
A casual cultivation-themed incremental idle RPG. Start as a Qi Refining cultivator, auto-train, idle, break through realms, explore maps and dungeons, defeat monsters, collect gear, skills, materials, pills, spirit stones and pets, farm, fish, chop wood, mine, cook, forge, and plan long-term growth
Modeled estimate, not a reported figure. How we estimate →
About
This is not a pure idle or fully automated game. “Idle” mainly refers to continuous growth and offline progression, but the game still involves many active decisions and interactions, including resource allocation, equipment progression, skill training, dungeon advancement, life-skill systems, and stage-by-stage goal planning.
If you are looking for a pure idle game that requires almost no interaction and mainly lets you wait for rewards over time, this game may not be for you.
This game focuses on numerical progression, system growth, and long-term accumulation. It has limited story content, and its main appeal comes from character progression, resource loops, and unlocking new systems.


Cultivation Idle is a casual incremental idle progression game with a cultivation theme. You begin as a low-level Qi Refining cultivator and gradually build your strength through automatic training, idle growth, realm breakthroughs, map exploration, and dungeon challenges as you set out on a long path of cultivation.
The game focuses on long-term progression and resource planning. You can defeat monsters for loot, collect equipment, skills, materials, pills, spirit stones, and pets, or develop your spirit fields and life skills such as fishing, woodcutting, mining, farming, alchemy, cooking, and forging. Each system continuously produces resources and helps create a steady progression loop across cultivation, combat, collection, and management.
Even when you are away from the game, your character can continue making progress through offline gains. It is suited for players who enjoy cultivation themes, idle gameplay, incremental growth, resource management, collection, progression, and long-term goals.


Hundred Cultivation Arts: Gather resources through logging, fishing, and mining; arm yourself by mastering alchemy, cooking, and forging. Experience exclusive immortal cave building, spirit beast taming, and dungeon exploration, all supported by diverse idle mechanics and in-depth stat progression.
Every module is intricately connected: brew supreme elixirs using your homegrown spirit herbs, and forge peerless flying swords with mystic iron unearthed from the mines, fully complemented by a diverse skill training system

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错,现在需要的加快更新进度,完成度还不高
整体框架完善,游戏有深度,挂机收益挺不错,物超所值
内容太多,还有很多没搞明白
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Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game deserve more $$$. looking forward for more stuff
非常的不错哦,作者已经被我狠狠压力了连夜更新非常之棒,知道听意见更新新内容,大大好评来一个奖励一下,游戏确实挺不错,内容也在不断填充,游戏群还很友善,满分满分没得说
很便宜的一款挂机游戏,内容丰富,主要是作者人好,能听取建议,并且及时更新。
游戏目前的框架很适合挂机,价格非常便宜,出现bug更新的很快,优化及时,等到游戏完整的时候很不错,目前挂着玩也是可以的,不会卡顿了,整体上的体现很适合挂机玩,拥有修仙世界观的全部要素,修炼,烹饪,钓鱼,炼器,炼丹,符箓,算是个挂机类型的小品级游戏,目前的体量裕玩法个人感觉很有前途,挂机游戏最重要的就是挂机!! 蛮多优化和制作小方向的,等待作者做出来看看是什么样了
目前看来这个游戏还可以有更多的内容填充。 就我个人几个小时的游玩体验来看,以下内容可以稍稍改进一下, 游戏给玩家的初始背包容量太少了,挂副本经常没地方装材料,灵石又不好赚,浪费, 一些资源,铁矿以及很多掉落物,不知道是不是设置了一组就是一个格子只能放20个,挂挖矿 ,一直看那数量在20左右乱跳,就很无语, 游戏中的星陨矿,说是极其稀有的矿石,在图鉴里提到有两处副本可以刷到以及一处挖矿地点,但是挂了几个小时都没有,未免也太稀有了吧,再说那处挖矿地点,挖矿需要升级稿子,升级稿子需要升级炉子,但升级炉子就需要这个极其稀有的星陨矿…… 商店里的东西太少, 功法也少, 宗门内容也少,宗门内可兑换的东西也少, 另外,我希望作者能添加一个能一边挂机刷副本一边刷功法等级的功能。
目前不是完全成品 不过为了消磨时间已经够用了 作者时长听取建议 采纳各种好用功能进而增加上
比较好上手
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Where this game's players are, estimated from review languages.
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