
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень качественный рогалик с действительно интересной боевкой. Куча прокачек и различный билдов. Прохождение достаточно хардкорное. Местами может быть реально сложной.
The game is pretty decent, with different upgrades, different curses that keep the run interesting, weapon combinations, and how you can combo with both. But what I don't like about this game is the combat, not saying the combat is terrible, it just feels way too easy to kill bosses, and when getting into a room with enemies, just pick them off one by one and keep at a steady pace, and you'll make it to the end without taking a lot of damage.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.1K | 84% | $19.99 | |
| $3.4M | 4.4K | 94% | $16.09 | |
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.3M | 7.1K | 83% | $19.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $3.3M | 6.8K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 78 | 80% | $19.99 | |
| $130K | 1.4K | 71% | $4.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $85.7K | 508 | 87% | $7.99 | |
| $3.3M | 4.6K | 65% | $29.99 | |
| $484.2K | 1.2K | 88% | $15.29 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一层体验还是不错的(前15小时左右),通过高阶武器与合适的祝福能搭配出一套不错的通关build,每次通关还能解锁灵魂点数用于升级,也能尝试各种搭配尝试不同的流派。 但是,这个游戏到第二层以后的弊端就再也藏不住了,首先一个肉鸽游戏打到后期居然只能带3个天赋,还不是特别厉害的那种,只是给点基础加成;后期怪物的数值我感觉策划并没有用心打磨,正常关卡的关底Boss直接拿过来当每层的小Boss用,这个数值逆天到什么程度呢,我一共1000血,被猛虎王崩一下没了780,气笑了。 总体来说,第一层的设计很不错,难度适中,关卡配置也合理,推荐游玩一下;不过如果想深度体验的话还是免了吧,用脚填的数值与拉跨的天赋系统真不是一般人能赤的下去的。
Really enjoy this one. Kind of addictive, getting to know the best weapons, moves and winning equipment.
非常好的游戏,使我的血压飙升。
Нуу, так-то игра прикольная, но она чисто вот про геймплей. Какой-то маломальской истории или лора, тут особо нет. Просто обычный, хороший рогалик, ориентированный чисто на геймплейную составляющую и в этом он хорош. Динамика боев размеренная с менеджментов стамины, ресурсов и т.п. Играть вроде и приятно, но меня как-то не зацепило. Быстро наскучило. А так, кто ищет прям рогалик с хорошо выверенным и обдуманным геймплеем + вам нравится эстэтика Ацтеков/Майа, то вам по адресу. А если вы привыкли к ураганному темпу того же Hades или Dead Cells, то вам скорее всего будет скучно.
肉鸽动作游戏天花板级作品,在我心中和传说巫师一样排在前二 首先局外成长因素不多,不是很grinding,四个武器祭坛+三个祝福+恩赐+武器库选ban,这就是全部的局外内容了。人物本身属性基本没有什么成长空间。 人物的所有机制,包括弹反/闪避/连招/greedkill都是从第一局就开始解锁,不需要额外购买 所以真正的成长只有玩家自己的操作和对游戏的理解。 动作游戏高手上手会很快,想做到全程无伤也不难,因为人物性能真的很强,闪避全程无敌帧,弹反也将近半秒的无敌帧。唯一的限制就是五点体力槽,但弹反和完美闪避都能回体力,greedkill也能回一点,类似仁王的残心系统,操作得当的情况下并不会拖慢节奏,反而让打斗很有呼吸感 整个怪物数值的设计没有很溢出,后期最肉的精英怪也就2000左右的血量,而玩家其实装备就能轻松完成一套200左右的连击伤害,到了后期一套连击带走1000+的伤害也是很平常的情况。 另外黑暗/光明的阵营选择+五诅咒的机制,如果想挑战自我选择当玻璃大炮的话,整个游戏的节奏会非常快,后期精英怪也能见面秒。 缺点而言: 诅咒是强制的,有些诅咒除了拖节奏完全无用,如果二选一或者三选一更肉鸽一点。 某些怪物设计的太阴间,鹰系小怪强度越高于火系和毒系,而且又设计的很肉。 9个小boss和大boss两个阶段强弱对比太明显,鹰系两个boss强度远超其他7个,哪怕我已经可以无伤通但见到鹰系boss还是会不小心翻车。大boss也就是初见杀后面都是被虐的。 后续没有更新实在可惜,主角都不能换皮肤,一直就是个糙老爷们从头砍到尾,要是能加几个人物进来就更好玩了
slower combat pacing than hades. but i still love it...
武器打击感一流,虽然前期推图较难且负反馈较多,但摸透游戏机制与操作节奏后,酣畅淋漓的战斗体验完全值得投入!
топ геймплей
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.