
You’re the captain of a cursed ship in this crew management roguelite! Command your crew, keep the ship afloat, defeat pirates and deep-sea beasts, and sail as far as it takes to lift the curse.
Modeled estimate, not a reported figure. How we estimate →
About
Cursed Crew is a crew management roguelite where you’re a captain sailing the untamed seas! You’re responsible for giving orders, managing the ship’s resources, keeping your crew happy, fighting pirates and beasts, and taking charge when all hell breaks loose. But you and your crew are cursed, destined to sail endlessly, unless you can find a way to break free!
The following features are already in the current version of the game:
Survival (hunger, sleep and morale needs)
Crafting and cooking
Travelling on a world map
Random events
Boarding and close combat
Ship to ship combat
Dynamic weather
Many weapons, items and cannons
Various creatures and bosses
Various humanoid races you can recruit
Various ships and ship variants
And more will be added in the future!
A ship needs both a captain and a crew. As the captain, you command your crew and stock the ship with supplies and food to keep everyone happy and healthy. You also plunder and spend treasure, plot your ship’s course, and pick story events that lead to battles, treasure, or secrets.
Your crew takes care of the ship with or without orders: they steer, build, repair, go fishing, and prepare meals. In battle, they put out fires, haul supplies, load and man cannons, and defend your ship from beasts and enemy sailors. Your crew is an asset—so long as their morale is high. Positive events like well-fought victories, a good night’s rest, and delicious food and grog boost your crew’s morale, whereas unpleasant situations like lost battles, shipmate deaths, sleep deprivation, and starvation hurt it. A resentful crew member is a problem: they might ignore your orders, throw destructive tantrums, lose all motivation to work, or even start a mutiny against you!
These waters are infested with danger, so do whatever it takes to defend your ship! Order your crew to construct and man the cannons and fire at anything that moves. Batter your enemies with grapeshot and hull-breaching artillery, and use harpoon guns to reel in and board enemy vessels for a proper swashbuckling battle. Clear out those scallywags by arming your crew with daggers, cutlasses, flintlock pistols, muskets, and bombs.
Prepare for many deadly encounters on your journey. The high seas are filled with murderous pirates, skeleton crews, ghosts, rat men, packs of killer sharks, violent winds and storms, ravenous megalodons and more!
Set sail in a vessel that tells the world what kind of captain you really are. There are variants of each ship and they all come with their own starter loadout.
Caravels: Swift and well balanced, these ships are excellent at catching and boarding weaker vessels.
Carracks: Big and made for war, they’re slower than most ships, and they often come with more cannons than men.
Cogs: Sturdy and resilient with a fortified castle, they’re capable of taking a hit and returning the favor with their devastating mortars.
Raiders: Originally built as trading vessels, these medium-sized ships are designed for speed and maneuverability.
Arrange and decorate your ship’s deck and floors just how you like them. A well-designed ship has strategically placed cannons, protected hammocks for sleeping, and stores of food and goods. Don’t forget structures for crafting like a woodworking bench, tailoring bench, smithy, cartography table, and kitchen.
Make a memorable team of buccaneers by customizing your captain and crew! Experiment with fashionable hairstyles, mustaches, expressions, tattoos, hats, attire, and more. Create a flag to match and strike terror into the hearts of the unfortunate sailors who cross you!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sadly dead in the water.
There's so many things that this game does right that, in my head, sound like bits and pieces from a bunch of my favorite games that I wouldn't necessarily think fit together... and yet, they do! I've had two runs so far; during the first, I didn't mess around too much with most of the survival stuff and just kind of made sure my crew had places to sleep and ways to eat. The first thing I noticed is that ship combat is [i] really [/i] fun to micro-manage. Turn, stop turning, turn again, fire that. I'll repair this, you repair that, spyglass check... yeah, the cannons are aimed right... oh, dear, that's a roaring fire! I'd say it's overwhelming but it feels very [i] right [/i] and, if anything, I'd love MORE to manage. After reaching the Sea Witch, my crew kind of all just... died, really quickly, and I realized that maybe you shouldn't just have a few crew members equipped with nothing but daggers. Thus I went into my second run ready to explore the survival and crafting aspects and, wow, despite the simplicity and low variety currently present (it IS very, very early access, after all), it's just, like, really satisfying?? It literally feels like RimWorld (big surprise) but in a game so far removed from RimWorld I'd simply never expect it to feel so good. I love watching 8 crew members run back and forth just doing their thing. 4 guys are crafting, 2 are repairing, one's steering, another's cleaning... one guy's fishing! I'd love for there to be more to do during downtime so it doesn't just end up with one guy on the wheel and another, like, seven fishing if there's nothing to be crafted (even if, to my delight, there often is). After amassing a lot of wealth, firepower and manpower I was feeling confident... until I went into a battle and had my cache of 300 gunpowder ignited, resulting in the instant demise of my ship. Was I disappointed? No, not really, I knew it could happen but decided that it wouldn't be worth investing in the proper countermeasures (barriers)... and now I've learned, again, what to do differently next time; the ultimate rogue-lite vibe. With ship micro-management that takes me back to Sea of Thieves, a gameplay loop akin to FTL and downtime aspects that resonate RimWorld energy so perfectly (seriously, after modding the game so much they have to have really mastered what makes it feel so satisfying to play), Cursed Crew really does combine so many of my favorite games into an extremely cohesive experience that I can't wait for the future of and can't recommend enough!
