
Collect synergizing items to create an overpowered character to fight hordes of cyclops monsters. Cyclo Chambers is a fast-paced, top-down arena shooter with light rogue-like elements. 150 items to choose from to create frantic combinations. Different runs every time.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, Fast, Easy. If you like games like Brotato or Vampire Hunters, this one is a must. Grab it when it's on sale. You will not be disappointed.
브로테이토와 거의 흡사합니다 깔끔한 그래픽과 많은 변화무쌍한 아이템듫을 빌드업하면서 차례차례 돌파해가면 되고 중간보스 끝판보스등 뭐 나름 다양하게 준비해뒀습니다. 근데 이제 업데이트는 안되는걸로 보아 이젠 제작자가 놔준거같습니다. 꽤 나 재미있어서 돈은 아깝지 않습니다. 근데 제작자님 게임의 프로세스 시작 실패 : (0x11C7) 이런 에러가 출력되면서 게임이 실행이 안되는데 어떻게 해야 하나요? (과연 대답을 해줄까??)
Feels like some artist glanced at brotato and just added "polish" without considering what made that game fun or functional.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好的游戏,我手柄都搓出火花了。 唯一的问题就是运气成分有点大,高难度下前期随到垃圾道具这一把就走远了,反之随到有强度的道具,直接成爽游一路开无双嘎嘎乱杀就好了。
For its current time, I don't think the game is worth it right now. I had my fair share of fun, but it lacks in identitiy. I mean you can make the argument that it's identity is that it's balanced, which is also its worst part. It is too balanced. Like I feel like devs only focused on how the items worked with each other, rather than making everything else work well with each other. - If you are an expierenced player in the autoshooter genre, it gets stale really quick, as in you could easily brute force the same build every run. Looks different on each character but the build is still the same. - Progression doesn't feel rewarding at all. It's very linear and losing makes it feel like you wasted your time than you made any progress. Items also have a "better" version of its self, which feels like a wasted place for getting different items. - Mechanics in this game (chest, shops, item rewards, etc...) doesn't make anything more interesting or provides any variety. Just a different way to get items. Does not incentivise in any different playstyle. - Menu being sake of being a menu. You can look at it in any way, but that there is a difficulty option gives a me a bad taste. (All it does is scale up the dmg you take. I'm not sure if anything else changes, cuz I don't bother playing the easier diff.) - All stages are the same, except the last one, but it still is the same. As well as most of the enemies. Same behaviour through out the game. Bosses shoot different projectiles and they still are no threat. - Weird enemy hitboxes. (Yes, this gets its personal spot, cuz u die to the most random ♥♥♥♥).\ Overall the future can be very promising as in it could go in any direction, since it hasn't estabilshed any identity. I also would want for more "unbalanced/experimental" items implemented in the game. edit: this game is worth it
this scratches so many itches
難易度剛剛好
Good stuff
its pretty dull, the mechanic are fine but you get bored of this pretty quickly since there is not much than "grinding" the unlocks
金币、生命、骰子:双浮点 这游戏纯看脸
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17K | 192 | 87% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $8.99 | |
| $300.2K | 2.6K | 88% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.6K | 181 | 79% | $4.99 | |
| $14.6K | 137 | 91% | $4.99 | |
| $14.6K | 137 | 30% | $4.99 | |
| $14.6K | 84 | 87% | $8.99 | |
| $14.6K | 137 | 80% | $5.99 | |
| $14.6K | 161 | 75% | $3.99 |