems go beyond the mechanical? How will your choices impact the wellbeing of the residents, and the future of humanity? In a world of curated happiness, what does it mean to find purpose?
A Gentle-Paced, Reflective Adventure: Unwind in a calm, yet thought-provoking journey to discover what happiness truly means.
Clever, Integrated Puzzles: Tackle satisfying logic puzzles that connect to the heart of this gentle-paced adventure.
Meet D-topia’s Residents: Gain their trust, discover their stories, and shape their futures in unexpected ways.
Your Choices Matter: Guide this artificial intelligence-managed utopia toward joy or despair through your decisions.
Step Into Two Worlds: Move between the bright, public reality and the hidden “Block Side” to fix glitches and uncover secrets.
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 160reviews | 88% | — | $62.6K |
| $19.99 | 61ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like story games and puzzle games, this is a game you may enjoy, for twice the price it should be. With being able to play the full game in less than 10 hours it makes me wonder how you can justify costing 20 dollars, and the puzzle aspect is uninspired at best with very little growth as you go through the game, new mechanics being shown... barely, you're better off going for the "sit on every bench" achievement honestly
世界観は楽園だけど、ゲームシステムは楽園ではない。(トロコン済 キャラクターや世界観の雰囲気は良いものの、様々なゲームシステムが不親切過ぎて人に勧め辛い。 【システムの不満点】 ・オートセーブ、手動セーブがあるのに一つのセーブ枠に集約しているので、手動セーブの意味を成していない。オートセーブはオートセーブ枠、手動セーブ(セーブ枠5個くらい)は手動セーブ枠に分けて保存させて欲しい。 ・ノーマル、バッド、ハッピーエンドの周回が必要なのに、ストーリーに関係ない収集要素(ネズミ、インテリア)を毎週一から収集し直さないといけなくて面倒。一度収集したアイテムはリセットせずに引き継いで欲しい。 ┣ハッピーエンド終盤に手に入る「マスターキー」も今更貰っても嬉しくないので、これも引き継いでほしい。 ┗ハッピーエンド終盤に手に入る「パーフェクトスーツ」を装着してブーストでフィールド内を高速で移動させてほしい。 ・毎週、同じパズルや会話を見ることになるので、一度クリアしたパズルや見たストーリーはスキップできるようにしてほしい。 ・よほどの事がしなければ初回でハッピーエンドに行きつきやすい作りになっていて、最初にハッピーエンドに行きついてしまうと心理的に残りのノーマルやバッドエンドもプレイしようという気になり難く、大半のプレイヤーは1週目のハッピーエンドで満足して途中離脱し易い。せめて、最初はノーマルとバッドしか行きつかないようにし、両方クリアしたらはハッピールートに解禁にした方が良い。(心理的にハッピーエンドを迎えさせようと思わせるために)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
| $19.99 |
| 8ratings |
| 96% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun puzzle game. Curious where the story is going
A story-focused sci-fi adventure game about a utopia/dystopia. Very nice visuals, some cool ideas, the story and characters are interesting, although can be silly at times (the whole lore around clones was a huge challenge for my suspension of disbelief - and I'm a JRPG fan, mind, there aren't many people more deluded than us). There are puzzles, yes, most of which can be skipped, but the majority of gameplay is walking around and talking to people. Fun and well-made but lacks "something" that would really make it memorable for me personally. Aside from the visuals at least. [spoiler]Objectively:[/spoiler] 7.9/10
