
A hardcore Action RPG with diverse combat and feats-based multiclassing. Start as one of three hero builds and either continue to specialize, or branch out and make your build your own. Slice, shoot, and zap your way through a dystopian world and fulfill your own deific journey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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I have to say, these devs pulled off creating a FUN yet deep and interesting (and genuine) Souls-like here! It definitely sticks to the script while also having a few little twists of its own, but it's very true to an actual, real Souls-like. Has a challenge too and is definitely worth checking out I'd say, if Souls-likes are your thing. Cheers! :)
Summary: Recommended if you enjoy the slower, more methodical combat of the earlier Souls games, like to experiment with different playstyles, and appreciate gameplay diversity in the form of simple puzzles. Curse of Eternity is a weighty Souls-like game with a lot of charm. The bright locales and light-hearted (but not obnoxious) sense of humor distinguish it clearly from the grim and miserable worlds the genre usually finds itself in. You can really feel a good-spiritedness emanating from the game as a whole, which inevitably comes from the fact that this is a passion project from tiny, two person team. I feel that many will find the trademarks of this game to be somewhat divisive, but on the whole they landed positively for me. The speed of the combat is the most notable element that anyone familiar with Souls-likes will notice right off the bat. It is slow, weighty, and some might say, clunky. Personally, as a lifelong Greatsword user, I really enjoyed this. Landing and dodging attacks didn’t feel like a punishing trial of lightning-fast reflexes – rather, it felt strategic and deliberate. You have to be decisive about your attacks, rather than light attack and dodge roll spamming. As someone who feels like every From Software game since Dark Souls 3 has been too speedy, this was really refreshing. Another element that some may find divisive (but I personally enjoyed a lot) is the inclusion of simple puzzles and challenges throughout the world. Treasure Chests are often opened with a brief logic puzzle, and many hidden (but totally optional) chests can be revealed by completing an archery challenge or another form of logic puzzle. These are never particularly challenging, but also not insultingly easy, and I found that they provided a really nice variety to the experience (compared to constant combat). Finally, some may think that the price of the game is steep for the game’s length and level of polish. This is not unfair, especially considering other recently released Souls-likes in a similar price range. However, I don’t think 4 years of hard work from a solo developer should be valued less than the cost of a large pizza. Thanks for reading, and go give this game a shot!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
This game is a lot of fun! If you have played any of the FromSoftware games (Dark Souls, Elden Ring, etc) then the combat system will be very familiar to you. You can't just run in swinging; enemies have sharp attack timings and the game really rewards you for learning their patterns. It's so satisfying when you manage to take down a tough enemy without getting hit once. On top of that, the game has solid world-building delivered through lore books you find scattered around the world. It rewards exploration with plenty of items hidden around corners and in "easy to see but hard to reach" type areas. So far I've only gotten through the first boss, but I can definitely recommend it and am looking forward to beating it!
Выглядит криво, играется косо, но билдостроение тут настолько интригует, что соулслайкеры должны дать игре шанс. https://youtu.be/tbm0pAnDGgU
Curse of Eternity is great so far. I recommend starting on the default difficulty and definitely take care to preserve your stamina. I think it's a good price-point and the graphics are wonderfully nostalgic. I love the subtle humor in the game and would recommend anyone who enjoys a true-to-genre RPG to give it a shot. The controls are reasonably intuitive and once you fight a couple battles they are second-nature. It's well balanced and fun to play, and so far the story is engaging and holds your interest. The pacing and built-in tutorial is done nicely, and the game feels smooth and polished. Wonderful release from a new studio and I hope others play it.
It's decent and could get better just not what I am in to. Decently buggy and weird mechanics could get better in future
I died by drowning. 10/10 would drown again!
I'm really enjoying this game. I'm very bad at it, but getting better. There's already a lot to come back to and I've barely scratched the surface. The game is also great to look at. The style is a ton of fun, and it feels like a large world, with plenty to uncover. There's a learning curve to the game for sure, but there are options for anyone that wants to play and enjoy this world.
Poor character control and can easily get stunned from a basic attack for 2 seconds from the first enemy. Enemies don't get fazed from squat, might as well tickle them to death... Hope this becomes better soon.
This game was so easy to pick up and play hours on without realizing so much time had gone by. You can feel that the developers love RPGs and wanted to fix all the things that drive them crazy. No weight load for inventory, spell casting ability and weapon variety for any class, a balance of beauty, lore, and smooth gameplay. I also think this is the first RPG I've played with puzzles and I really love that. Definitely buy this one and give it some time!
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Where this game's players are, estimated from review languages.
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