
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 221.6Kreviews | 96% | — | $63M |
| $19.99 | 56.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
an older game but its exactly as advertised
DONT EVEN TRY IT PLEASE ITS HELL LITERALLY
я ненавижу эту игру но она моя самая любимая игра как это понимать
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.9M | 146.3K | 96% | $29.99 | |
| $63M | 424.7K | 96% | $9.99 | |
| $62.8M | 318.2K | 98% | $9.99 | |
| $62.6M | 89.9K | 94% | $17.49 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $63.4M | 73.9K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $257 | 14 | 50% | $0.99 | |
| $80.7K | 1.1K | 93% | $5.24 | |
| $558 | 3 | 100% | $9.99 | |
| — | 0 | — | — | |
| $3.5K | 17 | 88% | $9.99 | |
| $2.7K | 12 | 100% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $19.99 |
| 33.3Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
на одном дыхании
被画风低估的游戏难度
太难了
dificil de daora um indie perfeito
1. 唐代至宋代:茶壶的前身(煮茶与点茶)在唐代和宋代,现代意义上的“泡茶壶”并不存在。唐代(陆羽时代): 人们习惯将茶叶碾成粉末,加入盐一起煮。当时使用的器具主要是茶釜(用于煮茶)和茶碗(用于饮茶)。宋代: 点茶法流行(类似于今天的抹茶)。人们使用执壶(一种长嘴的水瓶,最初用于盛酒或盛水)将沸水注入盛有茶粉的茶碗中,然后用茶筅击拂出泡沫。此时的执壶是现代茶壶的直接雏形。2. 明代:现代茶壶的诞生(散茶的兴起)明代是中国茶壶历史最重要的转折点。洪武废团改散: 明太祖朱元璋下令废除制作复杂的团茶,改用散茶(即今天的叶茶)。这一改变彻底改变了饮茶方式——由“煮茶”变成了“泡茶”。紫砂壶的出现: 为了让茶叶在热水中完美舒展并保持香气,专门用于泡茶的茶壶应运而生。江苏宜兴的紫砂壶在这个时期名扬天下。紫砂泥独特的双重气孔结构,使其具有极佳的透气性和保温性,被奉为茶具之首。景德镇瓷壶: 除了紫砂,明代的青花瓷和白瓷茶壶也大量销往海内外,成为中国文化的象征。3. 清代:艺术与功用的巅峰到了清代,茶壶不仅是实用的茶具,更成为了文人雅士和皇家贵族的艺术收藏品。文人壶的流行: 书画家、诗人开始直接参与茶壶的设计。他们在紫砂壶上题诗、作画、刻印,使茶壶融入了深厚的中国传统书画艺术(如著名的“曼生十八式”)。工艺的多样化: 清代皇室钟爱华丽的风格,催生了珐琅彩瓷壶、粉彩瓷壶以及镶嵌金银的茶壶。茶壶的造型也更加丰富,从模仿自然(如松树、荷花、南瓜)到几何造型,千姿百态。4. 总结古代中国茶壶的历史,是一部从**“煮水器具”演变为“文人艺术品”**的历史。它不仅改变了中国人的饮茶方式,更承载了中国几千年的陶瓷工艺、诗词书画以及天人合一的哲学思想。
NVGBHX
Comprei Cuphead pelo PC no seu lançamento e tentei jogar sozinho e em co-op, mas não consegui devido à sua dificuldade. Ainda assim, sempre amei a arte inspirada nos desenhos dos anos 30 e achava os bosses divertidos, apesar de todos me matarem sem piedade. Anos depois, decidi dar uma chance no Nintendo Switch 2. Comprei com a DLC e fui pegando a prática, avançando por cada ilha, que segue uma curva de dificuldade excelente. Um ponto bem positivo é a trilha sonora, com uma orquestra completa, e as partes de plataforma também são bem desenvolvidas e divertidas, inclusive no modo pacifista. Apesar da dificuldade, consegui passar por todos os bosses das 3 ilhas e parti para a DLC, que é excelente: adiciona muito conteúdo e uma história legal, transformando os contratos de alma em ingredientes que são incorporados na luta com o boss final. Gostei tanto do jogo que decidi ir atrás da platina e enfrentar todos os bosses na dificuldade especialista, conseguindo nota S em boa parte deles. É um jogo ideal para quem gosta de dificuldade e boss rush.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.