
Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
Most likely between $38.6M and $109.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 96% | approximately $64.4M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $24.99 | 88% | — |
| GOG | $12.49 | 82% | — |
| Nintendo | $24.99 | — |
Reviews
Themes across 3186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Совсем старые обзоры не смотрите. Игра сильно разнообразнее стало. Не смотрите на мои наигранные часы. Я её на пиратке проходил в релизе и сейчас второй раз прохожу. Отличия не то, чтобы кардинальные, но стало сильно разнообразней (это основная причина жалоб была) + ДЛС зимнее классное.
재밌긴 한데 너무 피로함 ㅠㅠ 햄탈워보다 피로한 느낌
перфект игра
第一次玩退款了,第二次打折又忍不住加DLC一起买下来,完了几个小时感觉有点开始上头了
[h3] Желание пожрать говна [/h3] 👍
Cult of the Lamb is a Great game. This is because it's two Good games bolted together. Half the game is a short-run rogue-(very)-lite, with responsive gameplay where you go and fight varied bosses. The other half is a lite town management game, where you have to keep people fed and faithful. Both of them are fun, but not complex. The rogue-lite is 10 minute runs with one attack and one spell. There's a range of options there, but not a huge amount. This is not Binding of Isaac, even if it feels like a love letter to it's themes. The town management is something you are juggling in-between runs, keeping the faithful happy and unlocking new buildings that ease the strain of managing the town. They are cute and satisfying, but they are fairly simple and self-contained and don't require a lot of thought, while the aesthetic options suffer in that you are on an awkward diagonal grid which lessens the excitement of town design. This is not Planet Zoo, even if you can have one of every animal with the multitude of options. The Woolhaven DLC adds some spice to the game, adding a bit more challenge to both the combat and the town management just when everything is starting to be a bit more routine and I think that part of the game is the highlight for me. Neither is really much more complex, but you can tell it's really been developed with Love. So I stick with my rating that this is a Great game - provided you like both Rogue-lites AND Townbuilders. The big thing the game is bringing to you is the novelty of their fusion. If one of those genre's leaves you cold, you might be better served with one of the exemplars in that genre on their own.
The art style is what inspired me to play the game and I love the game. The combat feels amazing yet cute at the same time. The expressions of the follower and the our cute sheep is fantastic. The building, farming, food, cleaning, faith systems are also very good and I love how simple yet enjoying the game is. Would 10/10 recomend the game to friends
超好玩,可玩性比哈迪斯高,画风萌
Great visuals, but mixes two games into one half baked experience.
Kocham ta owieczke