
Flip, nudge, and destroy in this roguelike pinball deckbuilder. Select from 100+ upgrades to create game-breaking builds and smash through the cursed playfields. Complete missions to trigger explosive special attacks and tear the tables apart, one bumper at a time.
Modeled estimate, not a reported figure. How we estimate →
About
Cult of PiN is a roguelike Pinball game requiring sharp reflexes and strategic combos. Collect powerful Glyphs to enhance your damage, and smash your way through as many stages as you can to claim a place on the global leaderboard.
Master the cradled ramp shot, hit hard-to-reach mission targets, and purchase run-altering mystical Glyphs to beat each table stage, destroying all the bumpers to move onto the next one. Discover hidden bonus tables and unlock new Balls and Glyphs for future runs. Perfect your nudge and trick shot skills to reach Act VI on each table to claim victory. After that, continue playing in endless mode to secure your spot on the leaderboards for each table.
A new and unique Pinball experience
Deal damage to bumpers when you hit them, and complete missions as you go to trigger encredible, table-wide damage effects
Strategic Gameplay: At higher stages, unique Table Traits and Bumper variants start appearing, forcing you to change up your approach if you want to beat the stage
Play all 4 Tables across 6 difficulty settings, each adding a new challenge to the way the game is played.
100 unlockable Gylphs, each with a unique impact on gameplay
4 unique Tables
16 bumper types that impact gameplay, from changing gravity to moving position, or just blinking out of sight entirely
8 Balls with unique rules and speeds
8 Random Table traits that subvert the rules for the rest of the run!
Completed every table, on every difficulty? No problem! There's also 2 global leaderboards for each table - 'Monthly' and 'All-Time' so there's plenty of opportunity to prove yourself internationally as one of the all time PiN-ball greats
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ピンボール&ローグライクなバフ選択があるゲーム Demons' Tiltシリーズをやっていた人にはちょっと台揺らし制限が煩わしく感じるかも ボール補充が結構豊富&落下防止ブロッカーが割と硬いので初心者向けなピンボールゲーム Shopや儀式でバフを載せまくってボスを討伐するとステージクリアという感じ。 気楽に遊べる良いゲームだと思います。
Во-первых, это пинбол. Во-вторых, это рогалик. Фанату пинбола и рогаликов дали пинбол-рогалик, и этим всё сказано. Куча ачивок на повыбивать, будет не скучно. Особенно с учётом полной технической работоспособности на маке и с моим контроллером сразу же на старте - nicely done, dear developer, кладу в карман и буду много в это играть.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Hours played at review time, across 191 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game seems fun so far. Nice animation- the battles are a bit tough if you don't go in prepared with some dmg. The ball should also pass through the bottom of the left or right safety eyeballs. side note though - if you're posting content it's going to get copyrighted by the composer Ethan Lewis Maltby - so that's interesting. I don't make money on content but those that do will be wary of this.
At first I thought this was just another pinball game. Then I thought "this pinball game is too hard!" and I almost quit. SUDDENLY EVERYTHING WAS ON FIRE AND ELECTRIFIED AND DROWNING AND MY COMPUTER EXPLODED. I got up from that computer chair, lifelong depression gone like a fart in the wind. My wife almost fainted as I looked at her with tears in my eyes and nodded. As my computer burned away quietly in the background, we made love for the first time in 14 years. 10/10 would recommend.
当前版本依然是不推荐略大于推荐 优点在于: 1.Cult的题材做得蛮完整的,美术实现也很到位,甚至有邪教感的音乐和击中血肉音效都实现到位 2.在核心玩法里同时看到了Win98弹珠、小丑牌和球比伦的影子,三者融合一起还是有特色的 但问题更多一些: 1.采用Cult题材的劣势在于无法像传统弹珠台那样声光胜似赌博机,游戏哪怕是Build到像宣传视频那样也爽感有限,大部分过程都是在光效寡淡音效暗哑的状态下进行 2.虽然融合了小丑牌和球比伦,但在分数放大上没有小丑牌的爽感和反馈,在球的分裂、质变和效果融合上没做出球比伦的想象空间,各种Built选项在数值和机制上都过于保守 3.弹珠台的玩法相比于打牌和挡球玩法都节奏明显更快,虽然通过眼球堵口来做出更长的单局以支撑Built的完整发育,但整体的感受还是手眼协调+操作反应远大于有策略地行动和决策,同时长单局也使得在Build失误时面对BOSS时刮痧的垃圾时间会来得更长 这三点貌似都是设计源头难以改变的,我感觉可能不易从差评转好
Not a good pinball game, not a good roguelike. Tables are barren and visually dull, and it's less a pinball game than a "nudge the ball into the side 40 times to trigger the win condition" simulator. Avoid.
Большое спасибо разработчикам, что блокиратор и уголки играли суммарно больше времени, чем я (раза в 4 наверное). Обидно что пришёл поиграть сам, а в игру играют без меня. Идея игры: 10/10, исполнение: 10/10. 10 игровых куколдов из 10
This game just isn't very much fun to play. I love pinball, roguelikes, and cthulu-esque theming. You'd think this thing would be custom made for me. Instead I'm three hours in wishing I could get a refund. Why? The tables have none of the mechanics you'd expect. No balls getting 'locked' and released later, sharply limited multiball opportunities, you get the just. These interesting mechanics that drive the core of a pinball game are instead turned into "rituals" which... basically just do damage and heal the temporary bumpers that protect the outlines on either side of the field. So the fun of the pinball game isn't there - and the progression added by the roguelike element is just altering the number of times you have to hit the bumpers to trigger the final "boss" segment. It's just an eye bumper with tentacles that spawn around it. You hit it a few times within a time limit and you win, fail to do so and you lose. So the idea is excellent... but the actual gameplay is abysmal. It's repetitive slop on one table that I'm not going to bother sinking hours into bypassing because the gameplay itself bores me enough to quit in advance.
Its fun and well executed, i think it could be even better so i hope it gets continued updates
Lovecraftian Biopunk Pinball Roguelike? Yes, please! Highly accessible, addictive pinball wrapped in roguelike mechanics and inspired by cultic rituals to elder gods—all taking place on organic, living pinball tables that would fit comfortably within a David/Brandon Cronenberg flick or the infernal world of artist (Wayne) Barlowe's Inferno. Although pinball has always felt like a game of playing against oneself, Cult of Pin's biological tables introduce something wonderfully unsettling: the sensation that you're playing upon, against, and perhaps even with a living, nonhuman opponent. The tables feel less like machines and more like grotesque organisms that you're somehow manipulating—and that's gro0oOvy. Weird, atmospheric, addictive, and a hell of a lot of fun.
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