
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的!期待更新
整體不錯,想法很好,劇情也不錯,有前後聯動這點很棒。 但全流程太過重複、線性,玩到大約第3-4章就感到疲乏;遊戲內喜歡塞一些小遊戲,個人感覺有點煩,沒有很貼合主軸;配音有點尷尬。
牛
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.1K | 99% | $14.99 | |
| $1.2M | 2.3K | 91% | $19.99 | |
| $1.2M | 2.4K | 74% | $19.99 | |
| $1.2M | 5.1K | 79% | $11.99 | |
| $1.2M | 1.8K | 81% | $19.99 | |
| $1.2M | 5.5K | 59% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.7K | 93% | $12.99 | |
| $136 | 4 | 50% | $0.99 | |
| $890 | 17 | 65% | $1.99 | |
| $2.3M | 34K | 96% | $2.79 | |
| $748.3K | 3.5K | 89% | $3.99 | |
| $56.9K | 277 | 82% | $11.89 |
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Immersive game through music, time limit and story.
流程很死板,主要是看剧情,错过了信息也没有引导/提示机制来找回,网页设计较差,按钮交互很呆板,代入感比较差
操作简单上手,点点点游戏,剧情向,中间穿插一点解密,难度适中。低配置电脑也可以入手,喜欢解密游戏的可冲。
A really fun and indept game
无聊
还可以,检索+小谜题,就是同类玩法有些无聊尤其是套身份的对话选错就要重来,体验不行
本体通关了,最大的感想就是记不住人名,即便我是短时间内通关的,我到后一章就记不住前一章的人名和人物关系了,只能记住最重要的一点人物信息,对于游戏剧情理解影响蛮大的 虽然我是断网玩的,但这时长吞的也太厉害了,我通关本体最少也玩了有五个小时 ———— dlc甜蜜之家大概两小时通关,玩下来印象最深最有感触的角色是lisa,不是纯粹的好人但也不是纯粹的坏人,从小和母亲被生父虐打,反抗杀了生父后母亲为其顶罪,失去监护人一个人生活走上歪路是无可奈何的。 我怀疑她跟同伙结婚是被同伙骗了,毕竟从对话看两人虽为同伙但更像上下级,lisa是被操控的那个。她跟同伙生的小孩甚至被同伙卖了,这得多崩溃。 当然她也害了很多人,最后想金盆洗手同伙却不愿放过,为了改头换面又设计杀了一个无辜且悲惨的人。想在新家庭安定下来,在继女身上看到了小时候的自己,尽数的恻隐之心和良心都放在了她身上,是在救继女也是救过去的她,她肯定很希望在自己小时候能有这样一个人拉她一把,所以她极力想把继女拉回来。可惜继女年纪太小无法分辨是非,无法理解她的好意一味恨她,最后甚至“推”了lisa一把让她去死。 甜蜜之家的主角“我”是嫖客,肯定不会把继女在做福利姬的事情告诉她父亲,那继女会这样在歪路上越走越远,很难说会不会变成下一个lisa。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.