
Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
Most likely between $38.6M and $109.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 96% | approximately $64.4M |
| PlayStation | $59.99 | 90% | — |
| Xbox | $24.99 | 88% | — |
| GOG | $12.49 | 82% | — |
| Nintendo | $24.99 | — |
Reviews
Themes across 3186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
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Je pensais lancer un petit jeu mignon avec un adorable petit agneau. Quelques heures plus tard, j'ai créé une secte, construit un temple, marié des adeptes, ressuscité des morts et sacrifié Gérard parce qu'il commençait à poser beaucoup trop de questions. 10/10. 😂 Cult of the Lamb est probablement l'un des mélanges les plus improbables que j'ai vus dans un jeu : d'un côté, un roguelite avec des combats, des donjons, des boss et de l'exploration… Et de l'autre, une sorte de petit jeu de gestion tout mignon où l'on construit son camp et prend soin de ses adorables adeptes. Enfin… « prendre soin » est une notion assez relative ici. 😂 Il faut les nourrir, construire leurs lits, ramasser leurs ressources, écouter leurs problèmes, maintenir leur foi et nettoyer leurs petites crottes… Et évidemment, s'ils commencent à remettre en question notre autorité, plusieurs solutions parfaitement raisonnables s'offrent à nous. La prison. Le lavage de cerveau. Ou le sacrifice rituel. Tout ça avec des petits animaux tellement mignons qu'on oublierait presque qu'on dirige littéralement une secte. ❤️😂 Et c'est justement ce contraste qui rend le jeu génial. La direction artistique est magnifique, les musiques collent parfaitement à l'ambiance et la boucle de gameplay est terriblement addictive. « Je fais juste une dernière croisade et j'arrête. » Je reviens au camp. « Bon… je vais juste nourrir mes adeptes avant de partir. » Puis autant faire un sermon. Puis construire ce bâtiment. Puis récupérer les ressources. Puis régler le problème de Michel qui a décidé qu'il ne croyait plus en moi. Puis refaire une croisade parce qu'il me manque des matériaux. … Il est 3h du matin. 😂 Les combats ne sont peut-être pas les plus complexes du genre, mais personnellement, le mélange entre exploration, combat et gestion fonctionne tellement bien que je ne vois absolument pas les heures passer. Cult of the Lamb réussit à être mignon, glauque, drôle, relaxant et complètement chaotique en même temps. Un énorme coup de cœur. ❤️ 10/10 — Mes adeptes sont heureux, bien nourris et totalement libres de leurs choix. Tant que leurs choix correspondent aux miens.
One of the best indie games of the decade, and benefits hugely from its outrageous premise and silly cartoon graphics. The concept is so weird it shouldn’t work, but it works beautifully. The paid DLC is also absolutely worth the cost, the new content is fulfilling, well constructed and fits perfectly into the base games canon. 10/10 game, one of my favourites ever.
I really wanted to get into this game, so much so that I even bought the DLC. The art and the critters are all very cute, for sure, but I just feel ripped off quite honestly. There's not nearly enough content in each pack to justify the price. The main game is also just not very good. Every mechanic in this game is boring and half-baked. Dungeon combat is a nothingburger, it's glorified rollslop button mashing. If it was a bullet hell maybe that'd be tolerable, but it's not. You just sorta roll around in dull repetetive dungeons lacking QoL. Missed a room early on? Go all the way back. Oh, also, spending time in the dungeon causes time to advance in the overworld, *at the same rate*. The menus and animations are excruciating. Interacting with your flock optimally is so dull and unengaging that the biggest challenge in this game is finding the patience to go on. Nothing is at all difficult, it's just repetitive. The base building lacks any depth at all, and requires too much micromanagement. Fishing is just ripped from stardew valley. There's also this dice game you can play which is so easy I think you'd have to be braindead to lose. None of the Tarot cards have fun effects. Especially the ones sold in shops, they all seemed so specific I didn't once bother buying them. I don't care if it increases my damage by 2% when walking backwards on a Friday. All the combat mechanics are just poorly explained. This game is three unfinished games pretending to be one complete one.
Siendo sincero es muy buen juego y además entretenido, lo recomiendo bastante. Tiene mecánicas fáciles de entender y los diseños de los personajes a mí por lo menos me encantan.
画风邪萌
such a cute game for such a creepy premise ... everything about this game is adorable, to the point that I can forgive the critters' horrific actions. 10/10. also the animation style is so unique and beautiful !
Sad that I can never ever play this game again. I accidentally put in the perfect amount of hours (ayyyy 66.6) and the cult refuse to let me ruin it for them ; v ;
Ok, know everybody loves this game but it wasn't for me. It's just way too much busywork - bless this dude, cuddle that one, sacrifice his friend, repair the bed, clean the poo... the chores are endless. Also: It's a jack of all trades yet a master of none and outshined by better games in each discipline. The dungeoneering is a 1:1 copy of "Binding of Isaac", only worse. The tonality too btw, it feels a bit forced and fake here. The base building is like "Don't Starve" only stupid. Meh. Honestly, I don't see why anyone should play this instead of "Rimworld" or 1000 better roguelites.
теперь я истинное божество