
Strategic Match-3 puzzle game featuring handcrafted levels, thoughtful gameplay, and challenges that reward logic over random moves.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cursed House is our most challenging Match-3 series, created for players who enjoy solving puzzles rather than simply swapping tiles.
Unlike traditional casual Match-3 games, every level in Cursed House 16 is designed as a real puzzle. Success depends on understanding the mechanics, planning your actions carefully, and discovering the right strategy for each stage.
The redesigned Power-up system adds new strategic possibilities and makes every level feel more like a true puzzle. Random moves will rarely help here — every level rewards observation, logic, and thoughtful play.
Collect the 10 magical coins hidden throughout the house and lift the ancient curse across 100 handcrafted levels filled with unique mechanics, obstacles, and strategic challenges.
If you get stuck, the interactive HINT system will guide you step by step and help you understand the solution and gameplay mechanics.
In addition to the main Match-3 adventure, the game also includes:
25 Sokoban levels
6 Spot-the-Difference scenes
Replayable completed levels
Features:
Puzzle-focused Match-3 gameplay
Strategic levels that require planning and careful sequencing
Redesigned Power-up mechanics
100 handcrafted levels
Multiple bonus game modes
Interactive step-by-step HINT system
Replay completed stages anytime (and there are many levels you will enjoy replaying).
Genres
Reviews
"Cursed House 16" is an atypical match-3 game with minigames as bonus. It runs flawlessly and it will stimulate your brain! A very tricky match-3 with power-ups and unique ways to solve the puzzles. You get to fight against evil demons and through the use of an ancient amulet that you slowly power up, to restore the house to its former glory! The game contains the minigames Spot the Difference and Sokoban. The levels themselves are hard but leave an impression and above all they are fun. So you will be glad it wasn't a piece of cake that required no thinking and ended in 10 minutes. The visual effects, animations and music will help a lot in keeping you calm and focused on the task at hand. If you are stuck, you can use the hint system, which I find very good, comprehensive and helpful. On top of that, they have added a beautifully crafted grimoire as help. It will keep you busy for hours but without overstaying its welcome and you can always replay it due to its nature. One of the most fun and intriguing match-3 puzzle games out there. For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
After a really tough Cursed House 15 and a demanding Spellarium 13, LGT SIA has scaled it back a bit for the 16th Cursed House game. The 100 puzzle-M3 levels seem almost easy in spots after the other 2 aforementioned games. There are a few new mechanics this time, the most noticeable one being a new cannonball shot deflector which will have cannon shots going in the strangest ways around the playfield. The other new gadget is a permanent violet square which can be used over and over, unlike the red and green squares. Far less powerups this time around to give the game a true "puzzle" feel instead of a blast-your-way-out-of-everything. The developer now has so many different widgets in the toolbox to use for level design that it doesn't get boring, even after so many games and 2 other series which are similar. The one thing which could have been done better in a few levels was if they hadn't put the 2 tile types for moving a chain in the same location. I found myself getting annoyed with the cascades pulling the chain completely over in the wrong direction and constantly struggling to move it back because of this design, or running out of pieces to move a chain. There don't seem to be any levels which can be rendered impossible by doing things in the wrong order, although I did see one level where if you shift a piece the wrong way, it'll be lots harder. The hint button is pretty good and will give you a full walkthrough for all the M3 levels. The minigames have been reduced to only 25 Sokoban-style levels and 6 spot the difference scenes, so it feels like a M3 game instead of a mixed-genre one, and you're not having a minigame appear after seemingly every level like some of the earlier games this developer's made. I did come across a glitch where if you've completed the 100 M3 levels, there are 2 phantom spot the difference levels in the level replay menu which don't work and will cause the game to crash to desktop if you try to "play" them. The minigames aren't as demanding as they were in CH15 either for the most part, although there was one which took me a few hours to solve. Nice mix of reusing a few of the playing tiles from earlier Cursed House games and bringing in some new ones. I chuckle a bit every time there are skulls with eyeglasses. And the cursed house scene has a demon frog, which has got to be my favorite demon in all the cursed house scenes yet! Wish they'd change the soundtrack because it's the exact same one in every installment of the series, but that's just me.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Polish
It a lot of fun to play ..
This game is always fun. I especially like the diamond or Sokoban puzzles.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6K | 12 | 92% | $9.99 | |
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| $799 | 6 | 83% | $9.99 | |
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| $1.2M | 29.7K | 97% | $2.99 |
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