
Los Angeles, 1997. There has been a mass murder at a general hospital on the outskirts of downtown. Richter Harris has shut himself up in the hospital and taken hostages, leaving the police helpless and unable to move in.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 159reviews | 89% | — | $17K |
| $2.99−50% | 126ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
JUEGAZO 😎👍💛🌟
Man, this was a trip!
you will probably hate how slow it is and feel like you'd never want to commit the time to play it without a guide. But it is worth a play just to experience it once.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
D: The Game is a unique horror adventure that occupies an important place in gaming history, blending cinematic storytelling with psychological terror in a way that was far ahead of its time. Developed by WARP and published on Steam by Nightdive Studios and Throwback Entertainment, the game presents an unsettling narrative that focuses more on atmosphere and mystery than traditional action-oriented gameplay. Even decades after its original release, it remains a fascinating experience for players interested in classic survival horror and experimental storytelling. The story follows Laura Harris, a young woman drawn into a nightmare after her father, a respected hospital director, becomes the prime suspect in a shocking mass murder. What begins as a straightforward investigation quickly evolves into a disturbing journey through twisted memories, dark family secrets, and supernatural horrors. The narrative constantly shifts between reality and hallucination, creating an unpredictable experience that keeps players questioning what is truly happening. The game’s strongest achievement lies in how it gradually reveals its mysteries, encouraging players to uncover clues and piece together the truth themselves rather than relying on lengthy exposition. One of the most memorable aspects of D: The Game is its atmosphere. The environments are filled with eerie imagery, strange symbolism, and an overwhelming sense of dread. The hospital setting serves as more than just a backdrop; it becomes a living nightmare that reflects the psychological turmoil at the center of the story. Every room feels intentionally designed to create discomfort and curiosity. Combined with the game's haunting soundtrack and unsettling sound effects, the result is an experience that excels at building tension without depending heavily on jump scares or constant threats. Gameplay revolves around exploration, observation, and puzzle-solving. Players navigate through pre-rendered environments, searching for items and clues that advance the story. There is no combat system, which reinforces the feeling of vulnerability and isolation. Instead of defeating enemies, players must focus on understanding their surroundings and surviving the psychological horrors unfolding around them. While this design choice strengthens immersion, some players may find the pacing slow and the puzzles occasionally obscure. The game demands patience and attention to detail, characteristics that were common in adventure games of its era. Visually, the game showcases the technological ambitions of its time. The pre-rendered graphics and cinematic sequences were groundbreaking when originally released, aiming to create an experience that felt closer to an interactive movie than a traditional video game. Although modern audiences will immediately recognize the age of the visuals, there is still a distinctive charm to the presentation. The artistic direction remains effective because it prioritizes mood and storytelling over realism. The combination of detailed environments, unusual character designs, and surreal imagery gives the game a personality that many contemporary horror titles lack. The story itself explores themes of guilt, trauma, madness, and family legacy. As Laura delves deeper into the mystery surrounding her father, the narrative expands beyond a simple murder case and ventures into darker, more supernatural territory. The game is willing to take creative risks, presenting bizarre sequences and symbolic moments that leave a lasting impression. Some plot developments may seem strange or confusing, but they contribute to the dreamlike quality that defines the entire experience. Despite its strengths, D: The Game is not without flaws. The controls can feel dated, movement is limited, and some gameplay sections may frustrate players accustomed to modern conveniences. The adventure is also relatively short, meaning the experience can be completed in a single sitting. However, many of these shortcomings are balanced by the game's historical significance and distinctive approach to horror storytelling. Rather than focusing on action or spectacle, it prioritizes mood, narrative, and psychological tension. For players willing to embrace an older style of game design, D: The Game offers a compelling glimpse into the evolution of interactive horror. Its combination of cinematic presentation, unsettling atmosphere, and ambitious storytelling helped pave the way for many narrative-driven horror games that followed. While its age is evident in several areas, its creativity and originality continue to make it worth experiencing today. Rating: 8/10
Back before Windows 98 was released, my family finally got their first PC from some shady shop that disappeared as quickly as it popped up. The PC came with a beta version of Windows 98 and some hacked games like Diablo and Carmageddon. We went shopping shortly after and picked up a few CD-ROM games: Ultimate Doom, Shivers II, Prisoner of Ice, Myst, and D. At the time, the graphics of D blew me away. It was like playing a movie! I played through it many times, got my girlfriend to play it, etc. I did get D2 on Dreamcast but didn't like it as much and didn't play it for long. It fell to the back of my memories until recently, when scrolling through my Steam library and seeing it in there. I loaded it up and let my 13-year-old son give it a go. He played through twice; first time he ran out of time (like we all do), but he stuck with it and did well - until the last decision, when he got the bad ending. He gave up after that, but overall enjoyed his time with it. Surprising, but he does appreciate all sorts of retro games. Anyhow, thanks for keeping this game alive. And thanks to Valve and co. for letting it run on Linux, as I switched back in 2002.
Would recommend if you can look past the slow FMV gameplay and retrograde graphics. Only for the point and click enthusiasts.
An extremely surreal adventure! You are the daughter of a doctor that has gone mad to the point of starting a massacre in the hospital building he is working on. As soon as you enter the hospital to try to stop your farther, you are warped into another world... A world that seems to be the mind palace of your farther. You have about two hours to get to father before its too late to escape the other world. This game is very slow pace and a bit tricky with its controls, having the character that you control move at snails pace and very fixed/restricted. It was tricky to get around but was manageable. Please consult the game manual before playing to get a better understanding and enjoyment of them game. The whole vibe of the game was very intriguing and surreal at times with its imagery. Its amazing how they were able to capture all this weird effects with the limitations at the time. The best I can describe it is very David Lynch filmography. Honestly an interesting play! Does need to be played in one sitting!
D is a short game with FMV puzzle gameplay. If you're into any kind of retro horror stuff, this is definitely worth playing at least once. Game ran fine for the most part, except for slowdowns around the rotating room. (Which may have been user error - I had other applications going in the background.) I didn't find it to be a thrilling experience, but it's an interesting game with nice looking 3D FMVs & a nice peek back into what horror gaming used to be like.
it's a very important part of horror history to cognize that the most bloodcurdling scenario a game dev could conceive in '95 was getting terrorized by hallucinations of a floating bald head
Tiene una especie de filtro, que hace que sea todo como una especie de intento de niebla oscura, y un extraño filtro que hace que parezca llevar el efecto de una pantalla antigua de los 90 o 80, tendré que seguir viendo pero por ahora no lo puedo recomendar.
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