
Cylne is a first person surreal exploration game having a poetic and philosophical side. Explore and feel unreal worlds filled with environmental enigmas to try to achieve the chapter called "The Choice"...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't recommend it, poorly made and tedious compared to others of the same genre.
Seems like a beginners first attempt at game development. Visually amaturish, gameplay confusing and frustrating.
I honestly couldn't understand what I was doing. The sensitivity and movement feels sluggish and irresponsive, which makes it a slighter large pain while playing. I like the idea of it, and I can't wait to see this game when its fully updated and whatnot, but for now I just can't see myself playing the rest of it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Puh... Kunst objektiv zu bewerten ist nicht wirklich möglich für einen Laien und daher darf ich hier meine subjektive Laienmeinung preisgeben: Das Spiel ist öde. Warum? Nun, weil "MIND, Path to Thalamus" und "The Void" sich ebenfalls unter Kunst verkaufen lassen und deutlich besser als Kunst erkennbar sind. Dieses Spiel jedoch ist eine Aneinanderreihung von willkürlichen Objekten, Texturen und Aktion-Reaktionsmustern. Es wird etwas von dem Prometheusmythos erwähnt, später kann man etwas davon erkennen, aber es fehlt an irgendeinen Ansatz von Hinweis, worum es in diesem Spiel ungefähr gehen soll. Es gibt Puzzles, die keine Puzzles sind, weil keine logische Lösung vorhanden ist, womit sie nur durch willkürliches Probieren und Herumlaufen "lösbar" sind. Es gibt random Effekt- und Kameraeinlagen, die keine symbolische Deutung aufweisen, sondern eben nur einfache Effekte zu sein scheinen. Aber vielleicht bin ich auch einfach nur oberflächlich.
Ok c'est pas ouf
Wish I could've enjoyed this game, I just couldn't. The puzzle solving was obtuse. The sound design was unpleasant. The graphics had a lot of rendering issues, not to mention the swirling, overwrought textures that got nauseating after thirty minutes. I appreciate the game's goal of providing some visual poetry, but it just fell flat, despite the captivating screenshots. Can't recommend this one, unfortunately.
This was odd. One of those "what the feck is going on?" kind of games. I guess it was interesting... being a bit mad, but it felt like that was what it was... trying to be mad for mads sake. Like a "look at me and play me, because I'm weird" game. I tried all the chapters, and only spent a short time on it... but I had to give up in the end as I didn't feel like I was doing anything... just moving about and looking at stuff. So sorry, its a no from me on this one.
The most contemplative experience i have went through, and perhaps for my whole life. You may need to be used to basic controls of a first person game. It's not worth it for some, But for me it was worth the price. I recommend trying out the demo first to see if it's for you. There is a existing bug in one of the chapters that prevents progression, but there's a solution listed in the forum.
I would call this game a puzzle game. But I would almost not call it a puzzle game. All you do is try to determine where to walk to, where to stand still, where to let yourself fall down, where to look at, where to swim to and where to fly to. So the only buttons that you use in this game are W, A, S, D. There are no other keyboard buttons that you use and no mouse buttons either. There is absolutely no story in the game. And there is absolutely no explanation of what the meaning is of what you are doing. This game is especially meant for people who like abstract, trippy environments. In that the game does well. This is one of those cases that I wished it was possible to give a neutral score on Steam. Because that is not possible I give it a thumbs up because I did enjoy progressing through the game although I wished the game had a better focus on puzzles.
Στα [-] • Εκτινάξεις, ανυψώσεις, σκαρφαλώματα, βουτιές κι ισορροπίες στό κενό, σ' ένα σαχλό παιχνίδι πού απλά εκμεταλλεύεται τίς δυνατότητες πού προσφέρουν τά νέα 3D προγράμματα. • Χοντροκομμένα γραφικά, αδιάφοροι γρίφοι - ή, καλύτερα, υποψίες γρίφων. • Στόν ένα από τούς πέντε κόσμους υπάρχει κάποιο bug πού δέν θά σ' αφήσει νά τόν τελειώσεις (καί τό χειρότερο, ο μπιπ-κατασκευαστής του δέν θέλει νά τό παραδεχτεί, αποδίδοντάς το σέ πρόβλημα αργού μηχανήματος, πράγμα πού είναι ξεκάθαρο ότι δέν ισχύει). • Μικρής διάρκειας. Συνοψίζοντας • Σά νά δίνεις γιά πρώτη φορά σ' ένα παιδάκι κάποιο πρόγραμμα ζωγραφικής. Θ' αρχίσει νά παίζει μέ όλα τά χρώματα, σχήματα κι εφφέ πού τού προσφέρει, μέ τελική κατάληξη μιά μουτζούρα. Παρεμφερείς Τίτλοι NIKO: THROUGH THE DREAM PNEUMA: BREATH OF LIFE http://adventures-index10.blogspot.com/2013/11/cylne.html
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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