[h1][b]安纳普尔纳影级叙事解密游戏《都托邦》:为人类还是为人性?[/b] [/h1] [hr][/hr] Annapurna Interactive最富盛名的游戏,《艾迪芬奇的记忆》当属一份子。如果说《艾迪芬奇的记忆》是它们笔下的《百年孤独》,见证着一代家族荒唐而又奇崛的早夭,那么本作《都托邦》,就是[b]素净但又充满隐忧的《1984》,当所有人都被鼓励幸福,却无法让人真正幸福[/b]。】 似乎从功利主义的人类存续角度来看,顺从AI对于人类的有序编排是最优解,因为希望人人幸福的世界,所有的喜怒哀乐都将被精准判别,[b]不幸福的音符像是社会的病灶[/b],让所有人开心的秘诀便是,消除所有的不开心(所有意义上)。 顺应机器预设的幸福路径,人类可以至少沉于乌托邦的幻梦中存续,但在这片世界中,男主志郎只会被称作“046”,人们在[b]AI的辅益下已无需工作,日日早起,享受定额配给的早餐,前往工厂做工以及在这简素世界的五个场景中切移[/b],组成了一日,甚至是一辈子的循环。因为这么做是被要求的,这样的要求让他们过着不必担心衣食的生活。 所以[b]多数人默许了这些“完美的一天”日复一日的循环[/b],因为这样做和不这样做没有区别;更因为,这篇净土上没有不这么做的人,[b]不这么做的人被视为异己,可能倏然一天就消失不见。[/b] 当然,这些被抹除的人类绝大部分不是穷凶极恶,而是它们与这个世界[b]保持了一定的异质感[/b],这份格格不入的地方,或许是被称作人性,有些人,选择主动离开。 046号或许也是因为遇到了这些[b]奇怪的人,而逐渐觉知到,自己不应是被机器人统一命名而监视的一串数字,[/b]他的名字叫做志郎,在与NPC好感日增的过程中,他也成为了天堂中的异数. 分明只要做好工厂的本职工作就好了,我相信志郎可能也后悔过,希望自己能回归到一切都不知情的046时代,因为至少保持无知地拧于社会的机括之上,成为一轴固定的螺栓,至少也是有种稳定的幸福感。比如说,[b]完成当日的数字拼板解密,甚至多加加班,赚取邦币后购买地区限定的陈饰,素净的家,素净的世界都可以保持一种稳定且同质的增色。[/b] 但是,[b]知识的诅咒[/b]就是,一旦你知道了更多,选择了一条更为泥泞的道路,就无法忽视已知且有悖自己固有图式的真相,既然选择取回自己的真名与复杂甚至浅薄的人性,那就必须面对[b]秩序背后自上而下的施压[/b],乌托邦既是理想,也只是暂时的避难所,[b]为多数人人类存续还是为了照拂少数人而人性不泯[/b],在这部游戏中,玩家似乎必须做出[b]二选一[/b]。 常见的全知全能AI搭建的后现代人类乌托邦舞台,游戏采用单色的质地以及多种视角变化的场景移动交互,让玩家深度沉浸志郎每一天日常接触到的人或事给他带来的改变,以至于平静的日常会因为他这些日常触碰、沟通的熵增而必然崩坏。 而这个完美无瑕的世界中豢养的人,也必须像《动物庄园》那样慢慢清醒而自主,从而明白“[b]不被引导的不完美[/b]”,也是一种可取的生活方式。 相较于Annapurna Interactive其他影感步行模拟神作而言,本作的立意虽已稍至隽永,但是在步行模拟侧,[b]键鼠的操控略微迟滞,显然不如手柄[/b];在大量的日常交互中,存在重复的事态,虽然有找鼠鼠的彩蛋;有不同NPC好感度致向的多结局,但是实际上多周目的复玩动力稍欠,整体属于8分左右的佳作,未至臻境,更适合作为睡前的白噪音,一点点沉浸体验这个自[b]带反思的乌托邦叙事[/b]。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
予告映像を一目見た瞬間から「このゲーム買おう!」と思ったのはスプラトゥーン以来です!! 雰囲気がぶっ刺さりました。 このゲームも最高でしたが、同じ感じで他のゲームも遊んでみたいです。
うーん。 移動は遅いしパズルゲームは発展性もない単純な倉庫番。 ストーリーも起伏は無いし、取ってつけたようなディストピアも予定調和で終わる。 え、なにこれ。
设定有意思 美术很好
20+ hours and I find the reply value great. Each playthrough I'm trying to finish achievements or to see something new. Or if I forget something--the chapter select is very handy. A nice game to whine down to at the end of the day.
GRAPHISMES / BANDE SON / AMBIANCE Un mélange visuel entre Pokémon, Mirror's Edge et Virtual Virtual Reality. Optimisé à la perfection. Le jeu tourne à fond sur n'importe quelle machine de moins de 15 ans. La bande son est cosy, tranquille, sans pression. Elle fait parfaitement son taf. L'ambiance est maîtrisée de bout en bout. SCÉNARIO Une IA prend le contrôle de nos vies pour nous rendre heureux. On incarne un "Facilitateur" chargé de réparer les installations et d'aider les résidents de D-topia, un complexe résidentiel futuriste. Entre routine, rencontres et événements inattendus, on découvre la réalité qui se cache sous la peinture. Ça fait le taf, c'est prenant. On veut la suite. GAMEPLAY Les puzzles sont bien pensés (surtout ceux du Block Side, quand on répare les systèmes défectueux). Par contre, ceux qu'on fait le matin avant de sortir sont un peu redondants. Le jeu répond au doigt et à l'œil. C'est fluide, sans le moindre accroc. VERDICT J'ai passé un très bon moment. La fin est cependant un peu trop légère, sans réelle conclusion. Dommage. Sinon, c'est un très bon jeu pour le prix. 17/20
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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