
Cube Raiders is a fun puzzle game for one or two players where you have to combine groups of dice using the energy of MagnetoGloves. Thanks to this power, it is possible to push or rotate the dice to solve the levels while trying to avoid the traps of each temple.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 11reviews | 73% | — | $2.7K |
| $6.99 | 14ratings | 80% | — | not modelled | |
Reviews
As a fan of the Playstation game series ([i]Devil Dice[/i] on PS1, it's sequel [i]Xi-Jumbo[/i], and [i]Bombastic[/i] for PS2), I bought this game thinking it would offer a similar experience on PC. It does not, and as such I'll be mainly comparing Cube Raiders to these games. ✅ In terms of gameplay mechanics it's essentially the same as the first game, but with the possibility to climb dice or jump off them at any time. ✅ Decent art style and music for a casual game... it does not justify the need for a dedicated graphic card, however. ✅ Similar to the PS2 release, Puzzle mode levels feature scenario obstacles and hazards that interact with dice too, which slightly increases the challenge... 🟡 But, that's the only new strategic element. Unlike the original games, dice do not have any inherent properties beside how the environment affects them. 🟡 A somewhat modern notebook should be able to run a game like this just fine. Ice Temple levels cause FPS drops, and the game does not offer video settings. 🟡 Overall, the game itself is somewhat easy, so I've decided to just complete every level and achievement. ❌ The game has some notable bugs, and [b]player movement is sluggish[/b]. Why are the characters so slow? Why do characters sometimes drop off the die you are trying to climb? ❌ There's [b]no way to swap key bindings[/b]. I had to connect an USB keyboard for co-op mode because my notebook does not have a right CTRL key. Is this why they recommend using a controller? ❌ Unlike the original games, there's no incentive to chain-connect dice, [b]which was the main appeal of the original game's Arcade mode[/b]; there's no additional points or time gain for chaining any additional dice to a group of connected dice in Endless mode, which makes chain-connect counterproductive. ❌ Unlike the PS1 games, dice can't be rolled over dice that are emerging from the ground, or the ones that are dissolving on the floor after clearing them, which becomes an annoyance given there's no way to predict dice generation that may block off your path. ❌ Steam Achievements are bugged too! I'm missing some achievements despite clearing every level available. TLDR; I would not recommend this game, specially if you are expecting a PC Devil Dice.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal*languages with full audio support
| $8.49 |
| 3ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Great game, similar in mechanics to Devil Dice on the PSX.
lo compre para jugar con mi hijo, muy divertido y 100% recomendable ;-)
Pero que pedazo de juego!
BARDZO ZLE WEJSCIE DO GRY pryzadl by sie kilka poziomw gdzie sie uczyc co i jak gracza strasznie demotwujonce ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
Muy buen juego de puzzles y con mucho contenido. Exprime bien la mecánica de los dados y le da varias vueltas para que te tengas que comer el coco.Incluso si los juegos de puzzles no se te dan muy bien, como es mi caso, se hace ameno y se disfruta. Además tiene varios juegos modos de juego entre ellos algunos cooperativos muy divertidos y originales. 🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲🎲
Love this game. It is so challenging as you climb on higher levels, and really need to squeeze your brains to figure it out. Also designs are cool scenarios look great! Enjoyed it. Recommend playing this gamei f you like puzzles!
[b]Tempo de Jogo (no momento da análise):[/b] 5 minutos [b]Veredito:[/b] NÃO RECOMENDADO Raramente um jogo me causa uma impressão tão negativa em tão pouco tempo. Infelizmente, bastaram os 5 minutos iniciais para encontrar problemas fundamentais na jogabilidade que tornaram a experiência imediatamente frustrante e, para mim, injogável. [h1]A Câmera e o Campo de Visão: Problemas Críticos[/h1] A base de qualquer jogo é ser "jogável", e é aqui que este título falha miseravelmente logo de cara. Os problemas são tão interligados que um agrava o outro: [list] [] [b]Câmera Fixa e Mal Posicionada:[/b] Você simplesmente não tem controle sobre a câmera. Ela fica travada em um ângulo que não favorece a jogabilidade e te impede de ver o cenário de forma adequada. [] [b]Personagens Enormes na Tela:[/b] Os modelos dos personagens são desproporcionalmente grandes e ocupam a maior parte do campo de visão. Em um jogo com câmera fixa, isso é um erro fatal. Você passa mais tempo tentando enxergar "através" do seu personagem do que interagindo com o mundo. [*] [b]Jogabilidade Comprometida:[/b] A junção desses dois problemas destrói a experiência. Mecânicas como a do dado, que parece depender da posição do personagem, se tornam um exercício de adivinhação. É impossível tomar decisões estratégicas quando seu campo de visão está constantemente obstruído. [/list] [h1]Conclusão[/h1] Estes não são problemas pequenos ou bugs isolados; são falhas na fundação do design do jogo. A primeira coisa que precisa ser arrumada é a interação entre a câmera e o tamanho dos personagens, pois no estado atual, a experiência é péssima. Pode ser que o jogo tenha qualidades, mas elas estão escondidas atrás de uma barreira de frustração que me impediu de continuar por mais de 5 minutos.
