
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.8Kreviews | 84% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so ♥♥♥♥♥♥♥ best game
Simple a bit too much button smasher for my tastes, but for the price it goes now its enjoyable. Maybe playing on pad its better than keyboard as I am doing
невероятно скучная тягомотная и скупая на механики игра. Сюжета нет, прокачки нет, враги имбовее боссов.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty fun, got it on sale
幸存者制作的类幸存者游戏,凭借着肌肉记忆闯关斩将!本作构筑了石盘轮转系统,在系统中作者运用了极致的武器搭配和天赋叠加凸显了魂游中的处处精算!进入无间冥寺的人们啊,不在轮转中逝亡就在轮回中重生!
If you’re looking for Hades 1; with arguably more interesting combat, but also with zero charm or personality; you’re in luck I guess. Combat is enhanced through the stamina system, which puts a limited resource to dodging and performing certain attacks, so you can’t infinitely spam dash attacks like in Hades. Combat also puts more emphasis on nailing timing on perfect parries and dodges, which restores stamina. All well and good, but when combat and excessive walking through same-y trapped corridors is pretty much all you do in-game, it gets pretty old very quickly Really not a fan of the repetitive run structure, instead of being able to attempt to complete the whole temple, the main run is locked behind having to do runs with 1 boss of 3 different colors, then run with 2 bosses of each of the 3 different colors, before you have access to the full 3 boss randomized run. In both Hades 1 & 2, the motivation of the MC is established pretty much immediately; In CotDG, I had to look up the wiki because the game doesn’t explain jack sh*t about character[strike]s[/strike] (only the MC, really), the temples in general, or the various (9) bosses you fight. Where Hades has you interact with side characters, the MC interacting with bosses even, CoTDG has nothing to do between runs in-game and a mute protagonist. CoTDG really highlights the importance of “vibes” in a game, because it is non-existent in this one; gameplay and art direction alone isn’t enough for games to engage for an extended period of time.
🎮 [u]Gameplay[/u] 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better Curse of the Dead Gods delivers a slow, methodical combat system that rewards patience, spacing, and deliberate decision-making. Every swing, dodge, and parry carries weight, encouraging players to read enemy patterns rather than button mash. Stamina management plays a central role, forcing you to commit carefully to each action. A major highlight is the weapon variety. From heavy-hitting maces to swift daggers and versatile pistols, each weapon class meaningfully alters your playstyle. Synergies between main-hand, off-hand, and two-handed weapons create satisfying build combinations that feel impactful during runs. However, the experience is dragged down by excessive grind. Progression can feel slow, requiring repeated runs to gather resources with minimal variation in outcomes. Over time, this repetition dulls the otherwise engaging combat loop. 🌄 [u]Graphics[/u] 🔲 Beautiful ✅ Good 🔲 Decent 🔲 Bad 🔲 Paint.exe The art style is one of the game’s strongest assets. It embraces a bold, high-contrast comic-book aesthetic with heavy shadows and vibrant highlights that bring the cursed temples to life. Gold glows warmly against deep blacks, while traps and enemies stand out with striking clarity. Environments feel ancient, oppressive, and drenched in atmosphere. The use of lighting isn’t just flair but it’s integrated into gameplay, reinforcing both tension and immersion. Every corridor, shrine, and arena feels intentionally crafted to support the game’s dark, ritualistic tone. 🎵 [u]Audio[/u] 🔲 Eargasm 🔲 Amazing ✅ Good 🔲 Not too Bad 🔲 Bad The sound design leans heavily into atmosphere. Echoing footsteps, clashing steel, and distant ambient tones build a constant sense of dread. Music is subtle but effective, swelling during combat encounters and fading into eerie silence during exploration. 📖 [u]Story[/u] 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story The narrative is minimal and largely environmental. The concept of a cursed temple filled with greed, power, and corruption is clear, but storytelling takes a backseat to gameplay. Lore exists, but it rarely evolves into something emotionally engaging. 