
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先玩的后作再补前作 叙事比后作强很多,没有虎头蛇尾的地方,每一章节能够很好的讲述一个故事,通过一个反派人物串联起整个游戏。但人物对话总有种很浓的译制腔味道(比如“哦天哪,我的xxx,这真是太糟糕了”),操作UI和交互性不如后作(能体现出制作组在优化玩家游戏体验上还是比较到位的)。 不过要提一点缺点,制作组在这部作品中的反面事件涉及对女性的黄暴行为(我很疑惑为什么每一章都是千篇一律的这种叙事?似乎这些能够更加体现出黑深残,但我感觉有点过了),而且玩法千篇一律,容易让人疲劳。 总体质量放在国产游戏中还算说得过去(主要还是开盒模拟器代餐不多),如果你想看故事,那还是可以一试,看看符不符合胃口;但你如果是为了这种类似的玩法入手,那我更建议去直接玩全网公敌2的前面几章(从第四章还是第五章开始叙事直接崩坏,给人感觉和Charlotte一样节奏起飞) 中规中矩,无功无过,如果不是很喜欢这种,谨慎入坑。毕竟叙事和内核放在2025年都是老生常谈的主题了(笑)
还是单线剧情,自由度低,卡线索,我认为推理方面需要改进,不需要强制收集到所有线索就可以开始推理,强制收集所有证据令人难以忍受,而且有的线索让人无法理解
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整个游戏基本上是一个半成品,操作上有很多别扭的地方,真实操作系统窗口的很多快捷用法在游戏里是不存在的。还有,你要么放一堆标签页,要么关掉等之后打开,没有收藏功能。而且叙事也是完全线性,甚至僵化到你哪怕提前标注了尸体有关信息,你还要回头去标注死亡事件。配音也基本上是糊弄,女上司的电话全是破音的,读英文名既不是读原音,也不是正常读中文,是以英文语气来读中文。 还有那个电话,我不知道你设计那些神经选择是干嘛的,和搜集到的线索完全无关,只要一答错就重来。和前面线索有关的,你也被电话界面硬控,没法边看文档边回答。这个设计真是蠢到家了 最为严重的是,游戏主题是黑客,但是给人的味道不是低调的黑客,而是黑调的低客,满满的嘉豪味。比如摘录网页上的一个号码,我使用一个黑客工具来自动记录,控制台窗口会输出什么?第一行识别,第二行写入文档,过程不超过一秒,谁会把源代码都输出到控制台?还硬控你好几秒?作者一定觉得玩家会愚蠢到——“哇!滚动的密密麻麻的日志!好帅啊!我就喜欢这种被无意义的刷屏控住什么都不能干” 作者甚至傲慢到他设计的那个廉价剧情对话不能加速不能跳过,怕不是米哈游出来的 只能说,有个好创意不一定能做成好游戏。
给你们开盒大手子跪了
Very different aspect of the gameplay. Interesting stories.
挺有意思的,氛围营造很还原,很对我这种爱看互联网众生相的人的胃口。玩法和推理都比较简单,若至能玩。音乐和UI都不错。 角色形象(尤其是主要人物)略显刻板了一点,太脸谱化导致剧情深度被稀释了。 打工人dlc的小游戏玩得我好痛苦。
还可以,就是满足了自己窥伺的欲望,案件构思也不错,前面几个案子挺好的,后面有点没意思了,总而言之是推荐的
Chapter 5 ruined this game for me. That chapter made my blood pressure spike to new levels, the puzzles the timer, all of it! OH and the public opinion game was so confusing too. Why? Just Why. Also to add- the game does get repetitive very quickly, pretty much the same thing every chapter (minus the extra puzzles in the end chapter.)
好玩,最喜欢模拟看别人隐私(
神作,就是第一部调查不够快捷,第二部就方便很多了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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