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Falta tutorial e um pouco mais de conteúdo, contudo o jogo acabou de entrar em acesso antecipado, o que é bem aceitável. Recomendo ficar de olho, não vale esse preço todo, não agora. Daria uma avaliação neutra. https://youtu.be/sU0xw01qFZg
Fun Idea but seemingly abandoned by devs
Игра с отличным потенциалом, боссами и сражениями. Немного стиля донтстарв) Играли на стриме тут - https://www.youtube.com/live/C-AIdj3SYnA
The game is very fun. I highly recommend this game to other players who like this type of game. Note to the devs: I am very impressed with your work on this game. I am writing this note to you guys to help as I have noticed some bugs that can potentially hinder or completely stop your playthrough. The bugs and their workarounds are as follows: Sometimes you can't sleep. If you go to the main menu and rejoin, you can sleep again. Sometimes you can't leave the bed after sleeping. Not sure if there is a workaround. Sometimes you get stuck carrying something and you are permanently slowed down. Only workaround is to just start a new game. Going to the main menu and rejoining doesn't work. Sometimes the game freezes when loading another area and if you try to leave via the Windows key on your keyboard (If you use a Windows computer), you can't access any of your apps or click on anything else. Only workaround is to completely turn off your computer. Sometimes your crew can't do any important work because of "nearby danger" when there clearly is no nearby danger. Not sure if there is a workaround. These are the bugs that I have encountered, but I am sure there are more. However, I do know that this game is in Alpha so bugs are to be expected. I still enjoy playing this game, and I know that improvements will be made later on, so good luck on your adventure!
Not the best game yet but with alot of potentiel. I bought it to support them while enjoying there Rimworld-Mods :)
Well. First and final chance I gave a game by some modders that cosplay as game developers.
在撰写评测前先说明下:我的实际游戏时间约20小时,不过因使用了自动翻译程序启动,Steam未记录时长。 这款游戏的核心玩法颇具亮点,丰富多样的大炮类型、各具特色的船体设计,局内资源分配与船员体系的结合,都令人沉浸其中,体验相当上头。 那为何最终给出差评?主要原因在于游戏目前存在的BUG和优化空间实在过多。人物动作略显僵硬、程序偶发卡顿,作为小团队作品尚可理解,但部分BUG对体验的破坏确实严重——比如夜间无法触发睡眠、偶尔因威胁事件迟迟不出现而卡住航线,这些问题大多尚能通过重启解决。但最致命的是有时船员会陷入呆滞状态:虽保留饥饿消耗食物的行为,却完全无法操作。我上一个存档中就有3名船员同时出现此状况,直接导致游戏无法继续。 尽管存在这些问题,我依然非常喜爱这款游戏,也衷心希望开发团队能持续进行优化完善。 Before I start the review, let me clarify: my actual playtime is about 20 hours. However, since I launched the game using an auto-translation tool, Steam didn't record the playtime. The core gameplay of this title has notable strengths. The wide variety of cannon types, distinct ship designs, and the integration of in-game resource management with the crew system make it quite immersive and honestly addictive. So why the negative review? The main reason is the excessive number of bugs and areas needing optimization. Some aspects, like slightly rigid character animations and occasional stutters, are understandable for a small team. However, certain bugs severely undermine the experience. Issues like being unable to sleep at night or occasional progression halts because threat events fail to trigger are mostly tolerable and can usually be fixed by restarting the game. But the most critical problem is when crew members occasionally enter a dumbstruck state: they continue consuming food due to hunger but become completely unresponsive. In my last save, three crew members were simultaneously affected by this state, making it impossible to continue playing. Despite these issues, I still genuinely like this game and sincerely hope the development team will continue to optimize and improve it. Translated by AI
After an update, the game locks up my Windows 10 PC. Otherwise I enjoyed the game with the promise of it becoming more. Not worth $20 as is, even without locking up computer. Very cool of them to provide a demo however. I'd probably check out a lot more games if there were a demo. I played 10 minutes over the hour on a new game once and could't get a refund. I was too wrapped up in trying to figure the game out and over played before I realized It wasn't worth it.
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