🛡️ [u]Difficulty[/u] ✅ Difficult 🔲 Easy to Learn / Hard to Master 🔲 Average 🔲 Easy 🔲 Just press "A" Combat is punishing but fair. Enemies hit hard, traps demand awareness, and greed can quickly lead to failure. Success comes from discipline and learning enemy behavior. That said, the curse system which is one of the game’s core mechanics is underwhelming. While it’s intended to add risk-reward tension, many curses feel either negligible or arbitrarily punishing without adding meaningful strategic depth. Instead of enhancing gameplay variety, it often becomes a background annoyance. 🔁 [u]Replay-ability[/u] 🔲 Infinitely replay-able 🔲 Many Times ✅ A few times 🔲 Maybe Once 🔲 No replay value On paper, the roguelike structure and weapon variety suggest strong replay-ability. In practice, limited enemy variety and repetitive room structures make runs start to feel similar over time. While experimenting with weapons is enjoyable, it’s often not enough to fully offset the sense of repetition. ⏳ [u]Length[/u] 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) 🔲 Long (25 to 50 hr) ✅ Average (10 to 25 hr) 🔲 Short (4 to 10 hr) A successful run isn’t overly long, but unlocking upgrades and progressing through all temple tiers requires a significant time investment due to grinding. 🖥️ [u]Hardware Requirement (1440p / 75+ FPS)[/u] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) ✅ Potato (GTX 980 equivalent) 🔲 Check if you can run paint The stylized visuals are lightweight and run smoothly on most systems without issues. 🪲 [u]Bugs[/u] ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs The game is technically polished, with no major stability concerns. 💸 [u]Worth Buying[/u] 🔲 It’s free! 🔲 Worth the price 🔲 Minor sale (<30%) ✅ Major sale (>70%) 🔲 You could also just burn your money It’s a solid experience for fans of methodical roguelikes, especially those who appreciate strong art direction and deliberate combat. However, the grind and lack of variety make it better suited for a discounted purchase given the competition in this genre. 📝 [u]Rating[/u] 🔲 10 🔲 9 🔲 8 🔲 7 ✅ 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 Curse of the Dead Gods shines in its visual identity, atmospheric world, and satisfying, weighty combat system. The weapon variety adds meaningful depth, but repetition, grind, and an underwhelming curse mechanic hold it back from being a solid title in this genre. 👍 [u]What works:[/u] [list] [*]Striking comic-book art style with strong lighting. [*]Tense, oppressive atmosphere. [*]Wide variety of weapons that meaningfully change gameplay. [*]Deliberate, skill-based combat system. [/list] ⚠️ [u]What to know:[/u] [list] [*]Progression requires significant grinding. [*]Curse system doesn’t add as much depth as expected. [/list] 👎 [u]Weak Points:[/u] [list] [*]Limited enemy variety leads to repetition. [*]Curse mechanics often feel inconsequential or frustrating. [*]Long-term progression can feel tedious. [/list] [u]TL;DR:[/u] Curse of the Dead Gods is a visually striking roguelike with methodical combat and excellent weapon variety. Its atmosphere and art direction stand out, but repetitive enemies, a shallow curse system, and heavy grinding keep it from reaching its full potential.
普通难度最后一关打了10多次终于过了,后面挑战模式不想打了 看起来武器一大堆,实际最后一关就2种打法,吸血大剑配吸血加金币或者暴击大剑配暴击吸血,别的武器全是摆设 被怪摸一下50-100血,没有吸血毫无容错根本玩不了
AVENGE MEEEEEEEEEE
O jogo é bom, mas depois de um tempo jogando eu percebi q você não fica forte em momento algum. As armas dão ali de 19-30 de dano, todos os buffs de dano são de 1% a 20% a mais de dano pra matar inimigos que tem 1600 de vida, por mais que eu tenha habilidade pra chegar até o final isso geralmente leva 40min a 1hr tentando tirar leite de pedra. Tem uma serie de coisas que da pra comprar antes de começar uma run e todas elas não agregam em nada, no máximo muda a arma inicial, mas de novo em questão de dano elas praticamente são todas iguais, com exceção das armas de duas mãos que o martelo e espada são disparado os melhores. No fim, o jogo é bom, mas quanto mais você joga pior ele fica, o que é contra intuitivo se você pensar que isso é um rogue like, recomendo a compra somente sob promoção.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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