
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 10 → 7.57/day in the week after.
About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
Updates
Engagement
Reviews
Themes across 256 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A truly unique experience. While it's not the only turned-based tactical game out there, there's nothing that scratches quite the same itch. The cyberpunk setting is cool and really thought out. Something important to me is that it's a setting that clearly doesn't revolve around you. You're just living in it. Running a crew. Supporting your people. The devs are also really good. Updating almost every week with new content. The game is considerably better than when I first got it. And I look forward to seeing where it'll be a year from now. That all being said, this game can also be a little rough around the edges. It's quite ambitious for such a small team. But I still think it's well worth the price you pay, and it gets more and more worth it every week.
Best tactical shooter I've played in a very long time. If you're a big fan of XCOM, this game is heavily inspired by the best parts of it while leaving some of the worst parts out. If you're a big fan of other tactics games, this game does almost everything you'd expect from them and does it well. There's a focus on stealth, but it's not mandatory. Some missions are loud only, some are half and half. Build diversity is strong, and difficulty scales really well between lower and higher difficulties. This is one of the rare few games that feels properly challenging on its hardest difficulty so that if you're a veteran of the genre you'll feel rewarded and satisfied with the journey of learning how to overcome these challenges. RNG is also not a major factor as compared to certain other tactics games. You can get unlucky at times, but it's not an overwhelming part of the experience. With positioning and character building, you can get your accuracy up very high to feel like your skill and planning matters more than luck. The ONLY downside to this game is that the character models are pretty ugly. There are a small handful of decent options, and you can customize every character you recruit to not look stupid, so it's not the biggest deal. There is also enough cool headgear to cover up faces, and a few good body options to go with. The game otherwise looks really great, and receives constant updates and support. If your a fan of tactics games, this is a must buy and a must play.
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Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 256 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кайфовая игра, оч затягивает своей глубиной. Похожа на Battle Brothers в обёртке XCOM — у нас так же есть компания наемников, которыми играем и вольны сами выбирать, за какие задания браться. Развитие базы тоже на месте. Тактика присутствует в двух видах, в боевом и стелсовом, оба отлично проработаны, имеют много параметров, за которыми нужно следить, и, самое главное, интересным образом комбинируются друг с другом. Чисто боевых миссий в игре не так уж много, а чисто стелсовых и нет вовсе — чаще всего начинаешь задание, прокрадываясь мимо врагов, а заканчиваешь перестрелкой, благо этому способствуют и дизайн уровней, и ИИ врагов. Также на карте всегда присутствует глобальный «охранный» ИИ, который при возникновении угрозы (а чувствовать её он может даже просто от вашего присутствия) реагирует тем или иным образом: может вызвать подкрепления, включить неработающие охранные девайсы или, например, закрыть проход минами. Благодаря ему каждое задание надо проходить в темпе, не получится вечно сидеть в темном углу во время стелса или во время боя перестрелять всех врагов. Если вы не двигаетесь к цели или к выходу, то SEC AI легко разберётся с вашей компашкой. Игра может порадовать хорошей прокачкой. Классов много, скиллов много (хотя, будем честны, несколько из них повторяются от класса к классу), можно брать второй класс и делать прикольные комбинации за счёт этого. Помимо скиллов у персонажеы есть статы и трейты, которые тоже можно развиват. Затем есть множество имплантов: одни в основном дополняют прокачку бойцов статами и завершают их прокачку, а другие дают уникальные способности. И, наконец, есть экипировка, которая также тонко настраивается под нужный нам лад. Всякого оружия, брони и модификаций в игре море. Очень порадовала фича, пришедшая как будто из Crusader Kings — мир состоит из «живых» персонажей, а не безликих выдавателей квестов и торговцев всем на свете. Как и у наших наемников, у них есть трейты, влияющие на взаимодействие с ними. У них есть свои цели и задания им они выдают в связи с ними. Например, контрабандист, продающий нам оружие, в основном будет заказывать ограбления складов, а продажный корпорат — устранить конкурента. Каждый такой персонаж принадлежит к определенной фракции и наши действия против этой фракции будут влиять на них, подставляя под удар вплоть до возможной их смерти. Впрочем, враги у нас тоже такие же персонажи, так что иногда это играет на руку. А теперь вкрации о минусах: боевой ИИ иногда вспоминает о том, что он болванчик и совершает какие-то невероятно тупые действия (впрочем, разработчики регулярно обновляют игру и стараются пофиксить и это тоже); так как большинство заданий автоматически генерируются, из-за не самого большого числа карт спустя 100 часов становится скучновато, ибо ты уже знаешь все идеальные пути; уникальных заданий с сюжетом не так уж много, да и сюжет в них так себе; графоний и особенно его стилизация на любителя. Ну и русика нет и вряд ли уже будет. В общем, игрушка просто супер класс, лучшая тактическая песочница с пушками на рынке. Сам хаваю и всем советую
Played for 3 hours and love the design, graphics, and music. Need to dig into it more to write more of a review.
I have been following the Trese Brothers for years back to Android turn-based games. They are clearly fans of any genre they produce games in, showing both appropriate knowledge and understanding of the genre as well as game design. Well worth more than they charge. Excellent turn based team tactics as well as rpg mechanics.
This game is really good so far! Played it after Zero Company (which i loved but was wanting a bit more depth) and this game is really delivering. Excited to see how I find it as a get more into it.
This game is a real gem. It does a good job of providing interesting and meaningful decisions, both tactically and strategically. When on missions, both the stealth gameplay and the combat gameplay are quite satisfying, and the game shifts smoothly between them. And it's not always one way - if you're quick and careful, you can resume stealth after a brief fight. In the safehouse, the choice of what rooms to build can meaningfully shape your team, and deciding what missions to do and what mercenaries to send off on legwork - non-combat solo missions - keeps the strategic game from getting stagnant.
I really like it, the initiative system is JUST the thing that was missing in X-COM
I love the game world being created in this game. Has got me feeling like Xcom Apocalypse and all those shady corps in the background. Except CK Flashpoint is much more detailed and involved. I like how they make it so you can be invested in complex build crafting if you like, and yet it be still approachable and enjoyable if you choose not to go all in on that. Once you understand you can work with a simplified team, then get confidence, you start experimenting a bit with different teams and the game opens up so much. But yes overall there is a wonderfully complex game world here to get into, and given the Trese Bros track record we are in for a treat going forwards. Game should be more expensive tbh but I understand how it works for smaller teams i guess. Yes you should buy it, and good luck to Trese Bros.
If you enjoy turn based squad tactics, this game is a no brainer. Way more depth than most of the AAA games, with developers that are constantly updating and improving their games. Squad development has so much depth and options, you might wish they had less. Deciding what to shoot for in your build isn't an easy choice. You can play stealthy to try and get in and out quickly, which can involve removing bodies you have eliminated and hacking security systems. You can go in guns blazing, but be prepared for the reinforcements that are called. Storylines and quests from your squads, endless customization, and contacts that you can buy and sell from depending on your reputation with them. Screw someone over, and you can burn a contact. You can make enemies with powerful corporations, or friends. You can find, steal, or hack and download blueprints for powerful weapons, armor, mods and more. Just buy it, and get ready for many hours to be run playing this amazing game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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