Desde los primeros minutos de juego, total diversión!!!. Rápidamente te haces con las mecánicas y te das cuenta que este juego bebe de clásicos que has jugado toda la vida. Muy recomendado si te gustan los juegos de puzzle. Tanto el apartado visual como el sonoro están muy acorde con la experiencia, me recuerdan mucho a esos primeros juegos de Commodore o spectrum, incluso de las primeras consolas nintendo nes o megadrive. La optimización es perfecta un gran desarrollo. RECOMENDADO 100%, compra amortizable en horas de diversión.
Cube Raiders, developed by Void Games and published by JanduSoft, is a logic-driven puzzle game that builds its entire experience around the manipulation of dice within confined, carefully structured environments. It takes a simple concept—moving and rotating cubes—and gradually transforms it into a series of increasingly intricate challenges that require foresight, planning, and a steady understanding of how each element interacts. While it presents itself with a light, approachable tone, the underlying design reveals a more methodical and sometimes demanding puzzle structure. At the center of the gameplay is a tool that allows players to push, pull, and rotate dice across grid-based spaces. Each level is designed as a contained puzzle, with specific goals that must be achieved within a limited number of moves. The dice themselves are not just objects to be moved; their orientation and positioning are crucial, and solving each puzzle often requires thinking several steps ahead. What initially feels straightforward quickly becomes more complex as new constraints are introduced, forcing players to reconsider their approach and adapt to changing conditions. The progression of the game is built around layering new ideas onto this core mechanic. Different types of dice, environmental hazards, and additional rules gradually expand the range of possible interactions. This steady introduction of new elements helps maintain engagement, as players are constantly encouraged to rethink how they approach each level. However, the game rarely strays far from its central concept, meaning that while the puzzles become more challenging, the overall structure remains consistent throughout. One of the more notable aspects of Cube Raiders is its inclusion of multiple modes beyond the main puzzle campaign. Cooperative levels allow two players to work together, adding a social dimension that changes how puzzles are approached. Communication and coordination become key, turning problem-solving into a shared activity. Competitive and endless modes offer alternative ways to engage with the mechanics, though they serve more as variations on the core idea rather than entirely new experiences. These additions provide some variety, particularly for players who enjoy multiplayer interactions. Despite its strengths, the game’s pacing can feel uneven. The deliberate nature of the puzzles means that progress is often slow, and moments of trial and error can interrupt the flow. In some cases, the responsiveness of controls and feedback may not feel as precise as expected, which can be frustrating in situations where accuracy is essential. These issues do not dominate the experience, but they can detract from the otherwise satisfying process of solving puzzles. Visually, the game adopts a clean and colorful style that prioritizes clarity. The environments are designed to be easy to read, ensuring that players can quickly identify important elements and focus on the puzzle at hand. While the presentation is not particularly detailed or varied, it effectively supports the gameplay by keeping distractions to a minimum. The overall tone remains light, which contrasts slightly with the more methodical and sometimes demanding nature of the puzzles. The challenge curve is steady, gradually increasing in complexity as players progress through the game. Early levels serve as an introduction to the mechanics, while later stages require more careful planning and a deeper understanding of how different elements interact. This creates a sense of accomplishment when solutions are found, as success often comes from persistence and logical thinking rather than quick reflexes. Replayability is moderate, with players able to revisit levels to improve their performance or explore alternative solutions. The additional modes provide some incentive to return, particularly in cooperative play, but the overall experience remains closely tied to its core mechanic. Once players have fully explored the available puzzles, there is limited new content to discover. Ultimately, Cube Raiders is a focused puzzle game that succeeds in building a series of engaging challenges from a simple idea. Its strength lies in how it gradually develops its mechanics, encouraging players to think carefully and experiment with different approaches. While its limited scope, occasional technical issues, and consistent structure prevent it from standing out among more expansive titles, it offers a solid and satisfying experience for those who enjoy logic-based gameplay. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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